Posts for GJTASer2018

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GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Yadra hasn't logged in the forum since making the post with the video of the completed TAS, so he/she probably hasn't seen either of the last two posts. Try giving a nudge on the YouTube channel instead -> www.youtube.com/user/YadraSpeedruns
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
So will this core be in the next stable release of BizHawk? (2.3.3, 2.4, whatever number you guys decide on :P)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Probably simply because it's time-consuming to judge a six and a half hour submission properly. Not to mention ThunderAxe has had plenty else on his judging plate over the past two months (including TiKevin's Pokemon Blue TAS, which was an hour and a half itself).
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Lizstar wrote:
Basically, depending on the frame you die on, the Dinosaur can respawn slower, giving you an extra 6 frames or so to try and make it to the higher platform so you can jump over him.
Hmmm... it sounds like the dinosaur spawning follows some kind of frame rule. Maybe if you can figure out what it is, you can figure out if there's any possibility of a spawn that is delayed long enough that will allow you to skip the bonus item on 7-6.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
The actual final max score you have is 1,252,050 - you forgot to add in the ones you got from the movement on the final screen. :) Also, it looks like you could get past 7-7 by deliberately skipping the bonus item on the previous screen and triggering the screen-warp bonus with the cross on 7-7. Did you try that strat?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
I would LOVE to see the NES Mega Man TASes with that kind of encode!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Welp, maybe itsPersonnal will buy you a drink, Wobmiar, considering what happened with her Metroid Prime submission...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
So would it be safe to assume the "crazy stuff can happen" was the result of inaccurate emulation (like the pipe glitch in Super Mario Land 2)?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
@LobsterZelda Might be related to this issue in GitHub: github.com/TASVideos/BizHawk/issues/1524 Haunted House isn't on the list, but does it act the same way as the games described there?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
I also voted Yes because it's fun watching the guy scamper around the screen (and I've also heard that the controls on the Colecovision version are not great to begin with, so TAS really helps in this case). I also think it would be worth trying a "max score" run i.e. collect everything you can get to, kill all the enemies you can and find the optimum treasure room run to collect as much as you can out of it. The Colecovision version has an advantage for that type of run considering you're not under a time limit there.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Matslo123, I would recommend editing the comment about the difficulty choice to something like this: "The only rule / limitation of this category is to complete the game with 0 Kills, which awards you the Pacifist rank, so for this reason I use Normal difficulty. On the game's hardest difficulty (Ultimortal), a Pacifist run is impossible because you are required to kill a boss on that difficulty. On the Hard and Extreme difficulties, a Pacifist run would be far more time-consuming, due to required Nano farming and other factors, without a significant gain in difficulty under TAS conditions. This would result in a far less entertaining movie in comparison to one on Normal difficulty."
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Does this game have a mercy rule? I think that would make a better objective for a submission for this game...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Why does the submission title keep changing? I think I've seen it change twice already...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Baxter wrote:
Chef Stef wrote:
Note that this strategy is also 98 frames faster than the published warps TAS, which does aim for last-hit timing.
I wonder if I should make this improvement to the existing warps TAS. Or do you think other improvements are possible?
I imagine that Chef Stef's bot could be fairly easily (by anyone well-versed in Lua scripting) tweaked to prioritize getting a warp powerup instead of a multiball. Then once you get through the demo glitch as in the current warps submission, the bot is set running. The task would both be easier (fewer levels to check and less stuff to keep track of in each level) and harder (RNG manipulation to get a warp powerup in the first place) than the warpless run.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
DrD2k9 wrote:
Curiosity...wouldn't a mode B run be faster?
The problem with that is that each mode behaves differently when you reach Level 100 - AFAIK only Mode A has the killscreen, while Modes B and C rollover back to 1. This would essentially mean each mode could potentially have its own branch, given a high enough entertainment rating, and obsoletion of an existing submission could become problematic.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
2:50 for the no-load screen encode vs. 4:20 for the actual TAS itself... So we have 1:30 of loading screens in a 4:20 TAS (or about 1/3rd of the total time)... because the PSX port is crap. ;)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
FTR, April Fools is still 8 days away, if that was the whole point of this submission...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
EZGames69 wrote:
Techokami wrote:
Wonder why you don't go for score bonuses at the end of stages?
do you mean grabbing fruit that randomly appears?
No, not that. This is what Technokami means:
At the end of each round, you’ll receive bonus points if you jump right before the game “takes over”. The closer you are to the ground before the music ends – without touching the ground - the more points you get (10, 100, 300, 1,000, or 7650). This works going either to the right (towards the church) or to the left (towards home).
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
With such a large search space for possibilities I am under no illusion that this is the limit of the game.
Pool games are REALLY tough to optimize - just ask Bisqwit how much work it took for his two runs of NES Lunar Pool! That said, I have a concern with the fact you score much higher than the minimum requirement at the Club and City rounds. That extra score costs time for the game to count up, so you really should be aiming for the lowest possible score that can clear the round in one game. Even if it takes longer to set up the shots, you might be able to save more frames than you spend as a result of the lower score at the end of the round.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
The Master System version of the game has already been done, perhaps you could use that as a basis for TASing the Genesis version yourself?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
TBH, I would rather watch the "Balloon Trip" mode of Balloon Fight instead of this, particularly because the only Balloon Fight publication on the site doesn't cover Balloon Trip.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Mitjitsu wrote:
Surely now we won't be seeing any improvements to this in the future.
I would not be too sure about that - that's what was said about the original Super Mario Brothers before this happened. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Evil_3D wrote:
I would like to ask the judges who want to take this run in their hands to wait for us to finish the level comments, this will be useful to understand what is happening (if you're not familiarise with the game)
Ummm... this isn't going to take like 3 months is it? Even though I'm sure it's a slam-dunk judgement, why keep everyone waiting that long for it?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Maybe this particular glitch won't be useful for a TAS directly, but perhaps it could be used to build a consistent verification file for NG+ runs? For example, you could tweak one of the "100%" submissions to run in Save 8, play that movie, copy the emerald data from Save 8 to Save 1 using the glitch after the movie finishes, then use the SRAM state after you perform the copying as your verification file.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 264
Location: Stafford, NY
Hmmm... ~40 frames of improvement in two different places found in less than 12 hours. This makes me question how optimized this submission really is...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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