Posts for FractalFusion
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Here are where the time-savers occurred: Intro: - Leading with a charged shot against the bee miniboss in the intro stage, using the cars to to go forward faster, and manipulating Vile. 2 seconds Chill Penguin: - Jumping from slopes. This alone saved 2 seconds. - Better Chill Penguin fight, which saved 2 seconds. Boomer Kuwanger: - Jumping through ladders without grabbing them, and overall better jumping game. 6 seconds - Not having Homing Torpedo. -3 seconds. Sting Chameleon: - Getting past the rock monster without waiting. About 20 frames. Also charging up against Sting Chameleon, saving 5 frames. Storm Eagle: - Lag reduction and better platform management. 1 second. - Having Chameleon Sting. 5 seconds. Spark Mandrill: - Jumping through ladders without grabbing them. Maybe 1 or 2 seconds. - Better miniboss fight. 3 seconds. Armored Armadillo: - Lag reduction. 1 second. Launch Octopus: - Better miniboss fights. Using Chameleon Sting on the subs and a combination of Boomerang Cutter and Storm Tornado on the serpent. 2 seconds.
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kirbymuncher, the random variables controlling the RNG in this game appear to be at CACA-CACB. I determined the following: - Coin flips cannot be manipulated except for doing coin flips or deck shuffles in advance. The variables only change when needed. - The variables change every frame on the overworld and in the menu, but do not change at all when modifying a deck. If you hit a good RNG value with maybe 20 frames to spare that gives opponent a bad hand, but does not give you a good hand, see if you can modify your deck beforehand to give yourself a good hand. The cards in your deck are stored in order of ID number.
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OgreSlayeR wrote:
ok i finalyl finished intro. here it is. im 2 frames faster than fractal. ill edit this post later..im drunk
I see you didn't jump at the slope, and thus used the same luck-manipulation sequence as I did at the end. If it is possible (not that you want to go back now), you could get the car to shoot very early from the left, so you can jump to avoid it and land on the same platform at the edge, and jump again. I hope you're joking about the drunk part. Good job for saving 2 frames.
Kaz wrote:
Regain that frame you lost. Chop chop.
Luck manipulation ate the frame like it was an apple pie.
Post subject: Re: Random Page
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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It was there for a while in early 2006 and before, but was taken down for unknown reasons.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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Here is the movie on Savefile: http://www.savefile.com/files/202497
Microstorage rules wrote:
Rules: * For downloaders: * Do not tamper with the numbers in the URL. * No site crawling (ie. offline viewing)
I believe DeHackEd did this to prevent users from looking at other users' projects. So if there is no referrer (i.e. non-linked URL access), the script blocks the user.
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Launch Octopus done. Download movie. Basically, I'm 24 seconds ahead now. Now, it's just Flame Mammoth, then the fortress stages.
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I had a look at the "bubble_crab.vob" video (which is clearly misnamed) and I wonder why you didn't charge up the ride armor and mash the A button to get over, like in the TAS. Also about the miniboss skip. Does it matter which parts you have, or which weapon you are using? Is it lag that causes the skip? I can't perform the trick on emulator. Anyway, good job. P.S. It is required to use MPlayer to play the .vob files.
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Same here, except I relegated Mammoth to last in order, which is not a big deal. I'm currently at Launch Octopus. When I find time, I will complete the battle and post the run in this thread. 20 seconds faster after Armadillo and 2.5 seconds saved in the Launch Octopus stage.
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Phil wrote:
adelikat wrote:
Phil wrote:
Cons: -Movie could be made faster if information is true
This information is not true (and mentioned in my submission text). Since then it has been confirmed by both me and hanzou by monitoring the ram addresses.
Yes, stupid guys that wrote FALSE tricks at GameFaqs. They are outnumbered.
We can always get rid of them by reporting a non-working code.
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Daniel, Lord Bahamut wrote:
Kitsune wrote:
There is another one aside from the Cinnabar Glitch?!
The one I always used was the coast of the Seafoam Island that you surf from Fuschia to get to.
As 1ntru notes, we are talking about even earlier than that. Use the trainer-fly (trainer-escape rope) glitch to generate a Missingno.
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Edit: Question deleted.
Editor, Experienced Forum User, Published Author, Skilled player (1943)
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Which part would you like? I have 8 .avi segments.
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Chamale wrote:
The lamest game to TAS would be NHL (insert year here). It would involve 59 minutes and 59 seconds of stalling then one goal.
Tecmo Bowl. Though you're right. Sports games are lame to TAS. And Tecmo Bowl is a superplay, not a speedrun.
Post subject: Re: Glitching past obstacles
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Chamale wrote:
By the way, using PC does not set the escape rope/teleport point.
Did you try everything, such as accessing Bill's PC and storing a Pokemon? I know that it works in Gold/Silver.
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nitsuja wrote:
FractalFusion wrote:
It seems that you tried using the official version. The official version has no GB/GBC support.
It doesn't? I believe it's had GB/SGB/GBC support since version 0.4.
I thought that before someone said "nitsuja implemented backward-compatibility in VBA" so I thought it wouldn't be in the official version. However, since you have the knowledge about these emulators, I must be wrong.
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JXQ wrote:
AKA's not an editor.
There's a sandbox. But really, I edit my submissions 5 times and no one complains. So I don't know why someone should complain about editing 3 times. P.S. Why is the Minor edit box now unchecked by default? Minor edit!
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1ntru wrote:
How about Bulbasaur? Vine Whip is super effective against Misty's Gym as well
Bulbasaur only learns Vine Whip at L13. Leech Seed is nothing. Also, watch the run. A glitched Gyarados beats all.
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Somehow, VBA rerecording is notorious for Windows dependence. VBA rerecording v19 doesn't work on Linux (except Wine) so it will probably have problems on a Mac. It seems that you tried using the official version. The official version has no GB/GBC support. Wait until nitsuja has a say in this.
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primorial#soup wrote:
How 'difficult' a pokémon is to catch is independent of their level. I know from experience that a Snorlax can be caught with just a plain poké ball.
Which only happens if the game doesn't spit out "You missed!", which tends to happen with glitched L100+ Pokemon. Also someone should check whether the Escape Rope point can be set by accessing the PC.
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I don't know about luck manipulation. Maybe ask LagDotCom. How it goes: Manipulate your opponent into a bad hand, forcing a weak Pokemon out. Knock out that Pokemon in one turn. Instant win. It might not be always possible, but expect to see that a lot. Chamale, you can only use one pluspower per turn. Here are some RAM locations: http://www.datacrystal.org/wiki/Pokemon_TCG:RAM_map
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I think you should just go and finish the intro stage now. Intro stage is depressing enough.
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Mukki wrote:
2) I can say right now Fissure is a bad idea. It has a PP of 5.
You only need 3 or 4. I should mention that since Fissure is Ground, "it's super effective" appears when used on the ghosts. Similarly, nothing that Snorlax can have is normal-effective against Onix. Are there any other Pokemon that can be glitched this way and have similarly short cries? Finally, I suggest that, instead of starting with Charmander, start with Squirtle and catch Spearow. If you can get Spearow to gain exp. against Brock, you can use Spearow against the Bug and Grass Pokemon. That also leaves open slots for Surf and Fly.
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It isn't even close. For some reason, the boomerang has a wider sprite activation zone than the heart does. Edit: It's heading right that is the big problem. At the point where you go left just enough so that the boomerang no longer grabs the heart, you have to press right a dozen frames just to get the boomerang to grab it again.
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Good luck, Chamale. You might even be able to do away with the Ice Beam. However, I wonder how Snorlax will handle the ghosts. Also, keep in mind that I have tried to catch some L100+ Pokemon with a Pokeball, but every time I tried, it said that I missed the Pokemon with the Pokeball. Does that mean it is uncatchable with that ball or something? Anyway, just make sure you can catch Snorlax with a ball. Glitching a L100+ Pokemon might result in a less entertaining run, but anything to go for speed in an RPG.
Chamale wrote:
Once, Gyarados tries to learn Hydro Pump, thus negating my teaching Snorlax Strength.
It doesn't really negate the time to teach Strength. Someone has to learn Strength anyway. Not that it's a bad thing. I'm also wondering. Are you going for no damage or are you taking damage to save time?
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Here is damage information about the minibosses (well, one's not a miniboss...):
sea sub (Octopus)

/64
XB 2&4:4:5:6
ST 1
FW 0
SI 4:8
ES 6
RS 8:6
HT 2:8
BC 6:10
CS 8

sea serpent (Octopus)

/72
XB 1&2:1:2:1
ST 1:2
FW 0
SI 1:2
ES 1:2
RS 1:2
HT 1:2
BC 3:4
CS 1

thunder slimer (Mandrill)

/48
XB 1&2:2:4:4
ST 1:4
FW 1
SI 2:8
ES 2:6
RS 4
HT 3
BC 2:6
CS 2

grapple bot (Chameleon)

/64
XB 1&2:1:2:1
ST 1:2
FW 1:2
SI 1:2
ES 1:2
RS 1:2
HT 1:2
BC 3:4
CS 1

exploding blockades (Eagle)

/32
XB 1&2:2:4:4 
ST 1:4
FW 1
SI 2:8
ES 2:6
RS 4
HT 3
BC 2:6
CS 2
The number after / is the HP of the miniboss. XB: The : separates charge. Number after & is dash-shot. Others: Ordered starting at Storm Tornado and going in order of boss weakness. The : separates charge. If no second number given, charged form (if any) does same damage as uncharged. Storm Tornado is still better against the sea serpent than Boomerang Cutter.