Posts for Aktan

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Here is an encode: http://www.archive.org/download/TwistedEyesNesBlasterMasterIn0434.24/twistedeye-blaster-master.mkv http://www.archive.org/download/TwistedEyesNesBlasterMasterIn0434.24/twistedeye-blaster-master.mp4 Edit: MP4 posted. Edit 2: Links now point to v2 of the encode. Same exact quality as previous encode but ~ 4 MB smaller. Edit 3: MKV remade due to missing option.
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ShadowWraith wrote:
Aktanusa's encode was pretty glitchy for me...
Hopefully the MP4 version will fix that, but I'm having trouble making it right now ~_~
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Experienced Forum User, Publisher
Joined: 4/23/2009
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Joined: 4/23/2009
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Here is the encode: http://www.archive.org/download/CpadolfsGbaMetroidZeroMissionIn10108.0/Cpadolf-Mzm100.mkv http://www.archive.org/download/CpadolfsGbaMetroidZeroMissionIn10108.0/Cpadolf-Mzm100.mp4 http://www.mediafire.com/download.php?y2lmztzwd3m Edit: Posted file is not muxed with "no_simpleblocks" (thanks Raiscan for the tip), reuploading a fixed version shortly. Edit 2: Link updated. Will post also to mediafire (if possible) Edit 3: File too big to upload to mediafire =( Edit 4: The posted encode still has problems in VLC, so I've posted a MP4 version as well.
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Very nice run. Encoding. Should be up tomorrow
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Here is my encoded video: http://www.archive.org/download/AdelikatsFdsEggerlandIn3658.98/eggerland-tas-adelikat.mkv http://www.mediafire.com/download.php?owzyjygyj0g http://www.archive.org/download/AdelikatsFdsEggerlandIn3658.98/eggerland-tas-adelikat.mp4 http://www.mediafire.com/download.php?3djkqejcwjq Edit: The link has been updated to point to the newer encode w/o my mistake Edit 2: There is another mistake. The file was not muxed with "no_simpleblocks" (thanks Raiscan for the tip), reuploading a fixed version shortly. Edit 3: Link updated with correct mux. Edit 4: Added mediafire link. Edit 5: Added MP4 versions of the file for better VLC compatibility Edit 6: Fixed filename in archive downloads.
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Since I had the time, here is a comparison to crf mode. Note --no-psy is not used.
--crf 30.85 --keyint 600 --min-keyint 1 --ref 16 --no-fast-pskip --bframes 16 --b-adapt 2 --direct auto --subme 10 --trellis 2 --partitions all --me tesa --merange 64 --threads 1 --thread-input --no-dct-decimate --ssim --fullrange on --rc-lookahead 250 --output "" ""
x264 [info]: SSIM Mean Y:0.9107112
x264 [info]: kb/s:500.83
Link to file: http://www.mediafire.com/download.php?yndnwmrzmjz
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Here is a lossless encode of Nuts & Milk. I loses to the posted encode by .25 MB. http://www.mediafire.com/download.php?ktaj4jty15i
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I'd also like to express my concerns with the rules; the option --no-psy should be banned as it's a feature that trades off visual quality for SSIM points. --no-psy is also part of the psnr and ssim tweaks so those would have to be banned also.
Yep, this is probably what really made it jump over .92 easy. though in terms of visual quality, my eye can't really tell a difference with no psy =p. This as usual shows that SSIM can't measure perceived quality.
Oh also: this could probably be beaten by changing threads to 1. Have fun with waiting an hour for 25 seconds of movie though :)
I might be crazy enough to do that =D
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1-pass line:
--preset placebo --tune ssim --pass 1 --slow-firstpass --bitrate 500 --stats "" --ssim --fullrange on --rc-lookahead 600 --output "" ""
2-pass line:
--preset placebo --tune ssim --pass 3 --bitrate 500 --stats "" --ssim --fullrange on --rc-lookahead 600 --output "" ""
SSIM Mean Y: 0.9203750 bitrate: 501.09 link to file: http://www.mediafire.com/download.php?5tlyj3ynojt note: --rc-lookahead seem to be capped at 250 note 2: personally, I don't see why one would want to limit themselves to a certain bitrate. Just set it to crf <20 and be done with it =p
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Using the latest VLC version 1.0.1 in Windows, the lastest posted Rockman 2 encode still has problems. Interesting enough, I also tried VLC on another encode I had with dup drops but no h.264 b-frames, and that seem to work fine. I guess a workaround is to not encode with b-frames? I'd assume the savings from dup drop would be higher than b-frames. Personally, I've have had no problems with any encode on this site, but I'm using MPC+ffdshow
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Here is a lossless encode of the latest Rockman 2 TAS (good job guys) using the same audio as the posted video: http://www.mediafire.com/?sharekey=b415f67cbfeb4712b64026cfc061123621779cc92f1ae7e45be6ba49b5870170 It doesn't beat the posted video in size this time, though close. This is probably due to the advantage from lossless being gone because almost all the the duplicate frames were removed from the posted encode making it a VFR MKV. The lossess encode is also VFR, but the space saved is minimal.
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Avisynth doesn't have configurations. It just a text based script. First you create a new text file with the extension .avs. For example "example.avs." Then you modify this file with a text editor like notepad. Since Snes9x outputs to AVIs, you type into the text editor something similar to this:
AviSource("C:\rockman.avi")
ConvertToYV12()
The first line points to the AVI file Snes9x created and use it as a source. The second line converts the color from RGB that Snes9x outputs to something x264 understands, which is YV12. After you save the avs file, you can load it up in MeGUI and it should show you a preview. I'm not sure how well I explained this, but here is some links with more help: http://avisynth.org/mediawiki/First_script http://avisynth.org/mediawiki/Getting_started
Post subject: Re: Guide to encoding?
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ShinyDoofy wrote:
As for MeGUI: if you're going for temporary encodes, whatever. But if you want to help out by providing quality encodes for publication, just don't and do it with mencoder or the official x264 encoder.
What's wrong with MeGUI? It's just a frontend for CLI x264....
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Hi Undie, Here are just some general tips. - Get Avisynth (http://avisynth.org/mediawiki/Main_Page). This is needed for the next tool - Get MeGUI (http://sourceforge.net/projects/megui). This will allow you to encode to h.264 easier with x264 and also comes with all the audio encoding tools you need. - When you capture from Snes9x, capture lossless. H.268 (I think you mean h.263) is not lossless in ffdshow and the quality will suffer when you convert to h.264 with x264 in MeGUI. If you need help with creating the basic script in Avisynth, let me know.
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Bisqwit wrote:
Bicubic bad, lanczos good. (With 3D content. Pixel art is supposed to remain pixelated, so use a simple point scaler there.) Discussed before, for example at http://tasvideos.org/forum/p/45626#45626
That's an old thread so I'm not sure should I post this in here or there, but if you are using Avisynth to resize, there is another resizer called BlackmanResize that is suppose to be "a modification of LanczosResize that has better control of ringing artifacts for high numbers of taps. See LanczosResize for an explanation for the taps argument (default: taps=4)" (taken from the Avisynth website). Maybe that would be even better?
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BadPotato wrote:
I made some test last week and PointResize on sucks on some of my encode(2D psx games): the corner is very poxelized... BicubicResize have not this problem.. just try:
BicubicResize(width*2,height*2)
Here is the Bicubic version of the file (jxq-excitebike Bicubic.mkv): http://www.mediafire.com/?sharekey=395c497aee75d1ed111096d429abd360c8926b86791a2455c95965eaa7bc68bc Unfortunately again, due to the artifacts introduced by resizing, the file size increased quite a bit.
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Using the sample Avisynth script that Johannes got from Dark Shikari here: http://forum.doom9.org/showthread.php?t=147325&highlight=ConvertToYV12 I got the following encode (jxq-excitebike nnedi.mkv): http://www.mediafire.com/?sharekey=395c497aee75d1ed111096d429abd360c8926b86791a2455c95965eaa7bc68bc Interesting that I did resize the chroma correctly, and it is only the luma resized differently. Also notice that the filesize skyrocketed probably because of the artifacts the luma resizer did (nnedi).
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It is kind of too bad the MSU Screen Capture Lossless codec isn't widely used. I did a test encode of MMX 1 where the only difference in the Avisynth script is the "ConvertToYV12()" line and the MSU Screen Capture Lossless file was smaller than x264 by 14 MBs! So not only was it in the native colorspace, but it was also more efficient! The x264 encode also took 6 times longer! I am impressed =).
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Bisqwit wrote:
Aktanusa wrote:
the MSU Screen Capture Lossless codec available here
Proprietary codec with industry secrets, and consequently no free-software decoders exist for it. Unacceptable basis for open video distribution.
Oh this was just a test to see how well other codecs can do. As I already stated before, it is not feasible to use them even if they are efficient because again 1. it may only be playable in Windows and 2. it would require the masses to install a less commonly known codec just to play the video. You just added another reason. 3. Bisqwit said so =p.
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Johannes wrote:
I also noticed it's not well supported by common media players :/
That's a given =p
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Excitebike using the MSU Screen Capture Lossless codec available here under the filename of "jxq-excitebike MSU.mkv": http://www.mediafire.com/?sharekey=395c497aee75d1ed111096d429abd360c8926b86791a2455c95965eaa7bc68bc Things I noticed with it: - Encoding to it is VERY fast - Seeking is kind of slow probably due to lack of keyframes - Seems to not honor the aspect ratio flag
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Johannes wrote:
Aktanusa wrote:
Johannes wrote:
x264 is by far the best video encoder in terms of quality:bitrate. The double resolution before converting to YV12 method + encoding with x264 is currently the best way to encode RGB quality in terms of quality:bitrate. I'll find a way to do what Dark Shikari suggested with Avisynth and post a sample.
Were the samples I posted not good enough?
Nope, you resized both the luma and the chroma with nearest neighbor, resulting in pixelation.
Hmm, I see. Can you post the Avisynth script when you find it?