Posts for Aktan

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feos wrote:
I still don't understand what exactly is wrong in TAS sound plugin? All the difference I hear is clipping here and there.
Try Azure Dreams to see just how bad TAS SPU is. I think the game was not publishable until I used Eternal SPU.
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feos wrote:
Aktan wrote:
feos wrote:
We DO NOT need to capture VIDEO when capturing the final AUDIO stream. Video is supposed to be captured before, with whichever audio plugin that syncs.
This is incorrect for certain graphics plugins, like TAS Soft Graphic Plugin. There are missing load frames from the video if you don't use Eternal SPU and used a sync audio plugin.
Then we are not able to compare screenshots because the frames don't match. Are we?
I think it will still match. It isn't like the capture with the missing frames have new frames. They just have duplicate frames of the last frame before the missing frames start as spacers. For example, a capture with missing frames would have the frame counter go like so: 0, 1, 2, 3, 10, 11, ... while a capture without missing frames would have the frame counter go like so: 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 10, 11, .... I hope I explained this clearly.
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Thanks a lot for your work BadPotato. As for PSX MegaMan X6, I've already found all the desyncs and encoded the video. It will be up soon (I hope). When I get some time, I will try out what you made, BadPotato.
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feos wrote:
We DO NOT need to capture VIDEO when capturing the final AUDIO stream. Video is supposed to be captured before, with whichever audio plugin that syncs.
This is incorrect for certain graphics plugins, like TAS Soft Graphic Plugin. There are missing load frames from the video if you don't use Eternal SPU and used a sync audio plugin.
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Thanks for posting this as I don't think many knows about it.
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Yea, that is weird, I do 120 GB captures with .kkapture with it auto splitting... Also, command line to the forked application is there, but command line to .kkapture itself isn't there.
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Sounds like progress can be made in making it easier at least. I should mention that usually what I do is make a save state 15 frames before the known desync point. Comparing screenshots to see the exact desync point is a great idea, and if you can delete on fly after the compare, I think the space usage would be low.
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creaothceann wrote:
To be honest I don't see the need for higher resolutions than 720p (native resolution = 240p) or 1080p (native resolution = 480p; use PointResize 2x first). The most important thing is to avoid YT's 480p mode which degrades quality too much.
There is a need for certain systems that do support higher resolutions like N64.
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Dang, if I can automate parts of it, that be great, lol
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Easier, yes, but you have less control on the resize method. The better resize methods are usually more CPU intensive and will be harder to do on fly. As an encoder, I would like to have the choice of what resize method.
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DSS2 is not using VfW, hence the DirectShowSource2. DirectShow technically doesn't have a limit, but Avisynth does have a memory limit =p. Usually, what I do is concat some files and make a bigger AVI file. Obviously this requires more space.
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That's great that this worked! Maybe you could merge all the plus code and make it stable (joking)! Seriously though, it be nice to fix up Mupen.
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Did you follow the guide? It sounds like you didn't use the right audio plugin.
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franpa wrote:
Question: Does the 640x480 encode available here http://tasvideos.org/forum/viewtopic.php?p=335125#335125 have the filter applied?
It does not.
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I'd gather something like save the mask to a clip just for the mask, and then apply the filter to the area you want.
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MUGG wrote:
I had a different problem yesterday. I uploaded an MP4 of 13 minutes length and when I opened the page it would tell 13 minutes but immediately change to 6 minutes and only show half the video. I fixed it by encoding differently (different --crf in x264).
YouTube doesn't like MP4s, try remuxing in MKV instead next time.
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In fullscreen, it's 4:3 for me, though I'm on a 4:3 display... Edit: You can use the yt:stretch=4:3 tag to fix it. More info here: http://support.google.com/youtube/bin/answer.py?hl=en&answer=146402
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TheKDX7 wrote:
Why ToT is not mentioned in the publication?
It got cut off, thanks for pointing that out.
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Thanks for the compliments, but it was only possible by the authors!
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The authors chose it =)
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Here are the encodes: 320x240: http://archive.org/download/N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot.mp4 http://archive.org/download/N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot.mkv 320x240 10-bit 4:4:4: http://archive.org/download/N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot_10bit444.mp4 http://archive.org/download/N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot_10bit444.mkv 320x240 Stream: http://aktan.site90.com/?vid=N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot_512kb 640x480 10-bit 4:4:4: http://archive.org/download/N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot_480_10bit444.mp4 http://archive.org/download/N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot_480_10bit444.mkv 640x480 Stream: http://aktan.site90.com/?vid=N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot_480_512kb 1920x1440 10-bit 4:4:4: http://archive.org/download/N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot_1440_10bit444.mp4 http://archive.org/download/N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot_1440_10bit444.mkv 1920x1440 Stream: http://aktan.site90.com/?vid=N64SuperMario64120StarsIn12041.52ByMkdasherNahocSonicpacker/sm64-tas-120stars-mkdashernahocsonicpackerbauruerugoronemjesuskymanmokkorimoltovnothing693pastasilentslayerssnarktot_1440_512kb Other encodes and publishing coming soon! Edit: Added 320x240 10-bit 4:4:4 and 320x240 Streaming encodes. Edit 2: Added 640x480 10-bit 4:4:4 encodes. Edit 3: Added 640x480 Streaming. Edit 4: Added 1920x1440 10-bit 4:4:4 encodes. Edit 5: Added 1920x1440 Stream.
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Yep, should be today...
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Good catch Ilari and antd! The guide needs a fix.
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Since you are doing lossless, that's fine. The script may be off since you seem to be on Genesis, not NES, which would have a original resolution of 320x224 (I believe). The tag is necessary to get the right aspect ratio as on a TV.
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I'm now curious. joel96 what is your main goal? To make TASVideo publishable encodes? If so, then you are on the right track. If this isn't so, then well it might be a bad idea to use the script at all. The point of the script was to make publishable encodes on TASVideos. Also to speed things up, it be preferred you get on IRC to get help from us.