Posts for CoolKirby

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I like the branch name, it told me exactly what to expect right away (as I was clicking on this submission). Interesting idea for an AFD run, and this was a good game to test it on. I think your BH/VBox/Premiere effort paid off. :)
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*looks through Super Mario World Special level names* Gnarly! Those clever pink-and-black spare animations remind me of bowling in the '90s and '00s. Yes vote for memories.
Post subject: Reminded me of this
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CtrlAltDestroy wrote:
For some reason, I cracked up at "Look for stars"
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I was hoping you'd throw in a curveball at the end. I was pleasantly surprised. Voting Meh .
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It makes me happy to see Wii and Windows April 1st submissions. The future is now. I thought it looked like a pretty bad game...until your improvements happened! Did you hack the game to do that? And voting Yes for Adelikoins!
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From the submission text, my guess was NitroGenesis. I was close... kind of.
MrTickles wrote:
Was the game completed? Or did you get the best dog ever?
This is a simulation/"virtual pet" game, and I don't know if it has an ending. Instead, the run ends when the author successfully turns the character's dog against her, and she lays down to contemplate what she just did.
TASVideoAgentOfPAIN wrote:
for obvius raisins
Voting Yes for obvious raisins.
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Okay, that was great. 2:41 in the encode was also quite humorous, like this was a modern shooter game.
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Wow, that sounds like a ton of work! I'm glad you got through that part without losing motivation. Good detailed explanation too, it helped me understand the movie better.
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Wow, that really was Crazy! It didn't stop being entertaining; in fact, I watched it over a second time. Looking forward to more progress!
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Very nice, Fog! That was some fast action. Voted yes!
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Really liked watching you abuse the wall collision and height tricks to skip a bunch of each level. Yes vote!
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Amaraticando wrote:
My age in years is the only integer that is one greater than a square and one less than a cube.
That was pretty fun to figure out, you're 26.
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The Radeon 5830 is this card, right? If so, I'll take it. Shall I PM you my address?
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Ahahaha, I should have known this game could be broken pretty badly! Nice job using those stairlike low-poly walls to your advantage. Are you over halfway through the game now?
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Good work Samsara. I thought Stage 2 was pretty entertaining this time around (being quite a bit faster). It looked like some back-and-forth dashing was used; if so, it didn't bother me as much this time.
arandomgameTASer wrote:
grassini wrote:
hi samsara,i just meant that if the game's boring it's best to do all possible to speedup the gameplay,like using lag reduction techniques, but acceptance is not up to me,i just think if the game is boring it should be reduced as less as possible even if you have to play with the dying beep sounds of pokemon or something like that
????????
I believe grassini is suggesting that you reduce the final time by any means necessary with no tradeoffs. Whether it's the Stage 2 punching lag reduction or the dizzying back-and-forth dashing, he says use it all so the time spent watching a "boring" game will be "reduced as [much] as possible".
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Yes, good luck! And thank you for explaining the current state of the project to us. Your efforts are appreciated!
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Great work so far, guys! Speed-rolling through all those spikes is quite surprising and humorous.
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Looks good, and I like the new skip! Was the score countdown skip (after taking out the king) not possible on the first level of World 2?
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arandomgameTASer wrote:
Spyro 2 or Spyro 3?
I haven't played those two, but from what I remember reading and hearing from fans when the (awesome) TAS came out, Spyro 3 was a lot better than 2; the devs really went out with a bang for the original Spyro trilogy. EgixBacon might be able to give you a firsthand opinion, if he reads this topic.
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Cool run with that glitch! I said "wow" several times and had to watch some parts over again (thanks for the encode). I believe you're about one-fifth done with the game, whenever you want to come back to it.
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Good run, Malleo! I didn't think it would be too interesting without the OoB glitch but those doubles and triples and your commentary kept it fresh and entertaining. Yes vote!
Kurabupengin wrote:
Can I suggest something? Can somebody remove the category name of this sub and put a category name to the published run, like... "chest glitch" or something? It would make a bit more sense in my opinion.
Good idea, and I think that's likely what will happen when this gets published, as opposed to following the old "no x glitch" branch conventions.
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Looks good to me! Good idea using the boosts from the doors too.
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Welcome to the site, Dee. Enjoy your time here and have fun TASing!
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Bobthefloater wrote:
The bounties page could become a "Games Ideas" list, and I am literally quoting the to-do article. Could a $0 bounty serve as a way to convert the bounty list into a bounty-plus-suggestion list?
We actually have an existing list of game suggestions, as well as a second list of SDA speedruns without a published TAS. Between the two, there are hundreds of games you can choose from, have at it!
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Nice run, Random. This is a cool-looking game; I can see it being "the" game to have when it came out. Yes vote!