Posts for Challenger

Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Odongdong wrote:
I took time to review your run again. Around frame 5650 in stage 2, I see you made a jump during the screen transition, not after the transition as I think I did. I thought it's generally slower to jump during the black screen, was there any particular reason to do that way? Also, does in-game time stop whenever you pause on cutscenes (level ends, boss appearances, etc.)? I didn't realize that while I was working on it.
To tell the truth, while I compared my TAS with the published run, I noticed some mistakes on Stage 2, including that my strategy (I lost 4 frames). Although I will see if I can fix it, I have yet to learn how to edit input using TAStudio. Pausing on level ends and boss appearances saves 3-4 in-game seconds (approximately). In jaffar's appearances, more in-game seconds is saved. It's not possible to save time on Jaffar's cutscene on stage 13, but on Jaffar's cutscene of stage 20, I saved 2 frames pausing.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
This TAS is finally finished! Here: http://tasvideos.org/userfiles/info/34984700671356946 Some new improvements! Bad news: During this battle of that unavoidable guard on Level 19 (The first of 5 bosses of Throne Room), I tried to use this same strategy on Bizhawk, but didn't work and I used a different stategy to defeat this guard, losing frames! WARNING: Input ends 167 frames later than normally because of use of pause button (select button) to get 00:01 in-game time instead of 00:04 on Level 20! Since my TAS aims in-game time, as well as real time. Normally, it's not possible to see that clear time of Level 20, but after finishing the credits, it's possible to return to menu. In menu, go to Best Time, and it's possible to see each time of this stages, including of Level 20!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Odongdong wrote:
I'm too late here, but I'm still going to say, you're doing magnificent work. Given how limited the player movement is in this game, those new skips you dug up are completely amazing, including good uses of pause abusing. Thank you for finally bringing new version of SNES Prince of Persia speedrun to the light.
I thanks you for your WIP, it helped me in this first 7 levels! I credited you as a co-author for this! When I found that pause, I decided to start from scratch instead of continuing your WIP to implement new optimizations found on NicoNico Video and improve this game both in-game time as well as real time stages! The first real time optimization was on the 3rd guard of Stage 2!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Alyosha wrote:
Wow this is rapid progress, really nice work!. How much faster are you right now compared to the nico video for comparison?
I don't know to explain to you properly, because that speedrun, no doubt, was done in Snes9x, and the amount of extra load time on Bizhawk put everything difficult. But I believe that my WIP is about almost 4 seconds ahead of Nico Nico, because of new my strategies: - Level 5: New mirror strategy (Pausing the game until finishes this fanfare to avoid losing movement). 35 frames. - Level 13: Faster Jaffar's Appearance. 2 frames. - Level 14: Improved 2nd and 3rd guards. 15 frames each! - Level 15: Improved 2nd guard (in the second visit). 15 frames! - Level 17: Faster way to skip Level 17 Boss: Taking damage 2 times instead of 3 times (In Nico Nico's Video, 1 damage, 2 damage and 1 damage respectively). In my WIP, 3 damage and 1 damage! 151 frames! I'don't know to explain techinicaly how to perform this bug, but I performed using that video! Also, you need to lose the last energy on a specific point to reach this exit, this is a only way to skip this boss! When I complete the TAS, I will make the calculations for each improved stage, both real time and in-game time (Including the Last Level)!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
WIP 4: http://tasvideos.org/userfiles/info/34944805768101696 Levels 15-17 finished! Found on NicoNico Video, new little optmizations, 2 new guard skips, faster warp potion, and a boss skip on Level 17! On Bizhawk movie, 1620 frames ahead of published run!
creaothceann wrote:
You have to multiply the number of frames of each movie by the number of bugs in the emulator, so TASes on Bizhawk win easily every time. ;)
This 141 frames is not the actual time improved, due of extra loading time on Bizhawk. When I complete the TAS, I will make the calculations for each improved stage! I estimate that the improved gameplay time of this game, has been approximately 14-16 seconds! Now with the new WIP, I believe it has improved approximately 38 seconds!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
WIP 3: http://tasvideos.org/userfiles/info/34920433105322034 Levels 13 and 14 finished! Due of emulation differences, the first guard of Stage 13 and the third guard of Stage 14 attacks a little earlier than snes9x. Because of this, 4 frames is sacrified to manupulate both guards, respectively. Small optimization to force Jaffar's appearance a little earlier on Level 13 (2 frames! Not present on NicoNico Video). Level 14 Notable Improvements: - Improved second guard without taking the sword twice! (Totally NEW Improvement! Not present on NicoNico Video!) 15 frames! - Thanks for a little manipulation before reaching the third guard, I strike this guard much faster than before! (NEW Improvement! Not present on NicoNico Video!) - I found on that video, a way to active exit door switch without opening the gate that leads to that exit switch! A lot of time saved! And this Bizhawk TAS is finally faster than snes9x's old TAS thanks for this skip! Yet due to emulation differences, it's 141 frames faster ahead of published TAS!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
I'm returning! WIP 2: http://tasvideos.org/userfiles/info/34882273133007177 Levels 9-12 finished! More improvements found on same NicoNico video! 276 frames slower due of emulation differences.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Good New Wrong Warps in 4-3, 5-1 & 5-3, and with new optimizations on TAS! Yes Vote!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Finally this truly 100% TAS of this game is done! I have been waited for this a year. Voting Yes!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Yes! Finally this TAS is reimproved and finally accepted!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
New WIP: http://tasvideos.org/userfiles/info/34175322774678129 Levels 1-8 finished! 57 frames ahead of Odongdong's last WIP and due of emulation differences, 124 frames longer, despite with new improvements included. Improvements found on a new speedrun (NicoNico video) is used in this WIP. In 1 month, I will have a very important school exam and this run will be stopped for a while until I make these exams. After this, I return this project!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
I assume the SNES Prince of Persia run. My WIP is posted on Prince of Persia topic. In the previous post, I found a new speedrun of this game posted on NicoNico.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Amazing completely new strategy and improvement on Bowser in Fire Sea! Yes vote! Rating: 9.8/10 20 Years of Nintendo 64 and Super Mario 64! WOW!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Very impressive run! I liked the new route strategy. Yes vote!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Not encoded yet? Three days have passed. EDIT: Temporary Encode (Not good encode): Part 1/3 Link to video Part 2/3 Link to video Part 3/3 Link to video
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Awesome new improvements! Voting Yes!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
v2 TAS: http://tasvideos.org/userfiles/info/33664234786676273 Reimproved Stage 7 with 2 screenwraps. Thanks to KrazyRasmus for this! 604 frames (12.1 seconds) faster than my previous TAS.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
I found a new TAS of this game: Link to video Includes several minor improvements in most of the levels + a bigger improvement on Level 17. EDIT: Author: mintlody.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
KrazyRasmus wrote:
Why did you do the TAS at PAL speeds? Lucky Dime Caper was released in Brazil where they have 60hz consoles. Just finished watching through it, and despite it being in 50hz, excellent work! However, there are some screenwraps you didn't utilize in stage 7. This one: https://youtu.be/0vGohFn_mVo?t=1150 And another one you can do at the bottom of the spike room, where you can take damage on the spikes on the sides, and skip the entire next room. Which is too dangerous for a speedrun, but definitely a decent timesaver for the TAS.
I used the European ROM because this is a PAL game version. Brazilian 60hz version, I don't know if have a rom or no. Excellent strategy, KrazyRasmus! I was already planning to fix this Stage 7. I did a mistake in one path, losing 16 frames. EDIT: I tested this second strategy! Good find!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
This TAS is finished! 4570 frames (84,69 seconds) faster than ShinyDoofy's run. Details included in the link: http://tasvideos.org/userfiles/info/33376568584241226
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Thanks for encode, Samsara! Encode added and votes finally started!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
I tried to encode this TAS, but for my surprise: http://imgur.com/a/HwDfV http://imgur.com/a/jyu15 Normally, resolutions is 256x224, but, in Stage 2, 3, 4 & 5 pre-intros, for some reason, this resolution is double (512x448). Because of this problem, my encode was splitted in 9 parts: Part 1: 4:25 (Power-on until before pre-intro Stage 2 Start). Part 2: 0:07 (Pre-intro Stage 2). Part 3: 2:45 (Stage 2 until before pre-intro Stage 3 Start). Part 4: 0:05 (Pre-intro Stage 3). Part 5: 4:30 (Stage 3 until before pre-intro Stage 4 Start). Part 6: 0:06 (Pre-intro Stage 4). Part 7: 2:21 (Stage 4 until before pre-intro Stage 5 Start). Part 8: 0:05 (Pre-intro Stage 5). Part 9: 13:42 (Stage 5 until the end of credits). Fortunately, pre-intro Stage 1 and 6 is intact in Part 1 & Part 9, respectively.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Awesome, TASeditor! Looking forward to seeing the final battle!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
biggyboy wrote:
Finally a run of this game. Encode?
I'm sorry! I don't know much how to better encodes. And Bizhawk slowdowns this TAS in very some parts in my PC.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.