Posts for Aktan

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arkiandruski wrote:
Should I post them in the topics when I'm done?
(late) sure!
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arkiandruski wrote:
http://www.viddler.com/explore/arkiandruski/videos/3/ I think this at least shows the importance and difficulty of planning in this run. Small changes may lead to large improvements. A loss now could equate to a gain later. When you open menus, when you collect souls, which enemies you kill all has to be planned, and it isn't very straightforward either.
Nice compare video that I just noticed. Good to see that you finally got your compare script working. I did see a slight flaw of having the sound only from the left side, maybe you should combine the sound next time?
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Here is an HQ encode requested by AngerFist (MP4): http://www.mediafire.com/?cv2oz1ppjazjco1
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nfq wrote:
I would have enabled the "force bilinear filtering" to get better non-pixelated 2D icons (like the mines, bullets etc). Also, the edges seem to lack antialiasing, but otherwise it looks good. Isn't someone going to upload this to youtube btw? Would be interesting to see all the comments like 'omg, hax'.
Sorry, but I prefer more original look, which isn't force bilinear =p. There is no antialiasing at the resolution of 1920x1440, but all others has AA. The YouTube version should be uploaded soon, don't worry.
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As requested by AngerFist, here is an HQ encode (MP4): http://www.mediafire.com/?ofe3bpo5cz64ief
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Get: Haali Media Splitter: http://haali.su/mkv/MatroskaSplitter.exe ffdshow: http://www.free-codecs.com/download_soft.php?d=5554&s=50 and you should be fine in WMP
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Spider-Waffle wrote:
Been watching the 1440.mkv It always crashes for me on S1, S2, statue Going to try the 1440.mp4 maybe it's my OS/HDD my OS is on, my other computer specs should be buff as hell
What player? (though abit off topic >.>)
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Well after doing a ton of testing, I found out the problem was header removal compression. Here is some information about it: http://www.bunkus.org/videotools/mkvtoolnix/faq.html#header_removal_compression Apparently YouTube demuxer doesn't support it, which is why the video is gray.
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Mister Epic wrote:
http://www.myfacewhen.com/379/
I'm confused as to what exactly you are expressing, lol.
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I thought it has been decided it is 3:4 aspect ratio a long time ago. Ah well.
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I should say I am happy you guys like it. It makes all the work worth it =). But remember, it is Wyster and Scaredsim who really did the work.
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Wyster wrote:
Great work Aktan! Perhaps the completion screen at the end could be trimmed away for the publication? :p
Hmm? It is suppose to be like that with the song. Plus it doesn't take much space and you as the watcher can stop anytime. Why would I need to trim it?
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functions are able to change global variables. It is global for a reason.
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I would still give constructive criticism, though. Good effort on your first try, but as people have noted, it is probably not a good game choice and at least has to be either faster or more interesting that the previous submissions. If you need help on TASing, you should start a new thread to ask your questions.
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Another note: On encoding, the audio should be re sampled back to 44100. Don't leave it at the wacky Hz .kkapture captured at (it isn't .kkapture's fault, but the audio plugin / game really outputs at that Hz).
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More things to note. When compressing to H.264, it is recommended you use a low CRF (like 16 for resolution of 320x240) since 3D is quite hard to compress (with all the sharp edges) and it does look quite terrible at crf 20.
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arkiandruski wrote:
Okay, so if I define a global variable outside a function and then change it within a function, the change will be permanent, right? That pastebin link has my new code. Everyone else was using the site, so I figured that was the goto place for these kind of things.
Yes, that's the point of a global. Whoever changes it it will stay like that.
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arkiandruski wrote:
Can anyone tell me where my invalid argument is? I changed FrameDiff to a global variable and I still got that error message. The line being referred to is my subtitle line.
You would need to post the script with your changes, but I suspect the problem is you didn't define the global variable outside of the function. It might also need to be before the function is defined.
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arkiandruski wrote:
I've made a few changes based off the errors that I'm getting, but now I'm getting a new error message that stumps me.(I'm trying to learn the logic of the program. It seems that variables don't persist outside of functions here. Am I correct?) "Avisynth open failure: "Script error:Invalid arguments to function "showFrameDiff" "(C:\Users\filepath.avs, line 61)" http://pastebin.com/fRSHJxqx If anyone can find a more elegant solution, please let me know. What I'm trying to do is write a function that keeps track of frames saved, so all the user of the script has to do is input frame numbers. I'm almost definitely not the best person to do this, but at least I'm willing to try, right?
That's correct. Variables in a function are called local variables that are only inside that function. What you want is to create a global variable. Read about it here: http://avisynth.org/mediawiki/Script_variables
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Just an update. Capture and combining is done. Finally got to watch it in real time (as oppose to fast mode). Looks good! Question: Is the native resolution 320x240 or 640x480? Will encode this soon.
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What version of avisynth Edit: I would add lines one by one. Make a dummy clip like say BlankClip. Add your first function. See if it loads. Add the second function. See if it loads. Etc etc.
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you are missing a ) here
a.FrameCount - 1) : a
should be:
a.FrameCount - 1)) : a
Edit: nevermind that's not it.
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grey video problem is related to the MKVToolNix versio you are using. Update to the latest MKVMerge, and you should be fine.