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#6680009224806609 - NES Rygar - Ragua Sando WIP

Rygar_Ragua_Sando_MESHUGGAH.fm2
In 02:15.44 (6773 frames), 19318 rerecords
Game: Rygar ( NES, see all files )
1123 downloads
Uploaded 5/19/2013 7:37 PM by MESHUGGAH (see all 292)
This movie is 37 frames faster than the published glitched run at the 1st frame of entering Ragua Sando thanks to using input before the first lag frame which processes at the next non-lag frame. This way I start every level 1 frame faster. This also leads to different routes and strategies.
The route is optimized to bounce and get tones as much as possible at the lowest cost of "wasting" frames
Feel free to use this WIP.

#6679761040043330 - NES Quarth WIP (6/9)

Quarth_6-9_MESHUGGAH.fm2
In 00:27.90 (1677 frames), 16344 rerecords
Game: Quarth ( NES, see all files )
750 downloads
Uploaded 5/19/2013 7:21 PM by MESHUGGAH (see all 292)
This movie tries to manipulate more "spaces" between different blocks. This is a huge time saver. The only problem is that it's nearly impossible to do it while going up as fast as you can (literally holding U).
Strategy for a perfect run would be manipulate the 3 and 4 blocks in such order to help P1 sometimes with P2 to destroy it and manipulate as many spaces as you can and holding U at least on 1 controller all the time! And avoid lag frames.
The fastest route should start with: 4, 3, 4, 3, 3 blocks. Pattern maybe depend on 0x002C but everytime there was a "drop", it will "mean" something else. All I could investigate is that there are "empty patterns" that just drops spaces, but you have a small window to manipulate the next "empty pattern".
For the very first pattern, 0x002C experiments: All empty patterns:
30, 32, 39, 3B, 3C, 3E, 3F 70, 72, 79, 7B, 7C, 7E, 7F B0, B2, B9, BB, BC, BE, BF F0, F2, F9, FB, FC, FE, FF
Feel free to use this WIP.

#6679629819850991 - NES Skulls & Crossbones Stage 2 (not full)

Skull_And_Crossbones_Stage_2_MESHUGGAH.fm2
In 00:17.06 (1025 frames), 5194 rerecords
696 downloads
Uploaded 5/19/2013 7:12 PM by MESHUGGAH (see all 292)
This movie kills nearly half of the required enemies for stage 2 just to demonstrate the "super L+R speed" trick.
0x00BA horizontal speed 0x00AC x pos 0x0196 kill counter 0x0198 final boss hp (dec from 100) 0x0179 final boss hp (inc from 0) 0x05B4 hp
Super Left speed - negative - LR until -128, let of LR Super Right speed - positive - go negative, hold LR after 126 until destination
Indirect damaging of the final boss through the wizard
Level 0 - 2 kill count Level 1 - weapons - 15 kill count, boss, pick up all bounty Level 2 - bounty - 15 kill count, boss, insta end (wizard's star stun) Level 3 - weapons - 20 kill count, boss, pick up all bounty
Feel free to use this WIP.

#6679312361729735 - NES Taito Chase H.Q. Stage 1

Taito_Chase_HQ_Stage1_MESHUGGAH.fm2
In 00:37.19 (2235 frames), 18151 rerecords
Game: Chase ( NES, see all files )
739 downloads
Uploaded 5/19/2013 6:52 PM by MESHUGGAH (see all 292)
This movie finishes the very 1st stage with 3 turbo uses (refills to 3). Note that there's looping stages with actually 3 different difficulty. You would need to use a "cheat code" to start from the hard one directly from the menu.
0x0018 speedometer, learn the values to make perfect shifts 0x0544 enemy pos, not the best but something useful.
-Enemies you need to capture has unfair speed advantage over you. So the fastest way to catch em up is to be slow while reasonably fast. This means you should be fast before they appear and try to hit the enemy without sacrificing more time to spend to recovery (avoiding slowdown) -Enemy car's moving pattern depends on your cars position. -Making a wide turn with your car around a corner makes a sound effect. Actually most of the time there's no slowdown.
Feel free to use this WIP.

#6679168909697434 - NES Incredible Crash Dummies Stage 1

Incredible_Crash_Dummies_Stage1_MESHUGGAH.fm2
In 01:15.34 (4528 frames), 13247 rerecords
729 downloads
Uploaded 5/19/2013 6:43 PM by MESHUGGAH (see all 292)
This movie finishes the 1st stage. The ending was incredibly unlucky and totally bad. But this way I could implement both improvements and best routes.
Feel free to use this WIP.

#6469958161560415 - Battletoads glitched 2 frames save (no gameover)

Battletoads (U)_2013WIP2.fm2
In 00:56.91 (3420 frames), 68664 rerecords
Game: Battletoads ( NES, see all files )
1162 downloads
Uploaded 5/10/2013 8:35 AM by MESHUGGAH (see all 292)
Nearly the same as last wip but changed input to avoid getting game over. Frame 01:07.25: And so, the dark queen is defeated once again.

#5544889309315848 - Nesnake 2 first 3 quests

Nesnake2_3quests.fm2
In 07:33.80 (27273 frames), 121243 rerecords
Game: NeSnake 2 ( NES, see all files )
934 downloads
Uploaded 3/29/2013 4:44 PM by MESHUGGAH (see all 292)
This completes the first 3 sets. Uploaded to show how boring it is.

#5339191301260492 - NES Alter Ego final version

MESHUGGAH_Alter_Ego2.fm2
In 06:41.06 (24103 frames), 6272 rerecords
Game: Alter Ego ( NES, see all files )
853 downloads
Uploaded 3/20/2013 10:24 AM by MESHUGGAH (see all 292)
I forgot to take account the travel time at the 16 pixels level. I changed the route to make the last action the fastest and synced it until the end. Saves 30 frames.

#5197490535444251 - NES Driar - Bizhawk sync

MESHUGGAH_Driar_Bizhawksync.fm2
In 05:14.48 (18900 frames), 30023 rerecords
Game: Driar ( NES, see all files )
1009 downloads
Uploaded 3/14/2013 1:14 AM by MESHUGGAH (see all 292)
This is a fixed version of my TAS to run it on Bizhawk 1.4.0 by inserting 2 additional lag frames (1 for 18 and 1 for 22).

#2679201144417074 - Archon comparison MESHUGGAH WIP4

Archon_comparison_MESHUGGAH_WIP4_4735.fm2
In 01:18.79 (4735 frames), 7102 rerecords
1165 downloads
Uploaded 11/20/2012 3:21 PM by MESHUGGAH (see all 292)
My WIP4 run with an additional waiting time and pressing select at the very first non lag frame to bring the credits faster

#2679185109268704 - Archon comparison TwistedEye

Archon_comparison_TwistedEye_4818.fm2
In 01:20.17 (4818 frames), 216 rerecords
1178 downloads
Uploaded 11/20/2012 3:20 PM by MESHUGGAH (see all 292)
TwistedEye's submitted run with an additional waiting time and pressing select at the very first non lag frame to bring the credits faster

#2678956056420939 - Archon WIP4

MESHUGGAH_ARCHON_WIP4.fm2
In 01:14.01 (4448 frames), 7101 rerecords
1029 downloads
Uploaded 11/20/2012 3:05 PM by MESHUGGAH (see all 292)
Improves TwistedEye's submission in terms of showing the "end game" text

#2500799130184739 - North and South - South test

MESHUGGAH_North_and_South_southtest_4266.fm2
In 01:10.98 (4266 frames), 4972 rerecords
Game: North & South ( NES, see all files )
1178 downloads
Uploaded 11/12/2012 2:32 PM by MESHUGGAH (see all 292)
This is a WIP, made to check the difference between north and south side.

#2432912976032694 - 68 frames improvement

MESHUGGAH_Battletoads_3421_RC.fm2
In 00:56.94 (3422 frames), 61564 rerecords
Game: Battletoads ( NES, see all files )
1231 downloads
Uploaded 11/9/2012 1:09 PM by MESHUGGAH (see all 292)
68 frames improvement over last submitted TAS by Dylax and Dj TheZeromus
Probably final version
If you have free time, watch it with sound and please write me (PM/irc) about your opinions (changed music at level 1 and "sound effects" for level 3 also fuzzy background).

#2275432265444753 - unfinished Battletoads 2p warps tas (music NOT changed) wip

MESHUGGAH_TAS_v25_3438_unpaused_UNFINISHED.fm2
In 00:57.21 (3438 frames), 30196 rerecords
Game: Battletoads ( NES, see all files )
1090 downloads
Uploaded 11/2/2012 10:57 AM by MESHUGGAH (see all 292)
Overally 52 frames improvement. Unfinished (manipulation is not ready)

#2275234369181302 - unfinished Battletoads 2p warps tas (music changed) wip

MESHUGGAH_TAS_v24_3438_paused_UNFINISHED.fm2
In 00:57.21 (3438 frames), 29383 rerecords
Game: Battletoads ( NES, see all files )
1216 downloads
Uploaded 11/2/2012 10:44 AM by MESHUGGAH (see all 292)
Overally 52 frames improvement. Unfinished (manipulation is not ready)

#2260116892762817 - Fastest Battletoads 2p warps glitched TAS with musical demonstration

MESHUGGAH_Battletoads_bgmusic_demo_3451.fm2
In 00:57.42 (3451 frames), 20456 rerecords
Game: Battletoads ( NES, see all files )
1172 downloads
Uploaded 11/1/2012 6:23 PM by MESHUGGAH (see all 292)
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