Posts for CoolKirby

Post subject: "Best ending" tag for movies of games with only 2 endings
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It seems there is some inconsistency with runs of games with only two endings that are tagged with "Best ending" and those that are not. How should we go about tagging these runs? Should all the ones that currently have the tag lose it, or can it be thought of as "better ending" and applied to all of the runs on the site that get the "good ending" over the "bad ending"?
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Dooty and janus.
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Quibus and THC98.
Zeupar wrote:
Gamerfreak5665
He isn't a rookie. :P
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MESHUGGAH's got this one.
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I second the nomination for mtvf1, who made a few really good GBA TASes this year.
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Kurabupengin, Kirby Squeak Squad and New Super Mario Bros. have already been done. Enjoy!
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Thank you for fixing the run's time, Ilari! And thanks for all the nice comments so far, everyone.
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It looks like Ilari's fix to the displayed length of the movie file in the submission didn't carry over into the publication as it did with the Tails's story TAS. Is there a way to set the timing of the publication to the correct time?
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As I watched this earlier when it was posted in the Ocarina of Time thread, I will give this a big Yes vote! Great improvement with brilliant new strategies. Good work, both of you!
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The time displayed is incorrect (as the site parser only reads the VIs). The real time of the run, from the frame count, is 4:52:30.72. Could someone please fix the time for us?
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The whole run required luck manipulation. The RNG runs all the time, and advances different amounts of time depending on what's going on, so all the rooms and battles after going back and fixing the beams would have to be individually resynced (basically redoing a good part of the run).
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We will! Right after the stream is done.
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Chapter 5 was mostly skipped and 6 and 7 were short, so those went fast. We mostly worked on Chapter 8 and getting the best luck manipulation during the Shadow Queen battle.
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It doesn't make a difference. As soon as she becomes invincible is when you need the three attacks from Mario/partner to hit her.
Post subject: Re: Run finished and streaming!
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Mario or his partner needs to attack her three times after she becomes invincible. Since a stage prop doesn't count as an attack by one of them, the fastest method is to jump with Mario and then have two Bomb Squad bombs explode at two different times to count as the second and third attacks. We don't have an encode of it. We just moved on because it didn't save any time.
Post subject: Run finished and streaming!
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Surprise! The run is finished is currently livestreaming on the Twitch channel of the WR holder, almolicious! We'll be submitting it shortly.
CoolKirby wrote:
Anyway, we've finished the first part of Keelhaul Key.
We had also finished the second part. And all of chapters 5, 6, and 7 and most of chapter 8. So you were not lied to. :P
jlun2 wrote:
Im not sure if you know this already, but during the first time the Shadow Queen becomes invincible, you have to attack her at least once, right? Well, you can save a turn if the audience, or a stage prop manages to attack her. It'll do no damage, but at least it counts as an attempt to attack her.
This turned out to be false. After we finally were able to manipulate a stage prop to fall on her, we found it didn't count as an attack after all.
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Those are just amazing... especially the last three. I could never do anything like that.
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Patashu wrote:
I'm pretty sure all gyms would get instant victory glitch and bulldoze through the game.
Patashu wrote:
If you call controlled writes to memory memory corruption (and I think this is correct) then 'no memory corruption' should work on its own.
Thanks for your informative posts, Patashu. The old run's branch name has been changed to the more accurate "no memory corruption".
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I don't think there are. Most runs that start from power on and want to avoid autosaves will just start without a memory card. There just aren't enough cases like SADX that would warrant adding it as a feature.