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Dont quite get the term multiple. If my memory serves me well, I only used one Balloon Adaptor after zipping through the wall. If I didnt use a Balloon there, I would die because the screen needs to move a little further to the right and Balloon was the only option.
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I did it for you, Truncated and everyone else who dislikes wobbling and whatnot :)
Thanks but its actually 37 seconds faster.
Edit:
hehe, good one JXQ.
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You know, I dont know what bothers me more, the fact that M2K2 AGAIN suggests to change things around here or the fact that we've done so much to increase the common confusion what a TAS is. Good intentions yes thank you but please stop it, I hope you'll understand why Im acting like this.
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Stop with this shit! Is it really hard typing in my opinion instead of IMO? Anyone typing that is one lazy bastard :)
Lol? Laughing out loud? what the hell man = wtf? Look even I can't stop with this shit. STOP!
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Keyword from that quote is: "just" :) Dont worry, of course our aim is to make it entertaining as possible, see my first post in this thread why we cannot include Mega Man and Mega Man 2.
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Thank you all for your positive feedback. Speaking for both of us, everyones comment (even the sceptics) gave us extra motivation so once we are done with our seperate projects, this project will be on our menu :) Thankfully, I got experience (expect MM5) from all Mega Man games, so Im not some newbie trying this huge project. I think the timing is perfect (for me at least). Baxter is a person who quickly adapts to a game so he'll get familiar with MM3, 4 and 6 physics in notime. To be continued...
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Me and Baxter have given this a lot of thought and consideration. First of all, is this possible? Bisqwit? But the idea is so crazy that in the end, we could not resist to give it at least a try :) Once we've figured out how to combine our inputs for MM3-6, we'll do a test a stage to see how it works. The reason why we wont include Mega Man and Mega Man 2 is they are barely 16 minute runs, Mega Man 3-6 are over 30 minute runs so it would not work too well + you cannot obviously slide in MM1-2. First, we must complete our separate projects, his is TMNT2 and mine is next with Vatchern for Mega Man 3.
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Thanks to our admin, it is possible to slowly hex-edit up to Wily 3 where we are at the moment. But here is the problem, due to really bad randomness, we've (through hex-editing) lost around 25-30 frames in Bright Man. Now imagine hex-editing Ring, Dust, Skull, Dive, Drill, Toad, Cossack 1, 2, 3, 4, Wily 1 and 2 and losing a few frames during that process. How many frames do you honestly think we would lose? 76 frames is what we would gain for the trick in Pharaoh Man. Around 26 of them are lost due to tremendously bad luck in lag and other stuff. I dont want this to appear as a lame excuse if we would go ahead and finish the "un-hexed" run. But I hope everyone understand my point. Bisqwit is having the same problem when he redid Woodman. What he gained there is slowly been scattered in other stages. Question here is, would people be disappointed in me to see this run when it can be improved by 76 frames? Would people forgive me for not being the least motivated starting over to gain these 76 frames in a 30-35 minute movie? Please feel free to express any opinion you got about this.
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Acmlm, please do a 100% run for this game, I think a lot of people would love to see it. I had to erase the SDA run because of the awful encoded H.264 quality (no offense Nate) and I dont want to download the 2gig high quality run. But Mr Votava did an excellent job, no doubt.
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If you or someone else could copypaste the trick in Pharaoh Man, I would owe my TASing life to you. Or if copypasting would be successful to at least Drill or Toad Man would be great.
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This project is now officially 99% dead. I wont touch it anymore. Perhaps its better to announce that I wont be working on it for a very long time. Its better to not say anything why Im more or less cancelling this project.