Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
He means the ones featured on TASVideos Pro. No, those movies are not legitimate. There is no rerecording emulator available for 3DS and Wii U, and PCSX2-rr is not ready for TASing yet. And the rest of the "movies" were just attractive links with impossible times (there's no known way to complete SMB in under 4 minutes and SM64 in under 5) and Photoshopped screenshots. TASVideos will continue to remain a free, community website. The entire Pro page and the whole idea was an April Fool's joke.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
I like this game. It reminds me of Coin Runners on the SNES battle course in Mario Kart Wii. Aside from that, I was entertained by this run. The character moves fast, there are some close calls with some of the enemies, and it's short enough that I didn't get bored. So my vote is Yes. Also, suggesting this screenshot (frame 1994):
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
Zowayix wrote:
Since the submission text already mentions the Coin Case glitch, that might be redundant.
The publication text can always be changed. If you think noting what glitch was used to break the game spoils the run, someone can just remove that little detail. I agree that naming the box should be the new screenshot. Here are a few good ones (frame 46841, 46945, and 47160):
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
QuizmasterBos wrote:
I loved the Professor Frankly antics. Now if only you could get both him and Flavio to follow you at the same time.
That would be funny, but unfortunately it doesn't work. If you get a second non-partner NPC to follow you, the first one will despawn, leaving you with only the second one.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
Good point. How about "all stages", since that's what this run aims to do differently from the published run?
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
Thank you for pointing that out! The publication now has the correct category.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
I was surprised to see Zook moving that fast, and it was nice to see all the little movement tricks that made that possible. I also wasn't expecting the music to get better in the later levels, so that was a nice surprise too. I was actually going to pause the video and read the level by level comments in the middle of the run, but I didn't want to stop watching it. So I have to say I was entertained. Yes vote! Regarding the branch name, this run was specifically done on a version of the game that didn't have everything unlocked, like EarthBound Zero with the breadcrumbs glitch. I think it would make the most sense to publish this run with the branch "no save glitch". And I really like the second screenshot.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
I couldn't get this to sync on any of the three NTSC ROMs I tested (Dodge 'em (1980) (Atari), [a1], or one just called Dodge 'em.a26). This is the result I always get (from start to desync):
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
This is just crazy. I also like that the new glitch makes the game even more similar to (NES) Donkey Kong. Yes vote.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
AndyDick wrote:
If you really want to recreate it faithfully, then you'll have to play with the RGB values most likely. It takes a lot more time to figure out, but it's definitely possible.
To make this process easier, you can always take a screenshot at each frame you want to find out the RGB values for, open the images in MS Paint, and use the eyedropper tool to find the exact values you need to use for your Atlas map. (I'm not sure if this is what AndyDick meant in the quote above, but it definitely saves a lot of time over guessing the values.)
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
This was a nice change of pace from the other SMW runs. Maybe I'll have to go Pro so I can see the rest of this.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
It wouldn't be April Fool's Day at TASVideos without an Aqfaq Genesis submission. Awaiting encode.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
thelegendarymudkip wrote:
Would this also count as any%? (rather than glitched or 11 exits)
The one and a half minute run is the any% run, as it completes the game as fast as possible with no restrictions. This category, however, has a restriction: 11 legitimate exits must be completed. I didn't find this run very entertaining. The novelty of what's being done with the arbitrary code is funny at first, but gets old quickly once you realize that the same thing's going to happen in every single level in the run. On top of that, this run wasn't optimized very well at all, which I think should lead to it being rejected instead of being accepted into the Vault. Voting No.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
I think it looks good so far, though like jlun2 said, you may have to ask aleckermit how he did the police chase so you might be able to improve it. By the way, doesn't flying into the Dark Shadows kill them instantly? I thought I saw that in a Let's Play once.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
Yep, Koops skip is another part of that saved time. The run is being done on Dolphin 4.0-926.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
I thought it was pretty funny how you glitched out the last act. The fire even hit Sonic a few times but he didn't seem to care.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
VanillaCoke wrote:
Extra late to the party, but what an amazing run. I couldn't believe the amount of damage that can be done abusing the Power/Mega Rush badges. The Fish glitch was especially awesome and I had to read the submission notes to even make sense of Chapters 5 & 6. Great job you guys.
Thanks VanillaCoke! Nice to see you again!
Nach wrote:
Especially since I normally rely on people like CoolKirby who have interesting and thorough non-biased comments on most submissions, and I couldn't get anything from him here :(
Wow, thank you for the compliment! I'm sorry I couldn't have commented on this one without being biased, but I should be able to make a helpful comment on Malleo's improvement run whenever it's finished and submitted.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
Wow, that submission text.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
xxNKxx wrote:
many trolls in today o.0
It's a tradition here on April 1st (April Fool's Day). They're all intended to be funny though, not to annoy people like actual troll submissions.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
Nice improvement, Dooty! I also enjoyed the ways you entertained the audience without wasting time. Also, way to barely sub 5:30! Yes vote!
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
This could actually make it into the Vault if it was completed. Though I suppose that was the intention before you ran out of time.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
Wow, this version of the game is like one big glitch. Also, great story.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
Wow, y'all didn't waste any time finishing this up! Yes vote for great justice.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
The game is available here as freeware, on what appears to be the main site. The problem is that the current version available there is v1.25, and I wasn't able to find v1.18 anywhere or sync the run on v1.25. Since the game is freeware, I think it would be appropriate to ask the author to upload the v1.18 game exe somewhere so others could play back the run.
Editor, Experienced Forum User, Published Author, Experienced player (610)
Joined: 11/8/2010
Posts: 4017
This one seemed a lot less optimized than the any% run you submitted, and the rerecord count appears to support that. I think you should take the time to improve this run wherever you can and then submit when you can't improve it any more.