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#62279214089241435 - N+ Episode 0 (DSHawk test)

NPlus-E0.bk2
In 00:58.22 (3499 frames), 2520 rerecords
Game: N+ ( DS, see all files )
2 comments, 410 downloads
Uploaded 3/27/2020 5:52 PM by slamo (see all 61)
Fooling around with DSHawk. This game is very sync-friendly, feel free to try improving any level.

#51532151957228695 - Jill of the Jungle in 6:20.11 (DOSBox)

Jill1v2FInal.ltm
In 06:20.11 (26608 frames), 2069 rerecords
790 downloads
Uploaded 11/29/2018 5:56 PM by slamo (see all 61)
Here's a new run of Jill of the Jungle using DOSBox through libTAS. This run cuts 20.74 seconds from the published run thanks to a new save glitch and other minor optimizations. All the information you need to sync this should be contained in the ltm.

Annotations

! Version info: 

libTAS version: 1.3.2

! Annotation info: 

{{OS: Ubuntu 18.04 amd64 with Linux kernel 4.13.0-36-generic, libTAS v1.3.2.

This run uses DOSBox 0.74 (package version 0.74-4.3). The path used was "/usr/bin/dosbox", or run it from wherever it's installed. The command line options should be "-conf /path/to/dosbox-jill.conf". dosbox-jill.conf is packaged within the ltm file - open it as a tar.gz to find it.

The option "Runtime -> Backup savefiles in memory" must be UNCHECKED!

MD5 of the files in the mounted folder:

935feb3188acfd88b8d1d8a1501ef07d  JILL.DMA
2c5c9ed55523d8e891eda0e7c0c0554d  INTRO.JN1
5bf1327ba473581afb0c057fefa9e755  ORDER.DOC
2b69a1dc8517479379d40f56dc8455d3  ORDER-UK.DOC
b111409825c5f7493002a92d6451d7e5  50.JN1
0199d446580d62905259fd269e957c92  JUPITER.DDT
5531c09594e0eb527364577fe2e9ca8f  ZEPPELIN.DDT
48becd4b6de37a164271edd3553a6fb3  IT.DDT
ceeb9fc45bfadb561cf4a3f4fa169220  JN1DEMO.MAC
0a0357f15c7c635f191b50f1029f5ff4  EPIC.ANS
ae866a7dc7432d6e23ea7af64625edb9  SEVEN.DDT
df699643ea364a766ed923e2581e101a  SPIDERS.DDT
9db424a73f084b72930e005061805ea7  OMINOUS.DDT
3ed84bd388e6532b21943adf26ca8fe4  1.DEM
c1acca2a8cae5ae42f3a5fa04765bfa0  6.JN1
5283e55eae83a18bec120d313c640090  CATALOG.EXE
67dea57c6fd07f290f4a35d1b0b295f9  VENDOR.DOC
d51f907e2aee181831178e91f09b4483  JILL1.SHA
ca36fb02fb4efd7c8c9c4d30fa61f17d  0.DEM
ed56eb69ffe39fe20b8f78e0d01b66f7  LICENSE.DOC
e2a63256e36cd252df5ddbb66b9dfbee  2.DEM
de1b73c7eb6a078f6300213f2387a04e  SYSOP.DOC
6b9cd1653f06b44d91e7b3174c30bb6a  2.JN1
0557901dcb4145ba76c34069db058772  JILL1.CFG
11f7148f7bc06d8f84ff793553f5f60c  AUDIO.EPC
d9eb07a840c89f166ad0da50121ce10e  1.JN1
68160ce977f7e0dca3e7a99fb87e7064  9.JN1
6e7f586a075410a3b86ea3413c98629d  END1.MAC
28ec5663a1c66c21ef44614cc0177fac  JILL.EXE
e011e3fa2052665eb1f2b247bf9b954a  4.JN1
e6e70d37adbeb1a91b09c3f278384dbe  HELPME.EXE
6b89fc66ca2f74d5f49cef5ebfec2a3f  FUNKY.DDT
60a6269ccc479aa56b8883b5612ab0d4  file_id.diz
9bf36070657df67465e4faa2d5e11533  3.JN1
2d948af88ee3fb9c1cce318403425a12  HELPME.DOC
c4c5889969e3ac5d3713a96a9613d549  MAP.JN1
e71261b2d2e7b97963c3147a26f0dcea  JILL1.VCL
9284ba2aed53b1343f8535dd21c04c4b  DAN.DDT
498bca3d53afcdf411717dc4a39284ed  STEALTH.DDT

The folder path should be "~/jill1/". If you have the folder elsewhere and don't want to move it, edit the autoexec portion of dosbox-jill.conf to have it mount from a different location.

This should sync with or without existing save files, although this run will overwrite the save in slot 1. It's unknown if different JILL1.CFG files will cause a desync.
}}

#45915235912113848 - JPC-rr Memory Poker

JPCPoker.lua
Game: Unknown Game ( NES, see all files )
715 downloads
Uploaded 3/21/2018 6:55 PM by slamo (see all 61)
Simple memory writer for JPC-rr. Has one console command:
write x y
Where x is the address to be changed (byte) and y is the value you want to change it to. Can be easily modified to write words by changing "write_byte" to "write_word".

#44692744289413095 - Jill 2 Fixed

Jill2FinalFixed.jrsr
In 12:16.94 (44216 frames), 4338 rerecords
724 downloads
Uploaded 1/25/2018 5:35 PM by slamo (see all 61)
Jill 2 with fixed ending.

#43727354848359221 - Wolf3D Map Script (encode version)

Wolf3d-scriptencodereg.lua
936 downloads
Uploaded 12/13/2017 6:09 AM by slamo (see all 61)
This is the version of the Wolf3D map script I used to make the map encodes. The regular map script requires a refresh command, but this one updates automatically. Only works on the registered version.

#28795717603126010 - Wolfenstein 3D Minimap Script v1.3

Wolf3d-scriptv13.lua
Game: Wolfenstein 3D ( DOS, see all files )
828 downloads
Uploaded 2/9/2016 7:19 PM by slamo (see all 61)
Now works with the registered version of Wolf3D.
Commands:
refresh: Reloads the tiles on the minimap. Do this when the enemies pop up. move x y: Holds mouse movement at (x,y) indefinitely.
Minimap legend:
Orange: BJ Brown: Guard Pink: Dog Blue: SS Green: Mutant Gray: Officer Red: Boss or unknown

#28239277360032462 - Wolfenstein 3D Minimap Script v1.2

Wolf3d-scriptv12.lua
Game: Wolfenstein 3D ( DOS, see all files )
826 downloads
Uploaded 1/15/2016 5:54 PM by slamo (see all 61)
Added RNG info to the HUD. It will now display future RNG indices with their damage rolls and maximum distance they will hit at. Distance checks take an extra roll, which is why the maximum distance is calculated from the previous RNG value. The number in white is the current RNG index (although the number for this index has already been rolled).
Commands:
  • refresh: Reloads the tiles on the minimap. Do this when the enemies pop up.
  • move x y: Holds mouse movement at (x,y) indefinitely.
Minimap legend:
  • Orange: BJ
  • Brown: Guard
  • Pink: Dog
  • Blue: SS

#28162714919636898 - Wolfenstein 3D Minimap Script v1.1

Wolf3d-scriptv11.lua
Game: Wolfenstein 3D ( DOS, see all files )
808 downloads
Uploaded 1/12/2016 7:09 AM by slamo (see all 61)
Minimap lua script for Wolf3D. Changes in this version:
  • Added "move" command for holding mouse movement.
  • Added level timer and damage to HUD.
  • SS guards are now IDed on the minimap.
Commands:
  • refresh: Reloads the tiles on the minimap. Do this when the enemies pop up.
  • move x y: Holds mouse movement at (x,y) indefinitely.
Minimap legend:
  • Orange: BJ
  • Brown: Guard
  • Pink: Dog
  • Blue: SS

#27792961681989279 - Wolfenstein 3D Minimap Script v1.0

Wolf3d-script.lua
Game: Wolfenstein 3D ( DOS, see all files )
875 downloads
Uploaded 12/26/2015 3:30 PM by slamo (see all 61)
Here's the minimap script for Wolf3D. Loads up a map along with door states and enemy locations/facings. Once the enemies load up, enter "refresh" through the console to load the map. The colors are as follows:
Orange - BJ Brown - Guard Blue - SS Pink - Dog
Still need to figure out the IDs for other enemies and the damage rolls displayed in older encodes.

#26585033266764459 - Pac-In-Time (GB) World 6

PacintimeWorld6.bk2
In 23:02.95 (82600 frames), 539810 rerecords
Game: Pac-In-Time ( GB, see all files )
1 comment, 680 downloads
Uploaded 11/2/2015 5:55 AM by slamo (see all 61)
One world left. Sub-30 is possible?

#26318138254340419 - Simple JPC-rr Mouse Script

JPCMouse.lua
Game: Unknown Game ( NES, see all files )
816 downloads
Uploaded 10/21/2015 5:26 AM by slamo (see all 61)
This is an extremely simple lua script for use in JPC-rr to facilitate mouse movement. There is also a display for which mouse buttons are currently triggered - make sure you have version 11.8-rc2 or later otherwise this display won't work.
Here are the movement commands.
movex i - Move the mouse "i" units in the x direction.
movey j - Move the mouse "j" units in the y direction.
moveb i j - Move the mouse "i" units in the x direction and "j" in the y direction.

#26041142507566584 - Pac-In-Time (GB) World 5

PacintimeWorld5.bk2
In 19:47.09 (70902 frames), 531191 rerecords
Game: Pac-In-Time ( GB, see all files )
737 downloads
Uploaded 10/8/2015 6:03 PM by slamo (see all 61)
Getting there...

#25645316135262534 - Pac-In-Time (GB) World 4

PacintimeWorld4.bk2
In 15:43.05 (56326 frames), 446981 rerecords
Game: Pac-In-Time ( GB, see all files )
741 downloads
Uploaded 9/20/2015 10:13 PM by slamo (see all 61)
Plus ~20 s of time saves from new glitch exits

#25563672657049610 - Pac-In-Time RAM Watch

Pac-In-Time (USA).wch
Game: Pac-In-Time ( GB, see all files )
821 downloads
Uploaded 9/17/2015 5:59 AM by slamo (see all 61)
I figured I should upload this

#25160278437722646 - Pac-In-Time (GB) World 3

PacintimeWorld3.bk2
In 12:05.01 (43303 frames), 171950 rerecords
Game: Pac-In-Time ( GB, see all files )
714 downloads
Uploaded 8/30/2015 1:58 AM by slamo (see all 61)
Quick world due to no puzzle levels and lots of swinging and clipping.

#24886359080671755 - Pac-In-Time (GB) World 2

PacintimeWorld2.bk2
In 09:13.35 (33050 frames), 134178 rerecords
Game: Pac-In-Time ( GB, see all files )
691 downloads
Uploaded 8/17/2015 5:54 PM by slamo (see all 61)
Including updated 1-10 with new glitch

#24617543083696133 - Pac-In-Time (GB) World 1

PacintimeWorld1.bk2
In 03:27.73 (12407 frames), 30843 rerecords
Game: Pac-In-Time ( GB, see all files )
684 downloads
Uploaded 8/5/2015 3:21 PM by slamo (see all 61)
Clipping is a pretty good thing

#24402953083948230 - Pac-In-Time (GB) through 1-5

PacInTime15.bk2
In 01:53.33 (6769 frames), 5987 rerecords
Game: Pac-In-Time ( GB, see all files )
683 downloads
Uploaded 7/26/2015 11:25 PM by slamo (see all 61)
GB port of Pac-In-Time for DOS, I would have done the DOS version but it doesn't run in JPC-rr. This should be a fun speedrun. Learned how to use Bizhawk + TAStudio!

#20514708395680253 - Jill of the Jungle Episode 1 - WIP 2

JillPart2.jrsr
In 03:53.64 (14019 frames), 2832 rerecords
812 downloads
Uploaded 2/1/2015 8:49 PM by slamo (see all 61)
Up to the start of level 11.

#19833044932372339 - Wario Land II - Navigation script v3

WL2Overlay.lua
1136 downloads
Uploaded 1/2/2015 4:03 AM by slamo (see all 61)
Update 1/1/15: Now displays secret exit doors.
Displays an overlay identifying tiles in WL2, for use in navigating and visualizing glitch rooms.
Colors:
Red - Solid or unknown
Pink - Breakable
Green - Doors...the tile properties for the doors are:
0x4ECD: Mini-game
0x4EDB: Regular door
0x4F3A: Normal exit
0x4F60: Secret exit
Blue - Water
White - Platform
The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

#17591621256337178 - Jill of the Jungle Episode 1 - WIP 1

JillPart1.jrsr
In 02:17.63 (8258 frames), 1008 rerecords
721 downloads
Uploaded 9/23/2014 5:24 AM by slamo (see all 61)
Levels 1, 2, 7, and 6 done.

#16940721921149043 - Wario Land 1 - Navigation script

WL1Overlay.lua
1095 downloads
Uploaded 8/24/2014 9:53 PM by slamo (see all 61)
Navigation overlay for Wario Land 1.
Colors
Red - Solid or currently not identified.
Pink - Breakable
Brown - Ladder
Lime green - Door
Yellow - Platform (can be disappearing ones)
The text in the corner displays information about the tiles above, at, and below Wario. The left column is the location in RAM the tile is being pulled from and the right column is the tile property (simply the byte at that RAM location with the highest bit zeroed out).

#16626830733900897 - Wario Land 3 - Navigation script v2

WL3Overlay.lua
1144 downloads
Uploaded 8/10/2014 6:37 PM by slamo (see all 61)
UPDATE 8/10/14: Added a green rectangle around Wario that roughly displays his hitbox.
Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.
Colors:
Red - Solid or unknown
Pink - Breakable (by Wario or other means)
Black - Doors (includes golf, exit, and auto-warp)
Brown - Ladder/climbable
Blue - Water
White - Platform
The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

#16322306121342073 - Wario Land II - Navigation script v2

WL2Overlay.lua
1092 downloads
Uploaded 7/28/2014 1:28 AM by slamo (see all 61)
Fixed version of the WL2 navigation script.

#16161040464663009 - Wario Land 3 - Navigation script

WL3Overlay.lua
1104 downloads
Uploaded 7/20/2014 7:10 PM by slamo (see all 61)
Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.
Colors:
Red - Solid or unknown
Pink - Breakable (by Wario or other means)
Black - Doors (includes golf, exit, and auto-warp)
Brown - Ladder/climbable
Blue - Water
White - Platform
The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.