Submission #5209: Challenger's SNES Porky Pig's Haunted Holiday in 23:30.46

Super Nintendo Entertainment System
baseline
BizHawk 1.11.4
84767
60.0988138974405
26559
Unknown
Porky Pig's Haunted Holiday (USA).sfc
Submitted by Challenger on 8/30/2016 8:56:08 PM
Submission Comments
Porky Pig's Haunted Holiday is a 1995 side-scrolling platform video game developed by Phoenix Interactive Entertainment and published by Sunsoft for the SNES. The goal of the game is to guide the main character, Porky Pig from the Warner Bros. cartoons, through his nightmares.
The story goes as following: On the night before Porky Pig's vacation starts, he goes to bed. Asleep, he starts having nightmares where he meets different scary characters. In order to wake up, he must travel through all of the levels in the game.
Notable graphical effects include parallax scrolling and a weather effect which means that every time the game is played the weather can be different. For example: sometimes it may be snowing and sometimes it may be raining.
Game Objectives
Emulator used: Bizhawk 1.11.4
Takes damage to save time
Uses hardest difficulty
Abuses programing errors
NOTE: This game was distributed in 2 versions:
A version (known as original ROM) is distributed by Acclaim Entertainment and other version (known as Beta ROM) is distributed by Sunsoft, both under license of Warner Bros.
This run uses Acclaim Entertainment version (The Original ROM).
Tricks
Moonwalk
To perform this trick, press left+right. It's funny, but saves time in one part of Stage 1.
Slope Jumping (Name and some information stolen from Castle of Illusion SMS TAS)
During sliding, if you Jump without pressing Left or Right for some frames, you can exceed the speed-cap for a short time.
The Camera Trick
In several parts of this game, I perform this trick in order to manipulate enemies position (such as spiky grass in one path of Stage 2 and several goos of Stage 4).
Bypass through the walls
When Porky Pig reaches the ceiling of a wall while still standing on the platform that rises (such as bubbles on Ruins of Atlantis in Stage 3), If you hold 'X' button, Porky Pig enters in a wall. If you drop 'X' Button several frames after entering of a wall, Porky Pig will rise this whole wall, but takes damage during this glitch.
Glitch originally discovered by StarBoy91 (by accident), but Challenger improved this glitch.
Stage-by-Stage Comments
Stage 1 - The Haunted Woods
Weather: Cloudy and a little dark
No Comments
Stage 2 - Dry Gulch Town
Weather: Morning (Sun)
Implemented several slides in this Stage.
During this Boss of Stage 2, before Yosemite Sam shoots bullets, I duck sometimes to avoid some lags caused by bullets.
Stage 3 - Atlantis
Weather: Cloudy and a little dark.
In first path, unfortunately, due of having 3 hearts instead of 4 (due of hard difficulty), I needed to wait more seconds to forward this path.
In third path, thanks for 25 cupcakes collected, I gained 1 more heart energy. Thanks of a Glitch, I reached more than half of this path much faster than before.
In the Boss, it's possible to hit 2 times, only in this first cycle, unlike the other cycles, which are possible to hit 1 time.
Stage 4 - The Abandoned Mines
Used camera trick several times to manipulate goos to avoid damage.
In the path before of Boss of Stage 4, I press jump button 15-16 frames every time to climb the chains much faster.
Stage 5 - The Alps
Weather: Fog.
It's not possible to manipulate RNG position of ice spike enemies, losing some frames to avoid a damage (One of this hearts is necessary to save time in the next bunch of of ice spikes)
To finish the autoscroller path, you must reach on a certain point where ends this path. That's why I jumped on 2 birds near of end of this path.
A lot of time is saved skipping several doors of Wacky Land parts (The middle of this Stage 5).
This Boss (The Yeti) of this stage is the only boss what's possible to hit 2 times each cycle.
Stage 6 - The Castle
Weather: Raining.
Sliding several times, again.
To defeat the robot (The Chaos Machine), you must jump on Daffy 'The Count' Duck each time to make this robot vulnerable.
Input ends before the end hit on the robot.
Thanks StarBoy91 for discovering the Bypass through the walls glitch. This glitch saves a lot of time (aproximately 30 seconds).

Noxxa: Judging.
Noxxa: The run looks okay, but didn't catch a lot of viewer attention. The game's pace is middling at best and there's relatively much downtime during which little of interest happening. Accepting for the Vault.
fsvgm777: Processing.
Last Edited by adelikat on 10/19/2023 12:37 AM
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