Posts for Dragonfangs

1 2
5 6 7 8
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Well I'm not working on anything currently, I don't have the time anymore. And as far as know, nobody else is either. About improvements, I've had a few in mind since the last was published but none of them worked out in the end. So yeah, anything that's been found since then should be in the new any%. And know that I'll be more than happy to give feedback and/or advice about the run once you start working on it.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I'm pretty sure he was referring to dialing Meryl's address and not speeding through the conversations.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
GBx: 1234M GBA "100%" Metroid Fusion (USA) in 1:35:49.53 by BioSpark
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Ooh, that's a tough one. MII kept surprising throughout the run and was generally entertaining to watch. But I have to say Pokemon wins out here, just because of how sudden and confusing the glitching was.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I agree with Aria getting a star. Even though it's the least Castlevania-ey of the Castlevania runs :P. I just can't see CotM being that entertaining unless you're very familiar with the game. It's a great display of resource management, yes, but it's not fun to watch. The platforming is mediocre, barely any enemies are fought and all bosses are slaughtered with sheer luck(skeleton), which in itself is hilarious sure, but every boss? The shorter glitched run would be better, but massive leveling after Dracula kills the pacing a bit. HoD is murder for your eyes, and often save-resets kills it a bit. But it's fast-paced and has some confusing glitching. I'm actually kind of for starring the Maxim any% but King's Bounty takes precedence. Also, after having watched Ninja Five-0 I can say that Umihara is the only wire TAS worthy of a star.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Instant stars (4 Stars) SMB3 any% Excitebike Super Mario 64 "0 star" Gradius The only thing I kind of disagree with here is Gradius, while the playing around is hilarious, it stops being so long before the run ends. Simply, it's too long. Super Mario World (1 Star) Super Mario World "small only" Super Mario World any% Super Mario World 96exit Super Demo World 120exit I'm kind of torn between any% and small only here, but I have to give it to the any% for being more consistently entertaining. Small only has great moments when it's forced to do amazing things to overcome it's limits, but these are too few and far apart. Sonic (2 Stars) Sonic 3 & Knuckles Sonic Advance 2 Sonic The Hedgehog Sonic The Hedgehog 2 S3nK and SA2 definitely. Sonic 1 lacks in speed due to the lack of the spindash and Sonic 2 is too similar to S3. Metroid (2 Stars) Super Metroid 100% Metroid Zero mission 100% Metroid any% I'm not sure Metroid deserves 2 stars, really. And at the risk of sounding biased I have say I prefer my MZM 100%. It has a lot better pacing and looks more clean, though SM is more known, is faster and more fluent during actual gameplay and appears more broken in general (arm pumping mostly), for better and worse. I really don't think the original is suited for a star though. Megaman (1 Star) Mega Man 1 Mega Man 2 Megaman 1, though I prefer MM2 as a game, the run for 1 is simply broken to ridiculousness. Zelda (1 Star) Legend of Zelda A Link to the Past Links Awakening DX I don't care enough for these runs to make a statement. Castlevania (2 Stars) Castlevania Castlevania: HoD Castlevania: CotM Super Castlevania IV While I don't think both HoD and CotM deserve a star, I don't really think the other two are that good. I'll say HoD and the original here. Wire TAS (1 Star) Ninja Five-0 Umihara Kawase Spiderman 3 Bionic Commando I haven't seen Ninja Five-0, but out of the other three Umihara Kawase is a definite winner because it's more tricksy, Spiderman is mostly just fast and BC doesn't swing enough as opposed to just grappling and releasing. Special concept (2 Stars) MMX+MMX2 (2 games with one input) Kings Bounty (skipped game by luck manipulation) Monopoly (skipped game by luck manipulation) Nightmare on Elmstreet “4player” (4 players) Lost Vikings (3 players) River City Ransom (playaround) MMX/2 is a definite, it represents what I really like about TASing, doing crazy innovative stuff. And beating a game with half a second worth of gameplay is hilarious :D. King's Bounty is still one of the movies I show to people who are unfamiliar to TASing to show the potential of it (others include but are not limited to: SM64 0 star, Megaman 1 and Sonic Advance 2). NES games (3 Stars) Ninja Gaiden 2 Darkwing Duck Mega Man 5 Gimmick! Super Mario Bros 2 Journey to Silius Batman Arkanoid “Warpless” Battle of Olympus Legend of Zelda 2 Battletoads “2 player warpless” I don't keep up with NES games nearly enough to make this call. So no comment. SNES games (2 Stars) Super Mario World 2: Yoshi’s Island Rockman and Forte "100 CDs" Sparkster Donkey Kong Country 1 any% Biker Mice from Mars The Mask This is kind of tricky. Yoshi is great but way too long. Biker Mice from Mars is insanely fast, but has camera problems(for better and worse). Haven't seen Sparkster, the DKC games don't really make for good runs IMO. And The Mask was kind of... I dunno, uninteresting. I'd say R&F and Biker Mice. Genesis (1 Star) Gunstar Heroes “ 2 player” Ecco (which run?) Dynamite headdy Golden Axe Comix Zone Gunstar Heroes without question. N64 (1 Star) Majora’s Mask Goldeneye Mischief Makers Super Mario 64 120 star I feel this should really be a 3D game, so Mishcief Makers is out. We already have a SM64 run with the instant stars. Goldeneye honestly doesn't interest me in the slightest, though I can see how people would like it. But Majora's Mask stand out for me as a shining pillar of awesome :D.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Oh wow, I didn't think this game had so much that could surprise me left in it. I'm seriously at a loss for words trying to describe exactly how I feel about this run. But I know you keep pushing for how great Fusion is deep down, and after giving up on it quite some time ago, this run rejuvenated my faith for the potential in this game, thank you for that. Absolutely excellent work from beginning to end. But there's still that problem with tons of unskippable text I've already read, while not something you can do anything about it sadly detracts from the entertainment of the run, fast forward or not.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I guess something like this varies greatly between different people. I don't think I've ever seen anyone struggle with a controller at an FPS for more than a few minutes, an hour tops, before getting the hang of it. Though pretty much everyone of those had several years of playing non-FPS console games and controlling a camera with that second stick. The only thing you really gain with the use of a mouse is speed. I do agree that in the end, at least for a high level of playing, mouse+keyboard does beat a basic controller, but that is, again, simply because of the speed. But a standard controller is NOT horrible in any way, it's a slight disadvantage at worst.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Warp wrote:
http://warp.povusers.org/grrr/consolefps.html
That sounds more like he just sucks than a valid complaint. I've never had any problem with aiming in a Console FPS. Sure you have to adjust if you're coming from years of playing on PC, but that's not because the control is inherently bad.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Easy yes vote. Fast and entertaining. The Kaos fight in particular had me laughing in awe the whole time. Though the completionist in me grew increasingly sadder for every flag that didn't float :(.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
No need to ridicule me :( I know very well that you can't get past the key doors with BLJs, which is why I was damn surprised when I saw that room. Everything I had read about it seemed to indicate there would just be a black void, not the next room loaded visually but not physically.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Bobmario511 wrote:
so more of like freerunning while completing it, like this 0 tas?
wuhwhat? Is that the spiral staircase after the second key door I see at 1:37? While BLJing to get into BitDW?
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I'd just like to insert that a BLJ-less run would also involve route planning, something virtually non-existent in both the 0star and 120star runs. Which by default adds suspense over which stars are gotten, which at least to me is entertaining. Unless of course you read and memorized the star list I believe mr-roberts_z posted a while back.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Oh wow, you're right, I didn't. I hadn't even noticed myself, I even put a "Takes damage to save time" in the description, silly of me. That wasn't a goal of mine, taking damage was simply never faster, so I guess I forgot about it. *edits submission text*
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Actually, we currently shoot every frame I believe. An interesting quirk about Metroid means that holding B and spamming another button will make Samus shoot both when you press the button and when you release it.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I have tried playing a real guitar quite a few times, always expecting it to be at least kind of fun "this time", never is. However I found Guitar Hero immensely entertaining. I don't really consider myself playing a musical instrument when I play guitar hero, or any rhythm game for that matter. It's a battle. The game is just challenging you to try and at least keep up with what IT is playing. It's not a music simulator, it's a game.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I got it to About 2 seconds faster in-game, about 5 seconds faster realtime. Fairly rough calculations. "Comparable areas" turned out to be a lot fewer than I thought. With Hi-jump and power grip being picked up at very separate points in the two routes, pretty much entire Kraid and Ridley, as well as most of Brinstar aren't comparable :(.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
You didn't see anything. >_> <_<
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Currently I'm looking for work, quite unsuccessfully. But I'm waiting to start training for becoming an air traffic controller, just need to get my speech to a more... audible state. Damn you brain, being too fast for my mouth to handle :(.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Er... I really can't see the resemblance, besides the X in the center. (@ X-bawks controllers)
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
New WIP, woo: http://dehacked.2y.net/microstorage.php/info/883607733/MZM-Dfangs-anyv2-40kWIP.vbm Nothing really new or interesting yet, it's basically Boltr's old run with tricks you've already seen in my two other runs, increased precision, less missiles and no lag. Though I tried something new for the Ridley fight. It's a bit slower in-game(I think) but avoids a ton of the lag from the fireballs so it ends up just 7 realtime frames slower than the Kraid first, where I had one more super to use.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
http://www.scorehero.com/rankings.php?game=6&diff=4&song=2520 864,943 seems to be the best currently.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Due to popular request (not really) I'll do this one more time. Aiming for realtime now. So it's Ridley first because I think the time gained from skipping the 20-or-so-seconds cutscene after kraid outweighs the time gained from speed booster and much more friendly expansion route in kraid first. First WIP (after bombs) is up: http://dehacked.2y.net/microstorage.php/info/999285368/dfangs-mzm-anyv2-bombswip.vbm Currently 547 realtime frames (about 9 seconds) or 8 seconds 5 frames on the ingame timer ahead of the current published any%.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
You... I... That... ... ...Yes vote.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
1 2
5 6 7 8