Posts for Dimon12321
Dimon12321
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feos wrote:
Then I have another question. What is usually stopping your improvement excitement? For this game, it seems to be an annoying/broken engine. But maybe it's some tool not being useful? For example, I never can think about a run when I'm using savestates - all my brain powers go to figuring out what states to save and when, and then not forget to press input!
Annoying, boring. When you watch an interesting TAS, you want to watch it again. But when you TASing game, you watch your 1st, 2nd, 3rd level every time when you continue your project, it's boring a little. When sth goes wrong, more reasons... Savestates too. I sometimes save the progress with all sstates and then find an improvement. "Watch from beginning"
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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solarplex wrote:
Your disadvantage seems to be you are not using your full potential and resources available I believe. I looked through the thread (looks like about 18 days between starting the TAS and submitting it / About 7k rerecords). For the most part, it still seems like you're rushing through the TASing process. As spikestuff stated, start and end inputs are just mashing. you need to go back and make sure your first input is the earliest possible (Example: Frame 9 input works, lets try Frame 8 or 7.. 7 works.. okay now Frame 5, nope that doesnt work, 6? nope.. alright then Frame 7 is the earliest frame, onto the next input needed). You already took 4 minutes off your first TAS, which makes me think you can potentially take even more time off! Keep it up Dimon, I can't wait to see you at your full potential.
And you immediately opened my idea! 7k rerecords is pretty normal for this game because I've done only 10k button presses (all frames minus lagged frames). It's late for me today, I'll do it tomorrow. My improve will be some frames from starting input.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
Dimon12321, I have a question for you. It is strongly related to how you already managed to improve several runs of yourself by quite some time. Have you already caught the feeling of suddenly improving something that seemed "good enough" for you before? Has it started motivating you to try and improve even more, despite your impression that it's "already good enough"?
Yes, I've caught it! All my improves (2 subs) are notable and become good. I took all the allusions. I have an idea about this game and try it tomorrow.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Unless it was Dimon's Worms, that's another story all together.
I wrote about Worms at the beginning: it was an affect submission, which was made in 2 days.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
My bad for pointing out that his justification for what appears to be sloppy play makes no sense and contradicts his previous stated reasons for doing it, even after you showed that the start and end were very sloppy. What should I do to ensure that this travesty never happens again?
You're clearly exaggerating about the travesty! I would roughly put it, but tasvideos isn't a place where people do everything without any help! My disadvantage, for example, is input entering, but there is someone who corrects me and I do it better each time.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
So what if he shoots at you twice instead of once? Not 30 seconds later, you have 82 health and pick up a large medkit (+30 health). You have a spare 12 health that you can lose before that point for no time loss. What's more, there's two more medkits at around the 14/14.5 marks that you come within half a step of taking but don't. It would obviously be less time to take an extra half step forward at either of those places than the delayed elevator activation.
No. I checked everything and sure I've made everything right. Even if your idea is better, TAS the game yourself! I won't do anything more with it! Manipulating enemies not to attack Duke is the same as taking medicine if we talk about time spending. I almost didn't do any manipulations on next maps and also Duke slightly slows down when he takes damage.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Dimon12321 wrote:
Any more questions, gentleman?
Aye, (haven't looked at it yet) did you use the optimal input?
No, the same! I've entered 1 frame in TAS Editor for a button press and continued recording after I've stand to the door. I suggest you to watch it in frame advance to see the change! EDIT: Yes, the optimal!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
Or to put it another way, it took two pages of trying to get an unconvincing answer.
Looks like it's you don't understand what I've written to you! Here is my PROOF to you and Scepheo! In this movie I pressed the button in the fastest time as you claimed expect to be and continued my route with the fastest time (no changes in input), but as I much said before, when the enemy noticed me, he shot at me instead of walking around like in my current TAS! Even twice, but I finished the input just before his second shot because I've already showed the AI change! Any more questions, gentleman?
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Robocop 3 (WIP)
Dimon12321
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Maybe the game is short, but I need some tips in case if I don't use all the knowledge! This is my first WIP. Level 1 and a part of Level 2 are done. Both are done in the fastest time. I used walking around to spawn enemies faster in the end of Level 1. A part of Level 2 is also done in the fastest time, but I haven't finished it yet. I didn't take Laser gun to finish the level earlier. Everything is OK with input? Did I lose sth? I read that I can break some walls using Laser, but I don't think I can find faster route with it. Is it true? What can you suggest? Thanks!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
I'm really not convinced that's the case, especially with all the idle time in the elevator that I'm pretty sure could be used to manipulate the RNG if needed.
If you talk about Duke Nukem, enemies start doing actions when they notice Duke. It depends on time and character's position at the moment of detection. There is no point in walking around or wasting ammo in the elevator or in any other place where no-one is seeing him! Of course, the enemies which saw him are walking towards his direction (in the wall) and still do random actions (walking around or shooting) when they see him again. But I can't explain why do lasergunners shoot in walls after Duke has already ran away!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Dimon12321 wrote:
because they are negatively valued by society!
6 No 6 Yes 6 Meh 6 * 6 * 6 = 216 2 + 1 + 6 = 9 3 Numbers 9/3 = 3 HALF LIFE 3 CONFIRMED!!! Also number of the beast. Last time I looked into this game I was sick of it real quickly... did not want to check optimizations as soon as I got to the second door in the game.
Looking forward to it too! About 3, my next project is Robocop 3 for Genesis. Topic will be today.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Aqfaq wrote:
This looks like a generic Genesis first-person shooter. It just has Duke Nukem 3D graphics and sound. It seems like a game mod. I watched the run only partially. It looks okay, occasionally. But. Most of the time it is difficult to say whether the run quality is good or not, because the game quality is bad. I don't really know what to vote. Meh, I guess.
Seems like it was an experimental port as it was released only in Brazil! Yes, the game quality is bad and I won't work on such projects, because they are negatively valued by society!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
I am not talking about anything but the way you enter those two doors and press the elevator button. One way is obviously slower than the other. Maybe you should explain in your own language (or someone translate this to it).
If I press the button in the fastest time, I should lose it to stay undamaged! But honestly, I was very lucky that this defect was neutralized by game, because that's my fault that I pressed the button late!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
Dimon12321 wrote:
Tangent wrote:
Why does taking damage change the way you press the button?
I lose some time (5-6 frames) to prevent enemy(-ies) from damaging me! As you see, I've planned all the route using my old TAS and got 1 HP by the end of the game. Of course, if I lose more time, I had to take damage.
There are no enemies damaging you at that part. You are idling next to a door.
I don't mean at that part. I mean during all the map after pressing that button.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
Why does taking damage change the way you press the button?
I lose some time (5-6 frames) to prevent enemy(-ies) from damaging me! As you see, I've planned all the route using my old TAS and got 1 HP by the end of the game. Of course, if I lose more time, I had to take damage.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
It looks to me that you're constantly bumping the wall well before the corner and slide along it until the wall ends, instead of aiming for the corner in the first place. Is it not true? Please explain how movement works in this game.
As I told earlier, the game has horrible control! I have not many variants for input because the game spends 5-7 frames on rendering and gives a frame for next action and, as a result, Duke's teleporting on the short distances (maybe you know this, just for notice). After strafing (also included in my movement) Duke turns on ~24˚ degrees per 1 action frame and loses 1/2 extra speed gained by strafing if I release B. He doesn't lose speed if he goes along the wall, looking towards it. 24˚ degree is too big to runstrafe exactly to the end of the wall and I was sliding along the it to control the turning and bypass "unnecessary teleportations" when the sliding the next wall is the fastest way! Anyway, not sliding the walls is almost impossible with that control, but developers made it smooth. :-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Looks like Randil forgot to do sth! Nice new tricks, nice run! Voting Yes!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Too easy game for TASing! Typing right answers in the fastest time is not entertaining or challenging! No vote even for Vault!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
The answer I was looking for was more like "No time is lost taking longer to press the button because..."
Hah! ...because I took damage once more during this map (yes, it was the button)! Another AI manipulation and I got 0 frames improved. I hate the mechanics of this game! ZT was much easier!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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boct1584 wrote:
I wasn't entertained by this because the muddiness of the graphics meant that most of the time I had no idea where the hell you were. Voting No. For what it's worth, I could tell that the levels were well-played, so nice job on that.
Yes, if the fastest movement was just running like in Zero Tolerance, it would look like much better! Btw, did you vote Yes in my old run? You can see all the route there :-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Dimon12321 wrote:
How many times did you fix my input? 7 times?
In terms of your TAS's being accepted: Twice In terms of those that have been rejected in the end: Twice Also this one. That's Five of Seven. Worms I didn't provide a file. Only told you off and showed a video difference. Doom 64 I didn't look into because I don't like mupen. Ah... Meh Vote too.
Worms was my affect submission, just didn't cancel it. You suggested to end the input earlier in Doom 64, but it was slow at the beginning too. This time everything will be OK!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
Skipped to a middle part. At ~10:25, you're waiting for the elevator to open, then back in, then turn to press the button. ~30 seconds later with a similar situation, you strafe in so the button's immediately in front of you. Am I missing something here?
Thank you, but it doesn't affect the time because in the first case I entered in in the first possible moment and in the second I was walking next to the door because of strafing, but gained more speed . But the distance to the switch is enough small, so it doesn't matter though I'll check it for the improvement!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Starting input is sloppy again. I desync when I fix it for your TAS. Also I shaved 26 frames off of your final input (using your input).
Oh, thanks! Seems like input is my disadvantage. How many times did you fix my input? 7 times?? I'll write it in my signature!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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OmG! This tree beats my favoutire! Yes, beat'em all up!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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ars4326 wrote:
Dimon12321 wrote:
I was watching this site by the start of 2014 and noticed that TASVideos going Pro..."
Dimon, the TASVideos Pro thing was actually a gag that occurred during April 1st on here (a holiday where people play practical jokes). It wasn't a serious plan.
I know! I wrote about this as an example of earning money for TASing though it was a joke. You probably think I'm registered there for earning, but No! It's just my hobby.
TASing is like making a film: only the best takes are shown in the final movie.