Posts for Challenger

Challenger
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Joined: 2/23/2016
Posts: 1036
Nice to finally see an "All Bosses" TAS of this game here! I'm surprised how you finished this game in a few days after the release of furnace room progress. Yes vote. Back from January, I managed a way to reach the boss exit door from "The Crypt" (normally inacessible) through zipping, but since there are blocks on the boss room, a zip unfortunately doesn't bypass this. But could save a few minutes. And thanks for the encode. :) EDIT: On "The Old Tree", after the password screen, any reason why Gomez appears in mid-air instead on ground?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
The music of this game is boring after a bunch of levels, but nice work everybody with brute knownledge mechanics to find even bigger timesavers for these rooms. Yes vote!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
This is odd. So, I provided an encode with OSD to also shows input: Link to video
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
Exonym wrote:
Sorry for being such a newb, I can't open that bk2 for some reason. Do I need your savestate file?
Oh well, I forget to mention that I recorded using BizHawk 2.2.1.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
I was watching your progress, and since I like this game (I played years ago), I noted an improvement for the Fort Redstar 3 during the long spike path: Here Good luck with the next levels.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
Watched this run today. Well, I never played this game before, the run is short, and liked how these bosses were defeated while suiciding. Although doesn't have music at all, I still found this game enough to a yes vote for me.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
Great work once again, EZGames69! The rope zips blew me when I found Sonikkustar's LOTAD run many months ago (I even posted on the Genesis Mickey Mania topic). Also on the same topic, Dooty posted a video that shows a warp on the third path of Lonesome Ghosts (the amount of warps is so much on this game): https://www.youtube.com/watch?v=_8Smpx4bg-g Fun fact: while the JP SNES version of Toy Story fixes some bugs present on US version, Mickey Mania is the opposite: JP version (for some reason) introduces this rope zip glitch which doesn't work on the US version.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
I haven't posted before (on the topic of this game), but if you can soft-reset (starting from frame 33 - power-on), you can skip the copyright screen and entering title screen earlier. The tracks looks well played for me, but actually I prefer that way to start the last cup with no-upgrades (the strategy used on the published run of this game). Meh vote, sorry.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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MESHUGGAH wrote:
And i'm impressed about you submitting many NES TASes :)
We have a new record! :p
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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Now, after 4 months of work, I finally finished these improvements for this game. So, work done! EDIT: I forgot to test a few things - so I put this game on my signature again (until ever finishes this project). EDIT 2: Finished again, with some changes! Since this run has some unusual things (such how I defeated worm boss with only 2 hits for the second player) I'll also intend to make subtitles (for bk2 movie file) to explain, as well as documenting my knownledge about this game and some unused finds (due of a limited amount of continues). Please wait! ;)
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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feos wrote:
This is absolutely in every way a star to me, a NES TAS of the year, and I really want the warpless walkathon star to be moved over here.
Seconded! :)
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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When you collected that capsule (which increases your "KI"), I noted that the message wasn't exited earlier (you can press "A" button after a few seconds - because this has occurred with other capsules on published run). Anyway, great work again with insane optimizations!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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Oh yes! I stumbled this on nicovideo before while I was searching about games. WaddleDX did a superb work! Hope to see this run on workbench. :D
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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One more update: http://tasvideos.org/userfiles/info/47647913398707741 146 frames faster for much brute force optimization. Now much more solid than before! But...Balrog boss (phase 2) probably can be still improvable a bit with an extra magic hit during the first cycle of flying daggers' spell (normally you can hit 5 times for each cycle, but it's possible to do an extra hit - which is extremely harder to get - because requires very precise timing, and brute manipulation movement of that spell). Probably I'll not touch that battle again (depending of my motivation).EDIT: Improved with better timing for each cycle (but cycle 1 is still 5 hits) - so, different strategy. This game sucks when TASing Balrog (a.k.a the antagonist of this game)
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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klmz, how's the run coming along? I haven't seen you post any progress of this game in a good while.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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jc564 wrote:
I finished the first 8 robot masters from Rockman 3.
Do you still have the WIP? I'd like to see this.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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Nice to finally see more progress of this game that waited for some years! Also these boss battles were surprising for me. Great work grassini. Keep it up. P.S: A topic of this game also exist: http://tasvideos.org/forum/viewtopic.php?t=4324
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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Once again totally unexpected improvement for me (considering those frame rules are a problem). Yes vote. EDIT: I like how you manage to make entertainment during most of the levels : ) What'll your next project someday?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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Congrats, welcome and good luck with this judge role, Memory! EDIT: Also congratulations GoddessMaria!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: Congrats again!
Challenger
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Joined: 2/23/2016
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I agree with Memory! Also the increased speed caught me several times. Yes vote!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
feos wrote:
Memory wrote:
Warepire wrote:
Spikestuff wrote:
Masterjun wrote:
Happy Birthday! :D
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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Hey! RobynS again! Arcade Bionic Commando beaten below 5 minutes? Very impressive! Since I don't have FBA emulator, I'll wait for an encode, not only to watch but for two things: to vote, and rating after publication. What's your next project, someday?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
I waited for an 2p improvement of this game for years. Great work improving every stage! Yes vote. How picking "S" weapon increases boss HP? This sounds a bit odd for me.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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I agree with Alyosha! Great work again and yes vote. This game is really enjoyable to watch :)
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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First, "tire glitch" (amazing), second, "claw skip" (what the...?), now, "sid skip"? (lol) I'm more surprised with this version now.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.