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Could you explain what you mean by this? I think that if you can make it faster soon, then it should be done first.
Edit: The TAS didn't really interest me at first. But then it got better. I'll definitely credit the TAS-like shooting in this game, destroying enemies easily and without slowing down. I think it makes up for the few parts that seem slow, or are one of those autoscroll levels.
I did notice a couple of what I think are deaths. Did those deaths save time, or were they just for fun? (Personally, I don't agree with doing deaths just for fun.)
Also, I don't think there is any need to select the credits. The game is clearly over and done with when you go back to the menu.
Anyway, I'll give this a yes vote. If no one else is making a temp encode, I'll do one then.
Edit 2: The temp encode is done. See submission for encode.
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@mathgrant: Did you really have to do that? You have no intention to help so don't post this stuff to someone who is new here.
I'm glad Cronikeys is more thoughtful in response.
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Which version of Snes9x are you using, and which buttons did you press to make it speed to 417%? There are a few speed-changing keys like - (Speed down), = (Speed up), and Tab (Turbo/Frame skip), if I recall correctly.
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There isn't a "one size fits all" solution when it comes to luck manipulation and it depends mostly on the game and how the RNG works.
- Obviously, the first step is you have to find the RNG address. (Hint: The RNG address is most likely characterized by chaotic changes in value. Use "not equal to previous value" for search.)
- The most important thing you can do at this point is find out what causes the RNG to change at all, such as whether the RNG changes as a function of "everything", whether it acts one way when you do action A and another way when you do B, whether it follows a sequence, whether it doesn't change unless it needs to.
- If an RNG is volatile, brute-force (such as bots) is worth more than analysis. The opposite applies for well-behaved RNGs.
- When doing analysis, whatever you are trying to manipulate should be worth doing the analysis for, such as a rare (say 1/100) and important event.
- Use any existing information/disassembly to help with analysis.
- When doing disassembly, use read/write breakpoints on the RNG address. Document important routines carefully and keep track of the routine's first address so you know which routines are which and you can set execution breakpoints on them if you need to. Obviously the RNG-cycling routines are important but so are any routines that call those routines.
- You can use Lua to forecast the RNG if it follows a sequence and you know its formula.
- For long-term forecasting or planning out events over a long stage, it helps to index the RNG values. Designate a starting value as index 0, the next one as 1, the one after that as 2, and so on. There are a few ways to do this. One way is to dump the values into a text file so that they appear serially. Another is to create a reverse look-up table (RNG value -> index number). In either case, you can only do the full list of values if the number of possible RNG values is small enough, but your TAS probably won't get to all of them in that case. In some cases, it is possible to calculate the index number directly from the RNG value (without consuming vast amounts of time and without using look-up tables), but that only applies to a few RNGs, such as mod power of 2 linear congruential generators.
There are some disassemblers/debuggers out there such as FCEU(X) for NES, Geiger's Snes9x debugger for SNES, and VBA-SDL-H for GBx/GBA.
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Somewhat late, but whatever. April 2013 ranking:
Link to video
You can also thank "I think probably it's the fastest" for the influx of silly Mario videos on this ranking. Nine of them are in the top 30, eight in the top 15.
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This is the version that somewhat resembles the PSX/N64 version with powerups obtained by shooting four aliens of the same color. Finished 1.5 out of 10 worlds on hardest difficulty so far:
http://tasvideos.org/userfiles/info/7038441221722730Link to video
The hardest difficulty is Maniacal; to unlock it without completing Expert, use the code B, A, DOWN, B, A, DOWN, B, UP, SELECT.
This game is hard to TAS and requires some thinking skills. I don't really want to spend more than 40K rerecords on it though.
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While I'd look forward to some type of "glitchless" Mega Man run, I think "Buster only" is too much of a restriction. Half the fun in Mega Man TASes is the use of different items and weapons.
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Exploration games are great to TAS and this game is pretty good in that regard, very much unlike most of the other Adventure Island games. Too bad about all the deaths though; I wish they didn't stand out so much. Also, the last few cutscenes are really long (English letters on Japanese scroll speed is a cancer in a lot of games). Otherwise, I like it.
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As far as I know, any user can put caption comments at the bottom (or top) of any video, even ones that are not his. There is a special uploader comment module available for the uploader, though. It's in the "my videos" page and the option menu for every uploaded video has it.
The uploader can modify his own comments (through the uploader comment module) and suppress comments of other users (through the user comment module). Only the uploader can do this.
I don't use it often though. If you like more information, ask me.
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I sometimes have that problem too. It seems that the instruction AVISource has problems with some codecs. I solved the problem by using DirectShowSource instead.
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This run feels like a shorter version of the full run, without conclusively being superior to it.
If this is the fastest possible completion of the game (hardest difficulty and in-game time considered), then I think it can go into Vault.
I vote no.
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You might want to think twice before making absolute statements.
We do not have any authority to declare that any gameplay video which is ostensibly played in real-time was "cheated". Do not pretend that we have any authority to do so.
Remember that you are fully permitted to stop watching their videos if they bother you somehow.
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First time is this run, second time is from full run.
Shark Jumper 1.30 -
Blaster Soda Race 4.76 4.85
Spaceship in Warp Phase 9.15 9.21
Building Climber 3.74 4.89
Facial Slot Machine 0.83 -
Race or Fall 30.15 31.05
Burst The Balloon 1.40 1.29
Totem Shrinker 0.74 0.67
Jump for the Meat 4.67 5.32
Mega Speed Race 33.43 33.07
Now I know my ABCs 0.52 -
(I couldn't find some minigames in the full run.)
I don't know why some times are smaller in the full run rather than this run.
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You guys know you can rate the movie, right? Since you guys claim it is so entertaining, please defend your opinion by rating in favor of the movie.
You can rate the movie here (log in first).
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Where is this 44:44 run you are talking about? All I see on this page are the 13:18 glitched version and the 1:39:59 100% version.
And consider that maybe, just maybe, nobody ever brought up the idea of slide spin, and most people there found the run worth publishing.
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Lately, the Nicovideo troll seems to have struck again. This has been going on for a while, but it is really bad as of late (and that's saying something).
For those who wish to search for TASes, but would most desire not to have troll videos on their search results, the minus tag is for you.
Responsible Nicovideo users have taken the time to label all troll videos with the tag 検索妨害 (the troll is incapable of stopping this). Therefore, by minusing the tag, these videos will vanish from your search results.
Here are the links with the minus tag in action. You can use them as a bookmark if you wish.
Plain search: http://www.nicovideo.jp/search/TAS%20-%E6%A4%9C%E7%B4%A2%E5%A6%A8%E5%AE%B3?sort=f
Tag search: http://www.nicovideo.jp/tag/TAS+-%E6%A4%9C%E7%B4%A2%E5%A6%A8%E5%AE%B3?sort=f
(It doesn't really matter which one you choose.)