Posts for Challenger

Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Mega Super WIP: http://tasvideos.org/userfiles/info/33301641556208835 Lots of improvements helped and several mistakes/flaws fixed to improve this run. Stages 2-6 Finished! 3232 frames ahead.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
WOW! Awesome improvements in 3-3 and Bonus 1 of 3-5!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
It's slower than actual TAS Published:http://tasvideos.org/3019M.html Voting No.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Voting Yes! Awesome improvement of the previous 1-player run! More speedy and more harder!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Thanks for this encode, FractalFusion! Added encode video to submission. Autoscrollers is a problem to reduce lag, pricipally 3 autoscrollers that have a Prehistoric Giant Wheel (which is much more harder to reduce lag). That's why I did not entertainment in most autoscrollers (expect Mr Big's Castle Autoscroller, which has almost no lag).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
This run is submitted: http://tasvideos.org/5176S.html Stage-by-Stage comments, coming soon. Because I don't speak english.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
This TAS is finally and trully completed: http://tasvideos.org/userfiles/info/32153549586791541 1882 frames (32.5 seconds) faster than Snes9x's WIP 2 of this game. Some notes: - Reduced more lag in 4-4 autoscroller stage. - Stage 4 Boss is much improved, thanks for a glitch that I used on the Stage 2 Boss fight. Knocked down to 1 cycle. - Stage 5 Boss is defeated with Rapid-Fire Trick. - Some entertainment is made during the 6-3 autoscroller. - I perform a different strategy of Wall Jump Glitch on 6-5 without taking damage (due of take damage on the spikes in the end of 6-2 stage). - In Stage 6 Boss, once again, i did a use of same glitch that I used on the Stage 4 Boss. Sadly, it's impossible to defeat this Boss in One Cycle (because of teleport attack). - This input ends after some conversations before starting ending credits.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Voting Yes! Good improvement, WarHippy! I don't know if you know this, but I discovered a glitch on Stage 11 which saves time (aproximately 40 frames): http://tasvideos.org/userfiles/info/31963259984583523
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
This project is not dead: http://tasvideos.org/userfiles/info/31855577421506945 Until 4-3 Stage. Youtube Encode (New): Link to video I redo this run to Stage 1 Boss to reimprove this run, starting of this Boss until the end of Stage 3-5. Sadly, I lost 8 frames in 3-4 Stage due of more lag and due of fact that I take damage twice to perform a shortcut in Stage 3-3. 284 frames faster than my previous WIP. Main improvements: - More lag reduction in Stage 1 Boss, Stage 2, Stage 3, and First-Half of Stage 4. - This use of Rapid Fire Trick is changed: Instead of press R in one frame, press Y in next frame, press R in next frame, and so on, I changed to: Press R, wait 1 frame, press R again, press Y [to shoot projectile instead of ripple (or paralyze gun attack)], and so on. Thanks for this, I reduced lag in Boss 1, Boss 2 and Block Stones of Forest path of Stage 3. - New route before of end of 3-3 Stage and a New Shortcut in middle of Stage 4-3. - Reimproved Wall-Jump Glitch in 4-3 Stage: I shoot some projectiles during of use of Wall Jump to gain some pixels of vertical position, avoiding some lag frames. 1350 frames (23.4 seconds faster) ahead of my Snes9x WIP 2 run. Three months ago, I found a Way to perform Wall Jump Glitch in Stage 6-5: Link to video This saves seconds of time, skipping a elevator. Sorry for the medium quality. I don't know much about good encodes better than 240p.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Orange Claw Hammer wrote:
mklip2001 wrote:
This game is a lot more watchable than the first Joe & Mac
Indeed, it's always frustrated me a bit that the original Joe & Mac gets a decent amount of attention from the speedrunning community while this game gets almost none. Glad someone finally picked this game up to TAS! Well done Challenger, glad I could help out throughout the process. Also, my guess of 19:30ish for the final time was pretty spot-on :P
You are right! This second game is much better than first game, despite of almost no attention for speedrunning community. I'm first player to make a official speedrun of this game! Very thanks, Orange Claw Hammer! I'm glad for your help and support during of this project. This is my first complete project of TAS! And is a my second TAS game to work.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Thanks for the encode, caitsith2! This screen of this encode is my favorite screen of my run!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Other Note about this Volcano Level: Yes, I jumped on the exactly moment when the screen starts autoscrolling. This Run is finally done! Youtube Encode: Link to video Some Notes: - During the Triceratops and Water Dino Re-Fights, their invincibility times is much longer than regular fight. It can't be avoided. - Once again, I did a Pause Game to manipulate RNG Position of T-Rex Boss during the Re-Fight. - During the Gork Re-Fight Battle, Takes damage again to manipulate this attacks. - I did a Pause Game during the Last Battle to manipulate RNG Attacks of the Enchanted Gork Boss. One of Three spinning attacks is much faster than other attacks. I will submit this run in a few days if do not miss any more improvement.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Orange Claw Hammer wrote:
Hey Challenger, newest WIP is looking good except for a couple things: Just before the pre-boss autoscroller in the Volcano level, you want to jump the frame before the screen starts autoscrolling. You will skip a little bit of the autoscrolling part; it will start when you land after the jump. And also, pausing looks a little ugly. Unless it's the only effective way to change RNG in the boss fights, perhaps try to find another way to manipulate good patterns? Otherwise, good stuff!
There is another way to change RNG, but not work in the autoscrollers parts: It's possible to Change RNG dropping the run button for 1 frame. In the Pterodactyl Boss Re-Fight, i tested that strategy, but during the start of the second cycle, this boss appeared 1 frame slower than using the pause game. About the autoscroller of Volcano Level: Skipping a a little bit of the autoscrolling part is 6 frames faster than no-jump.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Last WIP: http://tasvideos.org/userfiles/info/31464905261991979 Youtube Encode: Link to video Volcano Stage: In the Third Part of this Stage, instead of wait to descend first and second rows of stone columns, I grab the rope to reach much faster on the stone columns. During the Boss Battle, I paused the game for the same reason when it was made in the Pterodactyl Boss of the Jungle Stage. 34 frames is saved. Kali Village: OH NO! A Village in Flames! Because of this problem, the village became an autoscroller level. Boss: Gork Gork is TOUGH! He is much harder than other bosses of this game. During the Battle, I taked damage to manipulate the attacks of Gork (1 cycle only) to save 1 frame. Gork's Lair Stage Rainforest I wait for worm moves 1-2 frames to give possibility to reach the other side. The Boneyard All Bosses of this game is returned! Joe must defeat them again. Stegasaurus Boss Re-Fight Taking damage is 2 frames faster to defeat this Boss. Pterodactyl Boss Re-Fight Once Again, i paused the game, but this time, I manipulated the first cycle instead of second cycle.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Hi, TASPlayers! I decided to improving this game. New WIP: http://tasvideos.org/userfiles/info/31392327596153234 New Tricks: Jump Technique As well as Ghouls'n Ghosts (Genesis & Arcade Versions), jumping is faster than walking! It's not exactly a trick, but saves time! Ledge Glitch After defeating a Boss, if Donald there balancing on a ledge at right side, instead to go of center screen, Donald will at right corner of the screen, saving much time, depending of position. Stage 1 - Forest Throughout the stage, I saved a second with Jump. A trampoline of this stage is skipped, saving 20 frames. After the first vine, with a Jump, a Second is saved holding up the speed gained on the vine. 143 frames ahead in the stage. Boss - Bear 174 Frames is saved on Boss attacking as soon as possible. After this, the Ledge Glitch is used, saving 81 frames. 398 frames ahead. The Score Screen appear in the wrong position because of Stage was finished on the right side. For some unknown reason, 2 frames is lost during the Score Screen. 396 frames ahead of the published run.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Yes vote! Nice Work, The8bitbeast!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Third WIP of the Run: http://tasvideos.org/userfiles/info/31076467537803413 Youtube Encode (Starting at the first autoscroller of the game): Link to video Notes: - Takes damage is removed, expect in the Pterodactyl Boss, which i taked damage at the same time when i delivered a final blow to finish the battle 1 frame earlier than no-taking damage. - In the WIP, the entertainments in the first four autoscrollers of the game is much improved. - In the first autoscroller, I saved 78 frames avoiding the freezing of character movement being at the center on the screen on the frame which this process is initiated after the triceratops get to sleep. Thanks Orange Claw Hammer for this strategy! - Before the triceratops to be asleep, it's possible to make the cavemen become kind of automatically slide off screen, but with a wrong air position. Thanks again Orange Claw Hammer for this Discovery! Snow Stage: - 1 lag frame is reduced for some unknown reason when entering in this stage. A frame is saved. - A few minor improvements is implemented in the stage: - A new visual glitch is used during the autoscroller for entertainment. - A faster turn around is implemented to gain speed quickly between check up a locked door until when Joe picks up the Key. 3-4 frames saved. - In trhe Frozen Cave, 3 frames is saved totally, improving 1 frame in the first vine, 1 frame clubbing one of the cavemen, and 1 frame in the last vine. - Before the last checkpoint, 6 frames were improved using two clubs instead of 3 clubs: killing 3 enemies with each elub instead of 2 enemies. - 14 frames is improved totally in this stage. Thanks to Orange Claw Hammer for a new visual glitch and a faster turn around. Jungle Stage: - Before the pterodactyl buddy, 1 frame is saved. - Two cavemen is improved forgoing the need to club them. 2 frames is saved each caveman, aside as well as the pterodactyl enemy (1 frame improved) and a first bug enemy (2 frames improved). One of two cavemen is improved thanks for Orange Claw Hammer. - It's not possible bring caveman to this Boss, forcing automatically the death of the caveman. - For unknown reasons, this Pterodactyl Boss, in the second cycle of the battle, appeared in the high position instead of lowest position. 3 frames were sacrified with a pause game to manipulate to lowest position to defeat this Boss (Lowest position is much faster than Highest positon). Swamp Stage: - The first 2 cavemen appeared in different positions compared of previous WIP, forcing me to club them, losing 1 frame. However, I pick up the club projectile weapon, which will useful in Water Cave of this stage. - The Faster Turn Around is used again, saving 3 frames. 96 frames is saved totally ahead of my last WIP. - In the Water Cave, I stayed the maximum time in the water, because running on the Water is faster than no-water. Orange Claw Hammer, thank you so much for pointing several mistakes of my Previous WIP.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Thanks for the support! I am working in the run along with Dino City game. The entertainments in the autoscrollers in the First Stage is really bad. I'll find a way to change that. I'll check it all your details. And Thanks for other speedrun of this game. I'll check the strategies that they may serve me help for further improvements! EDIT: Can you help me about these your details with smw format (Snes9x) or bk2 (Bizhawk)?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Second WIP of the Run (bk2 format).: http://tasvideos.org/userfiles/info/30329323738093537 Youtube Encode: Link to video Two Notes: - In one path of Snow Stage, for unknown reason, it's only possible to get the key going on closed door and then kill the enemy who has the Key. - In Jungle Stage, I delivered the last hit a few frames later on Pterodactyl Boss to save 24 frames.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
grassini wrote:
as long as you don`t waste time,it should be ok but some parts were weird,why you need to collect stone coins?
Collecting stone coins in the run isn't necessary. I collected just for fun. This will not affect the run.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: Joe & Mac 2 - Lost in the Tropics
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Joe & Mac 2 - Lost in the Tropics is a sequel to Joe & Mac. It is follow-up to Congo's Caper, the second game of the Joe & Mac series. No one did a speedrun of the game. So, that's why i started the first speedrun of Joe & Mac 2. First WIP (bk2 format): http://tasvideos.org/userfiles/info/30216454885039494 Youtube Encode: Link to video I discovered a Reset Trick in the game: Reset Trick At the Frame 18, if you press Soft Reset, it's possible to skip the Data East and the Licensed by Nintendo Logos. It saves 854 frames! I takes unnecessary damage in some parts of first stage just for fun (such as kill 3 enemies with 1 attack and drop meat when Joe is about to eat).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Odongdong wrote:
http://tasvideos.org/userfiles/info/30139018881919496 I don't think I'll ever finish this one, so I'm posting this for preservation. I didn't work on it since long time ago anyway. I talked to Alyosha who showed interests to continue this sooner or later.
This WIP shows new improvements in all levels?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
3 Ninjas Kick Back Micro Machines
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Alfred Chicken DinoCity Joe & Mac 2 - Lost in the Tropics I'm working in the TAS of Dino City, that is 49% finished at the time. EDIT: DinoCity and Joe & Mac 2 is done.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Fifth WIP: http://tasvideos.org/userfiles/info/29890438951945004 Stage 3 Finished! Improvements: - 1 lag frame is reduced in the Boss Stage 2. - More Lag Reduction (Principally the boring fourth part of Stage 3. Those Prehistoric Giant Wheel is the reason for one of the laggiest acts of the game). - The last part before of the Boss Stage 3 is improved for 322 frames (the most improved of the stage). - A New Glitch (Freeze & Jump Glitch) is used on the Boss Stage 3 to save time. Thanks to Mecha Ritcher for discovery! 900 frames (15.8 seconds) ahead of my last WIP of Snes9x emulator.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.