Posts for CoolKirby

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I also think it should be obsoleted by the new run. It's not entertaining enough for Moons or Stars and it doesn't fit the criteria for the Vault. The only place it could belong is in an obsoletion chain.
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I also really like Bloobiebla's suggested screenshot.
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It's a good idea, but we tried that first. The loading zone has tall invisible walls on all three sides, preventing us from seamwalking around the log. I also attempted to Yoshi hover over it from a small rock and jump on it in paper mode (you can hop up slopes in paper mode, like the wooden wheel in Chapter 8). Unfortunately, the log seems to have one big, tall hitbox/wall (with extensions for the twigs) that doesn't have slopes like the log's actual geometry does. It might be more useful to look into ways of getting into the storeroom without the key (though I don't know how likely this is).
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No, unfortunately there are no force swaps for Koops in any of the cutscenes up until the end of Chapter 4 (when you get him back). Once you switch to Flurrie in Chapter 2 to reveal the Great Tree's secret entrance, you won't be able to switch to or use Koops until you get him back after beating Doopliss. That's why we would have to find another way to get the key other than using Koops's ability.
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Well, since you would say no to him when he asks to join your party, you would skip the "Koops's Abilities: A Primer" cutscene and delay the Koopie Koo cutscene until the next time you leave Petalburg (which is at the end of the Chapter after you get the Crystal Star). This alone would save about 35 seconds. Since you can't switch to any other character after encountering "Koops's father's bones", you can't Goombella buffer in Hooktail Castle. However, you can use Cronikeys' Staircase Flip Skip to get to the next room instead, which is only 20 frames slower. So overall, it would still save about 35 seconds if we could get the key in Chapter 4 without him.
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Thanks for your positive comment, AngerFist. I for one intend to continue working on GameCube games, though I'm not sure about Luigi's Mansion (I don't even know the difference between the two control schemes, let alone more important aspects of the game).
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Also, you get Koops when you get your other three partners back after Chapter 4 (once Doopliss is defeated for good), so the only thing stopping this new trick from totally skipping Koops (for the first half of the run) is getting the key under the log in early Chapter 4.
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That was a big improvement, even if it was just because of using the secret ending. I think I was entertained enough for such a short time, so I'm voting Yes.
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After asking for permission, someone who viewed the YouTube encode uploaded it in parts to Nicovideo for us! Here's a playlist of all the parts. So if anyone couldn't view the main video for some reason, maybe this one will work for you.
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Thank you FractalFusion! That spells it out for me in a very clear way. I'll start fixing the runs that aren't marked correctly.
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Nach, I think there's less forward and backward camera movement in this game than the first Paper Mario, so this should actually be easier for you to watch than a run of that one.
Cronikeys wrote:
thanks for the shoutouts in the comments
You earned them. :)
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Spikestuff wrote:
Oh if no-one could tell I hit No. Even though it claims for entertainment.
I think it makes sense to vote No if it's so suboptimal that it wasn't entertaining at all. No vote from me too.
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Meshidaru wrote:
Tas of 2014!
I think it's a little too early to make up your mind on that.
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Thanks for your input. So "best" can mean "better" as long as a run gets the best (not necessarily secret) ending?
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Masterjun!
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Here's another particularly impressive one: Link to video
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I second Lord Tom for the very large amount of optimization he put into his impressive F-Zero X runs.
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Quibus and slamo
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MrWint and Mothrayas
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