Posts for £e_Nécroyeur

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Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Neat!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Alyosha wrote:
That is a very cool and innovative approach to sync testing, awesome work!
Yes, but the game is so hard!
Experienced Forum User, Published Author, Skilled player (1653)
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Yes vote! The topic refers to Secret Commando, but the video uses Rambo: First Blood Part II. Which version do you plan to use?
Experienced Forum User, Published Author, Skilled player (1653)
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Posts: 433
ShesChardcore wrote:
I dunno why I put so much effort into this game haha
I do!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Vaan666 wrote:
So saying that, rip me.
Hang in there! At the very least, your prior experience will be of benefit as you redo it.
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
I will leave my password unchanged. I trust that the staff of TASVideos will not abuse privileged information.
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
feos wrote:
It's an oxymoron when admin and senior culture is build on rejection of high level effort while aiming to feature high level effort to make the site look better.
Truly!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Fortranm wrote:
  Link to video
YouTube wrote:
Video unavailable Playback on other websites has been disabled by the video owner
Strange...even disabled on TASVideos.org?
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
feos wrote:
With this game however, it only takes a few minutes to make the credits properly run, so I don't think the RTA consensus is automatically a good reason to not reach the credits in a TAS.
Agreed!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
feos wrote:
Since it's just a warning, I just need to make it not block launching the game.
Thank you, feos. This better reflects MAME's behavior.
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
GarbiTheGlitcheress wrote:
4 or so fewer minutes of lag.
That's a lot of lag!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
"Notable Improvement" or nay, this is a notable improvement!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
fsvgm777 wrote:
  Link to video
Fantastic stuff!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Samsara wrote:
I believe every single TAS has merit in some way or another.
Hear, hear!
Experienced Forum User, Published Author, Skilled player (1653)
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EZGames69 wrote:
Did you read the explanation given by the author above as to why hard mode isn’t worth it?
I did!
Experienced Forum User, Published Author, Skilled player (1653)
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Posts: 433
Yes vote...for the handsome tux!
Radiant wrote:
Since the harder difficulty has more enemies, it may be more entertaining to watch?
Agreed!
Experienced Forum User, Published Author, Skilled player (1653)
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Link to video "The Space Flight (Area 1)" by SNK Sound Team from the soundtrack to Alpha Mission II. Just one of many from this amazing soundtrack! An unnecessarily awesome homage to the much-beloved original game.
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
feos wrote:
Arcade ROM called pinball is not relevant it seems.
The MAME ROM for VS. Pinball is VSPINBAL.ZIP. PINBALL.ZIP is for Pinball, an actual pinball table: https://www.ipdb.org/machine.cgi?id=1792
Fortranm wrote:
the MAME set for VS. Castlevania includes a .u7 file and a .pal file, with the .u7 file being the headerless rom
This is roughly the case with VS. Pinball as well, except that the ROM is stored across 6 files, starting with MDS-PN4_1__6D_E.6D.
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Per a recent discussion regarding the Nintendo VS. System (http://tasvideos.org/forum/viewtopic.php?t=22928): For the sake of convenience, it would be nice if the DIP switches were descriptively labeled, rather than simply being numbered. For the sake of accuracy, it would be nice if the DIP switches were set to factory default settings by default, rather than the DIP switches all being set to "off" by default. I recognize that these concerns are of limited priority.
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Bobo the King wrote:
Prostetnic Vogon Jeltz, eat your heart out!
Ha!
Experienced Forum User, Published Author, Skilled player (1653)
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Posts: 433
DrD2k9 wrote:
TASing with this setting did allow me to beat the time of the sumbission linked above.
Cheers!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
[4454] SMS California Games by arnaud33200 in 06:01.11 wrote:
California Games is a SMS port of the popular 80's Arcade game.
I'm not familiar with California Games as an arcade game. Is this referring to a specific game? Or just an "arcade"-style game generally?
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Wunderbar!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
There is indeed a DIP switch for ball speed that is set to "Slow" by default. Changing this is worth a try!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Mouse input normally controls the crosshair in this situation. Can you confirm whether mouse input is enabled in MAME.INI in the "CORE INPUT OPTIONS" group?
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