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#637964084780842333 - [NES] Solar Jetman - Fastest Warp 8 with TAS Route

SolarJetman_TAS_Warp8_Bizhawk.bk2
In 00:23.30 (1400 frames), 97 rerecords
80 downloads
Uploaded 8/18/2022 8:34 AM by eien86 (see all 90)
Now resynced the current TAS to warp to world 8 (instead of 7)
This movie should be used as a base for future TASes of this game.
Happy TASing!

#637964057984508564 - [NES] Solar Jetman - Fast Warp 8 with TAS Route [Bizhawk Resync]

Solar Jetman - Hunt for the Golden Warpship (U) [!]_fast_warp8_bizhawk.bk2
In 01:17.51 (4658 frames), 95 rerecords
71 downloads
Uploaded 8/18/2022 7:49 AM by eien86 (see all 90)

#637964055937122633 - [NES] Solar Jetman - Fast Warp 8 with TAS Route

Solar Jetman - Hunt for the Golden Warpship (U) [!]_fast_warp8_quicknes.bk2
In 00:29.00 (1743 frames), 314 rerecords
70 downloads
Uploaded 8/18/2022 7:46 AM by eien86 (see all 90)
This is a movie that showcases that it is possible to get fast warp to stage8 using the TAS route.
Fast Warp 8 was previously demonstrated on console by ktwo (https://www.twitch.tv/videos/1565313484), but now we've got it in a TAS.
Next steps:
1) Resync this to NESHawk
2) Use the bot to Refine the route to get the warp faster

#637952375390784805 - [WIP] NES Castlnvania Pacifist%, Final V1

CastlevaniaPRG0-pacifist-final-v1.bk2
In 10:58.17 (39556 frames), 146320 rerecords
Game: Castlevania ( NES, see all files )
81 downloads
Uploaded 8/4/2022 7:18 PM by eien86 (see all 90)
NES Castlevania Pacifist%, Final V1 - 561 frames faster (9.35s)

#637952158784730748 - [WIP] NES Castlevania Pacifist%, 8.7 seconds ahead reaching Death

CastlevaniaPRG0-pacifist-fix_cavet.bk2
In 08:52.79 (32020 frames), 145736 rerecords
Game: Castlevania ( NES, see all files )
79 downloads
Uploaded 8/4/2022 1:17 PM by eien86 (see all 90)
Reached death 521 frames ahead, but the optimal strat desyncs. Gotta check with Challenger.

#637936451285715690 - [NES] Ninja Gaiden Pacifist% -2 Frames (plus enternatinment moves at the end)

Ninja_Gaiden_pacifist_neshawk_timermanip.bk2
In 11:24.22 (41121 frames), 2066 rerecords
Game: Ninja Gaiden ( NES, see all files )
82 downloads
Uploaded 7/17/2022 8:58 AM by eien86 (see all 90)
Found a way to manip the timer countdown to save 2 more frames

#637935603246269980 - [NES] Ninja Gaiden Pacifist% resynced for NESHawk with additional entertainment moves at the end

Ninja_Gaiden_pacifist_neshawk_aftermovie.bk2
In 11:24.22 (41121 frames), 1366 rerecords
Game: Ninja Gaiden ( NES, see all files )
87 downloads
Uploaded 7/16/2022 9:25 AM by eien86 (see all 90)
Resynced for NESHawk for encoding.
Had to add some sword slashes to prevent the DPMC bug from messing with the inputs

#637935080220674359 - [NES] Ninja Gaiden Pacifist, Final V1, 263 frames faster

Ninja_Gaiden_U_pacifist_resync.bk2
In 11:16.89 (40680 frames), 1443 rerecords
Game: Ninja Gaiden ( NES, see all files )
84 downloads
Uploaded 7/15/2022 6:53 PM by eien86 (see all 90)
compared to https://tasvideos.org/Userfiles/Info/33669363111907735. Note that the cited movie has unsync'ed unfinalized stages, from 6-01. Regardless of whether that represents a comparative advantage or disadvantage, it is the best reference I can possibly find.
This version features a 15 frame faster kill of Stage 5 boss, and a manually planned (by me) and bot-executed re-route of the entire Stage 6 and last bosses.
The Demon boss is killed pacifist. That is, nothing is harmed except for the heart. To reach it passing the head, Ryu has to take damage. So be it.
Remaining steps: - Add Entertainment value - Resync to neshawk core using Scum's tool - Write submission notes
Note to possible downloaders: if you work hard enough, you'll find plenty of opportunities for optimization. I dare you find them and challenge my submission.

#637934169695732732 - [NES] Ninja Gaiden, 12 Frames ahead on 06-01a

Ninja_Gaiden_U_pacifist_resync.bk2
In 11:21.25 (40942 frames), 1116 rerecords
Game: Ninja Gaiden ( NES, see all files )
86 downloads
Uploaded 7/14/2022 5:36 PM by eien86 (see all 90)
I'm tired of this
[addendum] so I realized that I was doing things wrong. When you want to obsolete an existing movie AND the game has a globally carried element (global timer, RNG, etc), you should start from the end and go backwards. This way you minimize the amount of resyncing you need to do. If you start from the beginning like I just did, you'll find nothing but frustration. So save yourself from draining all the fun from TASing and try obsoleting movies backwards.

#637933728969148329 - [NES] Ninja Gaiden Pacifist% 15 frames ahead on 3-1

Ninja_Gaiden_U_pacifist_minus2.bk2
In 04:34.23 (16481 frames), 941 rerecords
Game: Ninja Gaiden ( NES, see all files )
1 comment, 83 downloads
Uploaded 7/14/2022 5:21 AM by eien86 (see all 90)

#637933396173115105 - [NES] Ninja Gaiden Pacifist% 7 frames ahead on 4-1

Ninja_Gaiden_U_pacifist.bk2
In 04:34.27 (16483 frames), 895 rerecords
Game: Ninja Gaiden ( NES, see all files )
89 downloads
Uploaded 7/13/2022 8:06 PM by eien86 (see all 90)

#637933056728833865 - [NES] Ninja Gaiden Pacifist% 11 frames ahead on 3-2

Ninja_Gaiden_U_pacifist.bk2
In 03:39.31 (13180 frames), 467 rerecords
Game: Ninja Gaiden ( NES, see all files )
89 downloads
Uploaded 7/13/2022 10:41 AM by eien86 (see all 90)

#637927913882645332 - [Genesis] Another World US Resync

Another World (E) [!]_final1 2_resyncUSA.bk2
In 03:58.14 (11836 frames), 4942 rerecords
Game: Out of This World ( Genesis, see all files )
77 downloads
Uploaded 7/7/2022 11:49 AM by eien86 (see all 90)
A small demo resync to show that the US version of the game is slower than the euro one.

#637927763155550229 - Genesis Another World - First Final Version

Another World (E) [!]_final1.bk2
In 11:43.76 (34978 frames), 4615 rerecords
Game: Out of This World ( Genesis, see all files )
66 downloads
Uploaded 7/7/2022 7:38 AM by eien86 (see all 90)

#637922804230108194 - [NES] Ninja Gaiden, Submission v2 with extra moves after end

Ninja_Gaiden_sub2_extra.bk2
In 10:57.83 (39535 frames), 794 rerecords
Game: Ninja Gaiden ( NES, see all files )
82 downloads
Uploaded 7/1/2022 1:53 PM by eien86 (see all 90)
For entertainment value, here's the movie with additional moves after killing the demon

#637922803616969482 - [NES] Ninja Gaiden, Submission v2

Ninja_Gaiden_sub2.bk2
In 10:50.33 (39084 frames), 693 rerecords
Game: Ninja Gaiden ( NES, see all files )
86 downloads
Uploaded 7/1/2022 1:52 PM by eien86 (see all 90)
New submission for NG TAS

#637920789634945449 - [NES] Ninja Gaiden, 2 Frames save on 06-01

Ninja_Gaiden_U_minus2_6-1.bk2
In 08:20.18 (30060 frames), 42 rerecords
Game: Ninja Gaiden ( NES, see all files )
89 downloads
Uploaded 6/29/2022 5:56 AM by eien86 (see all 90)
Scum managed to save the full 4 frames passing the tosser in 5-1. These 4 frames were just enough to get us a so-so pattern for the tosser in 5-3, which the bot found a way to pass with -2 frames (compared to published TAS, -1 frame compared to currently submitted TAS).
Now it's a matter of synchronizing the rest of the movie. However, the tosser on 6-1 is proving to be a headache as well... let's see

#637907388325535711 - [DOS] Barbarian Resynced to Late 80s and Original Disc

barb_pacifist_late80s_originalDiskResync.ltm
In 07:19.90 (43990 frames), 771 rerecords
Game: Barbarian ( DOS, see all files )
82 downloads
Uploaded 6/13/2022 5:40 PM by eien86 (see all 90)

#637907299679525951 - [DOS] Barbarian Resynced to Late 80s

barb_pacifist_late80s.ltm
In 07:15.28 (43528 frames), 620 rerecords
Game: Barbarian ( DOS, see all files )
69 downloads
Uploaded 6/13/2022 3:12 PM by eien86 (see all 90)
New version of the Barbarian movie, using the correct late 80's setup

#637907217589602591 - [NES] Ninja Gaiden, Resync to EmuHawk 2.8

Ninja Gaiden_resync.bk2
In 10:50.33 (39084 frames), 345 rerecords
Game: Ninja Gaiden ( NES, see all files )
79 downloads
Uploaded 6/13/2022 12:55 PM by eien86 (see all 90)

#637899524333102593 - [NES] Ninja Gaiden, 5-2d 2 frames ahead, all ninpo gone

NG1-NewTASConfirmed-5-2d-2framesless-wastedninpo.bk2
In 10:50.78 (39111 frames), 389 rerecords
Game: Ninja Gaiden ( NES, see all files )
82 downloads
Uploaded 6/4/2022 3:13 PM by eien86 (see all 90)
You can save two more frames if you are willing to was all your ninpo

#637899399757272041 - [NES] Ninja Gaiden, New TAS Confirmed (-1 Frame)

NG1-NewTASConfirmed.bk2
In 10:50.78 (39111 frames), 362 rerecords
Game: Ninja Gaiden ( NES, see all files )
83 downloads
Uploaded 6/4/2022 11:46 AM by eien86 (see all 90)
After 6 long years here's a new movie, 1 frame faster than published TAS (actually 3 frames, but two of them are faster boot by the emu)
A lot more work (weeks/months) remains and possibly more frames to be saved (starting from 5-3 onwards), but this is the proof you can expect a new TAS sometime later this year.
This could have not been possible without the invaluable assistance I got from Scumtron since weeks now.

#637899368554231655 - [NES] Ninja Gaiden, 1 frame ahead on 05-02c, with 5 fewer ninpo.

NG1-5-2c-1frameAheadMinus5Ninpo.bk2
In 10:50.30 (39083 frames), 310 rerecords
Game: Ninja Gaiden ( NES, see all files )
77 downloads
Uploaded 6/4/2022 10:54 AM by eien86 (see all 90)
According to Scum, these 5 fewer ninpo could be saved later on. The rest of the movie syncs, so we might be in business.

#637899233339772171 - [NES] Ninja Gaiden, 5-3c, tied with TAS but +5 Ninpo Ahead

NG1-5-2c-5extraNinpo.bk2
In 10:50.33 (39084 frames), 306 rerecords
Game: Ninja Gaiden ( NES, see all files )
79 downloads
Uploaded 6/4/2022 7:08 AM by eien86 (see all 90)
Last few levels of the game. All the frames we had saved were lost in 5-1 due to the impossibly complicated setup. Hope remains and the search goes on tho. I just discovered a way to save 5 ninpo in 5-2b. This extra ninpo might help in saving frames later, e.g.,
5-2a: If we can save 15 ninpo, we can use a tactic to save 1 frame here, where we don't grab the +10 ninpo to setup a -0.5px position and we use the spin slash at the end. It is possible that either the setup or the spin slash isn't necessary tho. 15 is just the upper bound.
5-2c: Seems like the current TAS waits for a frame or two to avoid the football guys, not to waste ninpo in a spin-slash. Now we got the power, perhaps we can outright kill them.
Fingers crossed.

#637897877026083005 - [NES] Ninja Gaiden, Stage 5-1, one frame ahead after passing tosser

NG1-5-1-1FramePassingTosser.bk2
In 10:50.30 (39083 frames), 252 rerecords
Game: Ninja Gaiden ( NES, see all files )
95 downloads
Uploaded 6/2/2022 5:28 PM by eien86 (see all 90)
I had to sacrifice one frame in the previous' stage boss because of some weird timing effect that added 3 frames to the countdown. Perhaps it passed the second barrier, which, if true, is pretty tragic.