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#65076144714166224 - DK'94 Final Boss Update

Donkey Kong 1.0 - DrD2k9 v2 - Final Boss Update.bk2
In 54:15.44 (194828 frames), 0 rerecords
Game: Donkey Kong ( GB, see all files )
343 downloads
Uploaded 7/31/2020 4:56 PM by DrD2k9 (see all 52)
Update to the end of DK'94.

#61147589968349397 - ZXS Alien: Neoplasma - Update

Aliens Neoplasma - Update.bk2
In 17:23.31 (52249 frames), 1065 rerecords
440 downloads
Uploaded 2/5/2020 6:46 PM by DrD2k9 (see all 52)
This is an update for this submission incorporating a shortcut that was not used in the original submission.

#57936291462708476 - Monty on the Run w/ Credits & High-Score Input.

C64 Monty on the Run - with Credits.bk2
In 12:35.86 (37887 frames), 144455 rerecords
508 downloads
Uploaded 9/14/2019 3:50 AM by DrD2k9 (see all 52)
This file is for publication purposes (if the run is accepted). It includes the necessary inputs to get through the high score entry and into the credits.

#55907885914922097 - C64 The Human Race - w/ additional input for 'The End' screen

Human Race - Extra Input.bk2
In 09:16.24 (27881 frames), 1068 rerecords
Game: The Rat ( C64, see all files )
525 downloads
Uploaded 6/14/2019 7:26 PM by DrD2k9 (see all 52)

#55821889124719854 - NTSC version of C64 Punchy

Punchy - NTSC - DrD2k9.bk2
In 09:59.54 (35868 frames), 1206 rerecords
Game: Punchy ( C64, see all files )
532 downloads
Uploaded 6/10/2019 10:29 PM by DrD2k9 (see all 52)

#55671505581564483 - C64 Pyjamarama - NTSC mode

Pyjamarama - NTSC.bk2
In 10:45.96 (38645 frames), 3200 rerecords
Game: Pyjamarama ( C64, see all files )
478 downloads
Uploaded 6/4/2019 3:57 AM by DrD2k9 (see all 52)

#55132359772289408 - C64 Montezuma's Revenge from L3 onward.

Montezumas Revenge - DrD2k9 - from L3.bk2
In 04:25.74 (15898 frames), 11258 rerecords
489 downloads
Uploaded 5/10/2019 9:13 PM by DrD2k9 (see all 52)

#53776485355044182 - Updated Shadowgate BK2 saving even more frames.

Shadowgate -DrD2k9,et al - v2.bk2
In 04:17.08 (15451 frames), 4508 rerecords
Game: Shadowgate ( NES, see all files )
680 downloads
Uploaded 3/10/2019 7:43 PM by DrD2k9 (see all 52)

#53760903077220137 - NES Shadowgate bk2

Shadowgate - DrD2k9, et al.bk2
In 04:17.49 (15475 frames), 1 rerecords
Game: Shadowgate ( NES, see all files )
664 downloads
Uploaded 3/10/2019 2:53 AM by DrD2k9 (see all 52)
BizHawk Sync of Shadowgate.

#53712640492961666 - NES The Immortal - Updated end of input.

Immortal, The - Shorter End - DrD2k9.bk2
In 09:25.37 (33978 frames), 8436 rerecords
Game: The Immortal ( NES, see all files )
1 comment, 674 downloads
Uploaded 3/7/2019 10:43 PM by DrD2k9 (see all 52)
I figured out the magnet spell could be activated before Mordamir taunts you about having no more defenses. This shaves a ton of input off the end of the run.

#53667010499459408 - Updated .bk2 for C64 The Rat

The Rat - New Image - DrD2k9.bk2
In 04:30.82 (16202 frames), 20 rerecords
Game: The Rat ( C64, see all files )
484 downloads
Uploaded 3/5/2019 9:24 PM by DrD2k9 (see all 52)
This .bk2 uses a different disk image for the game. As an added bonus it's 134 shorter loading time. The gameplay inputs are identical to the original .bk2 uploaded for submission 6280.

#52336592446257238 - C64 DK From L5

Donkey Kong - DrD2k9 - L5.bk2
In 02:44.24 (9826 frames), 2499 rerecords
573 downloads
Uploaded 1/4/2019 11:25 PM by DrD2k9 (see all 52)
Contingency upload.

#51216114062131000 - Battletoads & Double Dragon: The Ultimate Team (Truncated)

feos-battletoadsanddoubledragon-2p-Truncated.fm2
In 17:31.02 (63165 frames), 88814 rerecords
2 comments, 834 downloads
Uploaded 11/15/2018 12:21 PM by DrD2k9 (see all 52)
In the published run, there is a sequence of unnecessary inputs after the last necessary hit on the final boss (seemingly for entertainment purposes). These were removed.
Original:
  • Emulator - FCEUX 2.1.4a
  • Game Region - U
Truncated Version:
  • Emulator -FCEUX 2.2.3
  • Game Region - U

#50710257602597477 - NES Battle City - Truncated

xxnkxx1-battlecity-Truncated.fm2
In 12:49.17 (46226 frames), 17179 rerecords
Game: Battle City ( NES, see all files )
826 downloads
Uploaded 10/23/2018 5:36 PM by DrD2k9 (see all 52)
In the published run, it is not necessary to suicide in stage 70 to guarantee a game over. As the suicide inputs are junk they are removed. Removing those results in some of the ending inputs of stage 69 becoming junk as well...these were also removed.
Original:
  • Emulator FCEUX 2.2.1
  • Game Region - J
Truncated Version
  • Emulator FCEUX 2.2.3
  • Game Region - J

#50709352514191075 - NES Balloon Fight - Truncated

weegeechan-balloonfight-truncated.bk2
In 02:39.29 (9573 frames), 28131 rerecords
Game: Balloon Fight ( NES, see all files )
3 comments, 718 downloads
Uploaded 10/23/2018 4:37 PM by DrD2k9 (see all 52)
This file cuts 20 junk input frames from the end of the published run.
Original:
  • Emulator - BizHawk 1.11.1
  • Game Region - USA
Truncated:
  • Emulator - BizHawk 2.3.0
  • Game Region - USA

#50654442280374500 - NES Armadillo-Truncated

taseditor-armadillo-truncated.fm2
In 18:10.19 (65519 frames), 174656 rerecords
Game: Armadillo ( NES, see all files )
706 downloads
Uploaded 10/21/2018 5:16 AM by DrD2k9 (see all 52)
This is a truncated movie of the published run which removes trivial inputs necessary to progress through the epilogue. Also, a few unnecessary movement inputs are removed after the last input needed to beat the final boss.
Original:
  • Emulator FCEUX 2.2.1
  • Game Region - JPN
Truncated Version:
  • Emulator FCEUX 2.2.3
  • Game Region - JPN

#50534325404285113 - NES Aladdin (Hummer Team) - Truncated

Aladdin (Hummer Team) truncated.bk2
In 12:48.58 (46191 frames), 10721 rerecords
638 downloads
Uploaded 10/15/2018 7:26 PM by DrD2k9 (see all 52)
This file cuts 102 unnecessary (garbage) inputs from the end of the movie file in the publication as of Oct. 15, 2018.
Original:
  • Emulator BizHawk 2.0.1
  • Game Region - Unofficial Game
Truncated Version:
  • Emulator BizHawk 2.3.0
  • Game Region - Unofficial Game

#50398914002514324 - Circus Caper - Truncated to final boss input.

drd2k9v2-circuscaper-truncated.fm2
In 06:53.79 (24868 frames), 13206 rerecords
Game: Circus Caper ( NES, see all files )
771 downloads
Uploaded 10/9/2018 5:05 PM by DrD2k9 (see all 52)

#49721205600312052 - KQ1 Update

KQ1-Update-DrD2k9.jrsr
In 00:18.30 (1098 frames), 498 rerecords
672 downloads
Uploaded 9/9/2018 4:35 AM by DrD2k9 (see all 52)

#45478113603316645 - 10-Yard Fight Update

10-Yard Fight-J - with OOB - DrD2k9 .bk2
In 09:21.13 (33723 frames), 8851 rerecords
Game: 10-Yard Fight ( NES, see all files )
614 downloads
Uploaded 3/2/2018 2:27 AM by DrD2k9 (see all 52)
Uses out of bounds and missed PAT opportunities to speed up run.

#45003403331286306 - PSX Time Crisis w/ Initials

Time Crisis (USA) - HS Input.bk2
In 16:21.77 (58212 frames), 9198 rerecords
Game: Time Crisis ( PSX, see all files )
622 downloads
Uploaded 2/8/2018 5:21 PM by DrD2k9 (see all 52)
Adds entry of High Score initials to end of submitted run. Also moves the blue targeting dot out of the way during the credits.

#44700543948550523 - Epic Pinball: Enigma w/ Credits

Enigma-Complete-DrD2k9.jrsr
In 01:36.81 (5808 frames), 404 rerecords
Game: Epic Pinball ( DOS, see all files )
750 downloads
Uploaded 1/26/2018 2:01 AM by DrD2k9 (see all 52)
Updated Enigma run that ends with credits.

#44269382552930586 - Epic Pinball: Enigma Updated

Enigma-DrD2k9.jrsr
In 01:19.14 (4749 frames), 10 rerecords
Game: Epic Pinball ( DOS, see all files )
694 downloads
Uploaded 1/6/2018 4:00 PM by DrD2k9 (see all 52)
This is an updated movie file for submission 5778

#43518005241465017 - Correct movie file for submission #5729

SQ1Redo-DrD2k9.jrsr
In 00:52.04 (3122 frames), 2487 rerecords
733 downloads
Uploaded 12/3/2017 7:52 PM by DrD2k9 (see all 52)
I submitted the old run instead of the new one.

#40455480625123569 - Frogger for C64 - NTSC - DrD2k9

Frogger NTSC - DrD2k9.bk2
In 03:31.30 (12641 frames), 20 rerecords
Game: Frogger ( C64, see all files )
665 downloads
Uploaded 7/18/2017 9:45 PM by DrD2k9 (see all 52)
Other than the few changes listed below, this video is the same as the video currently uploaded in this submission:
  • changing BizHawk settings from PAL to NTSC
  • moving the starting input
  • deleting one frame to avoid a death
The PAL to NTSC change results in a roughly 40 second faster video with essentially the same number of frames