Posts for £e_Nécroyeur

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Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
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feos wrote:
uncovered a bug in savestates that causes non-determinism. I fixed that with a one-liner
MAME has needed this for ages! Great work, feos!
Experienced Forum User, Published Author, Skilled player (1653)
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Neat! Yes vote!
Experienced Forum User, Published Author, Skilled player (1653)
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I'm glad that you looked into this a bit further.
ErisK wrote:
As for freezing, sadly I can't do that the 'normal' way on Haunted Castle (I don't know why both the 'Add Cheat' and the 'Cheats' section are 'blocked', that is, they can't be selected).
I surmise that you are using FBA-RR. "Add Cheat" does not function. "Enable cheats" is locked when an FBM file is created or loaded. It remains locked until the game is reloaded in the emulator with no FBM file active.
ErisK wrote:
Thanks for the Address. I'll experiment with it. By the way, why do you guess that may be it?
I didn't have to guess. It was drawn from Pugsy's legendary MAME cheat database. :)
ErisK wrote:
I am even starting to think there is no RNG at all.
Haunted Castle RNG memory address: 000018E1 While Pugsy's database is voluminous, it will not provide every memory address required for a TAS. For example, the RNG. Some searching will always be necessary. You might consider using MAME-RR rather than FBA-RR for Haunted Castle. The emulation is more accurate, the cheat engine is more sophisticated, and cheats can be enabled while recording. FBA-RR cheat database: http://haggar.emuunlim.com/cheating/files/fbcheat0294d.zip Pugsy's MAME cheat database: http://cheat.retrogames.com/download/cheat0187.zip
Experienced Forum User, Published Author, Skilled player (1653)
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Thanks for this, thecoreyburton!
Experienced Forum User, Published Author, Skilled player (1653)
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Warp, how does Chessmaster's thinking time after the player makes a non-book move compare to the thinking time after making a book move?
Experienced Forum User, Published Author, Skilled player (1653)
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I missed this!
Ford wrote:
So the original version was the C64 version and not the Atari 400 version?
The original version was designed for the Atari 8-bit series of computers.
CtrlAltDestroy wrote:
I think the original version would make for a nice TAS, if only it could be emulated.
Boulder Dash was adapted for arcade use in Exidy's Max-A-Flex cabinet. This version is essentially unchanged. The Max-A-Flex cabinet is built around an Atari 600XL. MAME-RR supports the Max-A-Flex series of games.
Experienced Forum User, Published Author, Skilled player (1653)
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Level select cheats can be tricky. Even if you know the memory address, it is not always obvious which value to use, or when and how to manipulate the value. I don't know that I can help you to search, but here is an example for you to experiment with Haunted Castle Stage memory address 00000806
Experienced Forum User, Published Author, Skilled player (1653)
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Using Free Play saves 1 Frame compared to inserting a coin.
feos wrote:
Weird, I have the dip switch off, but the movie sets the free play mode by itself.
In most cases, the state of DIP switches is written to the MAR file when a MAR file is created. When the MAR file is played back, the DIP switch state indicated by the MAR file overrides the emulator's current DIP switch state.
Experienced Forum User, Published Author, Skilled player (1653)
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WST wrote:
Amyway
Ha! :)
Experienced Forum User, Published Author, Skilled player (1653)
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Such an RNG adventure! I would be interested to see such a TAS.
Experienced Forum User, Published Author, Skilled player (1653)
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You might also consider using the arcade version.
Experienced Forum User, Published Author, Skilled player (1653)
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Spikestuff wrote:
Still waiting on the hardest difficulty honestly.
Agreed.
Experienced Forum User, Published Author, Skilled player (1653)
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mPap wrote:
the next TAS I submit will definitely be built for speed!
Go get 'em, mate! If this submission is any indication, you should have no difficulty having future work published here.
Experienced Forum User, Published Author, Skilled player (1653)
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Thank you for your post, Ready Steady Yeti. I had indicated goal information for each Event in the submission text...but only through Javelin Throw. I have edited the submission text to include the goal for each Event.
Experienced Forum User, Published Author, Skilled player (1653)
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Spikestuff wrote:
I'm not a fan of long drawn out score TASes so I voted No.
With respect, mPap, I agree with Spikestuff.
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Ready Steady Yeti wrote:
I have decided, from now on, to vote on and give feedback to every single TAS I watch on the site, and have decided to start watching more as well.
Thank you for this, Ready Steady Yeti!
Experienced Forum User, Published Author, Skilled player (1653)
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Yes vote! Notable Improvement!
Experienced Forum User, Published Author, Skilled player (1653)
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Congratulations on becoming a Member, evilas!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Good! Though I am a bit disappointed by the audio quality of this version compared to the Commodore 64.
Experienced Forum User, Published Author, Skilled player (1653)
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Giving the Green Bracelet to Cotta is a strategy worth exploring.
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Pink Panther-themed games are truly your forte. Yes vote!
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
Posts: 433
Scroll to the bottom of the home page.
Experienced Forum User, Published Author, Skilled player (1653)
Joined: 7/1/2013
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Thank you, zeromus and brunovalads. I had a feeling this was nonstandard usage.
Experienced Forum User, Published Author, Skilled player (1653)
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Link to video I highly recommend using the U.S. Gold version of this game. It is a much more faithful adaptation, with improved graphics and sound, and it features all 4 stages of the original!
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