User Files from Lars_Hendrick

Upload All User Files

#31174478944308196 - CvS 2 - Geese - Boss Rush (A-Groove)

geese8.dtm
In 05:47.83 (62551 frames), 1120 rerecords
846 downloads
Uploaded 5/26/2016 10:24 PM by Lars_Hendrick (see all 54)

#31102780359964095 - CvS 2 - God Rugal - BOSS RUSH (C-Groove)

bossrushsaved.dtm
In 06:28.12 (69795 frames), 2747 rerecords
903 downloads
Uploaded 5/23/2016 4:54 PM by Lars_Hendrick (see all 54)
Made before my MOBO failure. Just had to finish the name input.

#30965365582176714 - CvS 2 - Chun-Li, Guile (A-Groove)

chun after save.dtm
In 11:11.65 (120778 frames), 1525 rerecords
820 downloads
Uploaded 5/17/2016 12:23 PM by Lars_Hendrick (see all 54)
Interpol and the USSAF team up to kill people in faster, stronger ways!
(Serves as the last of the Arcade verification videos)

#30948091307449958 - CvS 2 - Akuma, Evil Ryu (A-Groove)

akumadone.dtm
In 11:37.03 (125344 frames), 4510 rerecords
856 downloads
Uploaded 5/16/2016 5:43 PM by Lars_Hendrick (see all 54)

#30910169860218195 - CVS 2 - Rugal, Boxer (A-Groove)

rugal14.dtm
In 11:06.90 (239852 frames), 1848 rerecords
864 downloads
Uploaded 5/15/2016 12:43 AM by Lars_Hendrick (see all 54)
Rugal gets cranky and decides to juggle everyone while Boxer performs loops not seen since World Warrior.

#30883677340696873 - CVS 2 - Dan, King (A-Groove)

dan13.dtm
In 10:49.42 (233568 frames), 1750 rerecords
847 downloads
Uploaded 5/13/2016 8:05 PM by Lars_Hendrick (see all 54)
The worst, most useless characters in the game beat the crap out of everybody while God Rugal becomes Dan's bitch.

#30819387883045936 - Capcom VS SNK 2 - Ratio Mode - Dhalsim, Dictator, Yamazaki (C-Groove)

cvs9.dtm
In 10:46.28 (116217 frames), 1399 rerecords
792 downloads
Uploaded 5/10/2016 10:36 PM by Lars_Hendrick (see all 54)
Dhalsim, M. Bison and Yamazaki team up to beat the hell out of everyone while taunting the whole time.

#30463779046132792 - Enter the Matrix wip3

mat13.dtm
In 11:24.40 (41064 frames), 1310 rerecords
717 downloads
Uploaded 4/24/2016 10:15 PM by Lars_Hendrick (see all 54)
Unfortunately, the gate skip doesn't work unless you are on PC, so the driving section takes it's full intended length.

#30419361012993746 - Enter the Matrix wip2

mat6.dtm
In 03:55.18 (14111 frames), 389 rerecords
727 downloads
Uploaded 4/22/2016 10:14 PM by Lars_Hendrick (see all 54)
Completes the next set of levels. The famous Box Skip cannot be performed on this version of the game since you don't have freelook, so this level takes a bit more time than what you would see on PC.

#30418177913450982 - Enter the Matrix wip1

mat1.dtm
In 02:39.10 (9546 frames), 250 rerecords
690 downloads
Uploaded 4/22/2016 8:57 PM by Lars_Hendrick (see all 54)
In which Naiobi gets the stanky leg and jitters around a lot.
Due to the fact that the GC version obviously has no mouse support, in order to make tight turns, you need to hold a direction, which kills your momentum. However, if you tap once or twice a frame, you can keep much more of your momentum while making very sharp turns. It isn't quite as fast as the mouse, but it works.
Encode looks bad because I wanted to just put it up as quickly as possible.

#30367033512370277 - Street FIghter EX 2 Plus - Doctrine Dark

Street Fighter EX2 Plus (USA).bk2
In 12:25.57 (44207 frames), 1299 rerecords
2 comments, 595 downloads
Uploaded 4/20/2016 1:41 PM by Lars_Hendrick (see all 54)
This playthrough has Dark pull off frame perfect juggles, infinite combos and generally just beats up the AI.

#29679200010617395 - Hyper SF2 Anniversary Edition - Ken (Champion Edition/Dash)

hsf2j-3.fbm
In 09:14.70 (33282 frames), 1163 rerecords
718 downloads
Uploaded 3/20/2016 2:14 PM by Lars_Hendrick (see all 54)

#29402976033609255 - Street Fighter III - 2nd Impact - Urien

sfiii2j-7.fbm
In 09:10.05 (33003 frames), 1619 rerecords
689 downloads
Uploaded 3/8/2016 3:41 AM by Lars_Hendrick (see all 54)
Made to get myself back in the swing of TASing after losing my HDD to a PSU failure.

#28679700759914001 - Sega Master System - DRAGON WANG (Rev. A)

Dragon Wang (J) (Rev 1).bk2
In 09:12.67 (33118 frames), 2124 rerecords
Game: Dragon Wang ( SG1000, see all files )
545 downloads
Uploaded 2/4/2016 1:56 PM by Lars_Hendrick (see all 54)
I TAS'd this based off title alone. Features some AI breaking against some of the most unfair and unbalanced bosses in videogame history, including JOHNATHAN: THE KILLER PAIR OF BRIGHT PURPLE SWEAT PANTS!
- Jumping is faster than walking by a few frames - You cannot jump over or walk through enemies - This run takes no damage

#28641926819386188 - Santa Claus Saves the Earth GBA Wip1

Santa Claus Saves the Earth (Europe).bk2
In 08:16.66 (29664 frames), 526 rerecords
542 downloads
Uploaded 2/2/2016 9:06 PM by Lars_Hendrick (see all 54)

#28533728484501388 - PSx Street Fighter Alpha 3 - Shin Akuma WIP 2

shinakuma.bk2
In 07:32.38 (26823 frames), 1899 rerecords
542 downloads
Uploaded 1/29/2016 12:09 AM by Lars_Hendrick (see all 54)

#28519113843223473 - PSx Street Fighter Alpha 3 - Shin Akuma WIP 1

shinakuma.bk2
In 02:30.24 (8908 frames), 368 rerecords
539 downloads
Uploaded 1/28/2016 8:21 AM by Lars_Hendrick (see all 54)

#28511273755314792 - Street Fighter Alpha 3 - PSx World Tour - Fei Long

Street Fighter Alpha 3 (USA).bk2
In 38:49.94 (138149 frames), 4522 rerecords
2 comments, 560 downloads
Uploaded 1/27/2016 11:53 PM by Lars_Hendrick (see all 54)
One of the most underrated characters in fighting games. Played on max difficulty and speed.

#28174176645577598 - Time Splitters: Future Perfect - WIP3

futureperfect6.dtm
In 42:56.32 (154579 frames), 1277 rerecords
712 downloads
Uploaded 1/12/2016 7:32 PM by Lars_Hendrick (see all 54)
Half of the game completed. The moose is loose. edit: added a record

#28169198081270919 - Time Splitters: Future Perfect - WIP2

futureperfect3.dtm
In 22:23.95 (80637 frames), 645 rerecords
747 downloads
Uploaded 1/12/2016 2:09 PM by Lars_Hendrick (see all 54)
Completes the next level. Anything goes, maaan.

#28167786903955449 - Time Splitters: Future Perfect - WIP1

futureperfectstorymodelevel2.dtm
In 13:06.63 (47198 frames), 362 rerecords
714 downloads
Uploaded 1/12/2016 12:38 PM by Lars_Hendrick (see all 54)
First WIP of the story mode. Shows the first two levels of them game. Game is played on easy to save time.

#28156728977999833 - Time Splitters: Future Perfect - Pussy Racing

pussyrace.dtm
In 06:17.13 (22628 frames), 173 rerecords
710 downloads
Uploaded 1/12/2016 12:40 AM by Lars_Hendrick (see all 54)
Short TAS made to make sure Dolphin was recording/playing properly.

#28133174217170468 - Road Rash 3 (1:53:43)

Road Rash 3 (UE) [!].bk2
In 1:53:43.79 (408900 frames), 2085 rerecords
Game: Road Rash 3 ( Genesis, see all files )
2 comments, 514 downloads
Uploaded 1/10/2016 11:13 PM by Lars_Hendrick (see all 54)
It's done! Abuses multiple sound glitches to make the game load faster and play smoother when taking turns due to decreased loading times. Sound is back on during the Level 5 races as you go fast enough during the turns that it no longer matters.
Bugs used:
  • Most obvious, the no sound bug. Using this lets the game load 2 frames quicker and can only be activated on the first race. The game also runs slightly (I'm talking 1~3 frames) faster when taking sharp turns. Aside from that there isn't a benefit.
  • Fucked up instruments is activated on the last race. No benefit, it just kills non bass/drumlines until a song loops.
  • During the LEVEL 5 Great Britain I break the police sirens. This is caused by crashing the helicopter while the siren is played from the motorcycle. The game forgets what sound to end the loop of and instead of ending the siren, it ends the chopper explosion. This is frame perfect and has no effect on the gameplay other than making your ears bleed. It also causes a cool 1990's trance music effect with other sirens. Radical.
  • Hitting an enemy bike, whether racer or cop, on a specific pixel will make you become stuck to them while you are both pulled to the nearest wall. This is only used once in order to mess with a cop.
Tricks:
  • I abuse the games wonky air physics when taking tight turns later in the run. When making sharp turns on an incline or decline, you can get hang time for split seconds. This can be used to your advantage as you do not lose speed for 80 frames after leaving the ground, allowing you to smash racers off the track or make impossibly tight turns over terrain.
  • Tapping right/left is preferable to most turns at lower levels as without handling upgrades you will slide off your bike. It also prevents you from losing speed.
  • You can bounce off cars and the chopper at high speeds, allowing you to regain some speed lost and avoid obstacles or hills, as well as opening up a few shortcuts.
  • I manipulate the AI of some opponents, mostly Lucky Luc. The AI falls into 4 categories: Idiots who serve only to go forward, aggressive drivers that will always stay in front of you and spam attacks, passive drivers who will attempt to strafe around you and drivers that will attempt to kick you off the road at any chance.
    • Every driver below 8th place falls into the idiot category. They ALWAYS have stats identical to the worst bike in any given stable.
    • Drivers between 8~1 fall into the other 3. Madame X always has a super powerful bike that exceeds your bikes stats and is passive, never attacking unless you get too close. Lucky Luc will always stay in front of your bike and spam oil spills. Ikira will always try to ram you off the road with kicks or his nunchacku. Other drivers such as Helmut and Sergio serve only as distractions and will do everything possible to make sure Luc or Madame X gets a lead on you.
  • You can hold the kick animation for super tight handling when exceeding 157 MP/h. This is mostly unused since most tracks are easy enough without it.
  • Ramps are seldom used until the end of the game. Without high amounts of speed and stabilization you will usually fall off as soon as you hit the ground or slide out turning back onto the course. They are used however to skirt around traffic and the proceduraly generated obstacles. The best example being the usage of the ramp in LEVEL 5 to skip a hill decline and get past a deer which is always unavoidable without being in the air.
  • An easy way to kill aggressive drivers is via a simple AI abuse trick. This is done by ramming them at max speed while also kicking. If you keep holding your ramming direction, when they wrap back over they will slam into you with such force the game knocks them off.
Notes:
  • A few races are literally unwinnable without certain equipment. Notably the early Madame X races. It is better to take 2nd and save up for a far better ride then to buy a worse bike early and have less cash for necessary upgrades.
  • This TAS goes for good times, but also some funnier stuff. ex. the last race is one by walking over the finish line less than 20 frames before the hardest opponent in the game.
  • There are also some moments of style that cost me maybe 6 seconds all together but they add some cool moments, such as pin-balling off 3 bikes and knocking off each rider.
  • If you are wondering why I didn't steal the Mace, Cattle Prod or Oil Slick, it's because those weapons have no effect on the computer players and would have been a waste of time to get.
  • I'm planning on remaking this TAS later down the line that is more about killing everybody, just for the hell of it. I'm also going to be making a TAS using the infamous WILD THING 5000 cheat. The bike is unavailable without using a specific code, and it's so fast and unstable that hitting the top nitro speed (Roughly 253 MP/h, the top speed with Nitro of the best bike in the game is only 199/200) and turning without turbo tapping the d-pad will almost certainly cause a wipeout. Looking forward to it.

#28126544927195847 - Road Rash 3 WIP 3

Road Rash 3 (UE) [!].bk2
In 1:22:58.66 (298335 frames), 1398 rerecords
Game: Road Rash 3 ( Genesis, see all files )
547 downloads
Uploaded 1/10/2016 4:03 PM by Lars_Hendrick (see all 54)
Updated. Adds 40 minutes to the movie. The final stretch!

#28121817058116065 - Road Rash 3 WIP 2

Road Rash 3 (UE) [!].bk2
In 42:40.90 (153456 frames), 759 rerecords
Game: Road Rash 3 ( Genesis, see all files )
586 downloads
Uploaded 1/10/2016 10:56 AM by Lars_Hendrick (see all 54)
Updated. Adds about 20 minutes to the TAS. Game is about 1/2 finished.