Posts for feos

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zdoroviy_antony wrote:
Why this http://tasvideos.org/1962M.html and this http://tasvideos.org/3665M.html movies not having star tier? They are surely desrved it, by both speed and eterainment, even if they had been beaten. I mean SMB warpless is one of the hardest categories for WR TAS and 18:38.22 stayed for 6 years and was very optimized, when MrWint's movie beat that movie that stayed 6 years.
Are you planning to go through all 1172 obsoleted Moons movies and check which of them deserve a star? Are you suggesting featuring obsoleted starred movies on the Front Page? I don't think starring obsoleted movies retroactively helps anyone in any way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mcill wrote:
In a discussion of the Space Station Silicon Valley TAS that was recently published, the topic of a completion TAS was brought up. I'm interested in doing an SSSV completion TAS at some point, so I figured I'll ask this now. In SSSV, there is an item (the Fat Bear Mountain souvenir/trophy) that cannot be collected because they forgot to enable collision. Last year a romfix was developed that does 3 things: 1. enables collision for this item 2. fixes a known expansion pak incompatibility that causes the game to freeze 3. provides language select options My question is: would a TAS made with the romfix be accepted for a completion run or would it have to use the base game? The gameplay would be identical because I would run through the item in the base game to fulfill the purpose of getting "as close as possible" to completion. It's just more satisfying to actually collect that trophy. It would be pretty cathartic for fans of the game to see the thing disappear too.
We have a movie that uses a patched ROM because otherwise the game can't even be completed. But for visually identical outcome, we don't allow patched game images if we have unpatched ones available.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This WIP can't be found here: http://tasvideos.org/userfiles/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess her point that's being disproved is that one's suffering is entirely someone else's fault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think we realize that no one is perfect. People in those videos giving advises aren't perfect either. They make mistakes and don't always observe the problem from all available angles. In Good Will Hunting, "It's not your fault" was a cathartic moment that fixed the guy, and it can't be underestimated. At the same time, neither side can be taken as absolute. It's never entirely your fault, and it's never entirely someone else's. You're never absolutely powerful and never absolutely helpless. After all the main problem is suffering from something, and those videos try to provide a clue how to help that. If all you're hearing is "this is all your fault", you're doing it wrong. But claiming those people are deliberately lying is a complete delusion and clearly helps no one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
feos, I think you should watch these videos first, because from what I can tell they have nothing to do with dealing with depression at all. The 2nd video is blaming the person in question for having issues, this is not a good way to help someone dealing with depression.
I watched the second one since it's short enough. I live by this principle for a lot of years. In some situations, the problem can not be fixed by the person who is suffering from it. Someone else can be the reason of that problem, it happens all the time, which is why the world is known for being so unfair. But by simply blaming others, the problem won't fix itself, and most certainly it won't fix the suffering. What fixes the suffering is improving yourself. If I'm imperfect, then my actions could have been the reason of at least some of my problems. And if at least some of it was my fault, then by all means I can try and improve myself. I can be doing what I can, and proportionally, at least some part of the problem can be fixed. This gives hope, cures the devastating feeling of pointless unfairness of reality. This has been my approach to life, both real and internet. All I'm saying in this thread is solely my personal experience. Sometimes a video I've watched happens to emphasize what I know, or even gives me clues I didn't know about. When it happens, I post such a video here. Does any of this sound like a good way to help someone dealing with depression?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any video that can be productively used to fight depression belongs here. Improving yourself has no relation to political agenda. Also by your logic, if a political figure says 2+2=4, it makes it false.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther, what does your post have to do with dealing with depression?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not a tier, it's a flag. When it was originally created, adelikat and I discussed which MM movie should have it. We agreed that MM1 is just broken into pieces, while with MM2 you can understand what's going on, even tho it's also highly bugged. So MM2 was selected. With MM1 it's extremely hard for a newcomer to understand what is happening when a level just stops, it requires advanced knowledge of NES internals. With MM2 it's just physics, which is why it can be replicated in real time. I'm not sure anymore which MM game should have the flag. RMI was picked because I saw the rating and contents of its predecessor, and it was awesome, but "all items" just stayed in the dumpster in terms of ratings for whatever reason.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's fixed size bitmap font, there's no way to change it. You can draw this info with lua tho, with whatever font size you wish: gui.drawText.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What do you mean by OSD size?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Music and You.
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Spikestuff wrote:
Fifth, Sixth and Seventh generation consoles all have the same specific function of disabling music in the game's menu. In some games (specifically 5/6th gen) this greatly saves a great deal of frames due to not loading the music. We only have 2 games where this case is used (to my knowledge), one for loading and the other for reducing lag (respectively ordered). [3157] PSX Tekken by Spikestuff in 01:40.00 [2952] NES Nobunaga's Ambition by CogneatoSwitch in 12:06.37 - Yes, 3rd Generation. Ignoring the tiers outright, not caring about anything in regards to "music is entertainment" and strictly focusing on just this factor alone going forward. Should disabling music specifically to improve the load times (not reducing lag) be allowed in future TASes and would it be a factor in the judge's comments? I will note that if the answer is Yes that this will open the flood gates of previous movies returning in the light with music disabled. This would be a very strong game changer. I wish for multiple Judges, as well as ex-Judges (if they want) to put in their thoughts about this please.
Obsoleting a published movie wrote:
When comparing against a prior movie for faster time, the faster time must come from improved play in the actual game-play segments. For example, gaining time by switching to another version which loads faster, has shorter cut-scenes, or by more optimized usage of the title screen menus is not counted as an actual time improvement. A movie which doesn't have any actual in-game game-play improvements over its published predecessor will not be accepted.
You have to improve in-game gameplay to get accepted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, we are limited by "works on original hardware". What is emulated can be seen if you load a C64 game into bizhawk and observe C64 -> Settings dialog.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MUGG wrote:
Memory wrote:
What makes the Pause bug lead to one scenario but not the other?
The pause bug happens by pausing (rapidly) during lag, and the outcome varies by timing. As long as there is lag, you can reach all possible scenarios. I like dadinfinitum's suggestion. All bosses sounds better than Beat Wario.
Does "all bosses" relate to this movie: [1564] GB Super Mario Land 2: 6 Golden Coins by andymac in 21:43.52? Is the pause bug used there?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For Rygar and Blaster Master, different region versions were used for totally different branches, but here it's the same branch. Having separate publications that use the same goal but different game versions is extremely rare. Tenchu: Stealth Assassins is the only example I can remember.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mittenz's post was quite convincing, also absence of low ratings means something, so I starred it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TommyeAsY wrote:
I need help with choosing PAL/NTSC version. I had Hogs of War Any% done on PAL because of exclusive glitch which affects health of every unit (it's twice lower) which changes gameplay and strats in general, also saves a bunch of time (at least 15-20 minutes). Site rules say: "Due to this, PAL versions of ROMs are generally not allowed, unless there are significant technical and/or entertainment merits to using this version." The thing is - I plan to make a run without doing that glitch. Game runs on approx. 25 fps on both versions, but NTSC version generally runs slightly slower - for instance, you lose an entire second on NTSC over PAL if you chrage grenade throw for 3 seconds or walk on the map for 13 seconds. Can it be considered as "significant technical merit" in my case?
First of all, we can't guarantee that a run avoiding a glitch (or using the game version without the glitch) will be entertaining enough to be accepted to Moons. Here's the rating of your any% movie. Otherwise, it's fine to use a different region version for a different branch if the version difference showcases more unique aspects of that branch. And for this game, since it seems to be a PAL original tweaked later to work on NTSC, using PAL is alright.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DRM-free is fine regardless of distribution, we handle both Steam and GOG games equally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since it's a Moons only branch, making it more different from any% is better than making it more similar. And yes, simpler restrictions are also better than complicated ones, as they feel less arbitrary or hacky.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's good to hear (or read). As a human being every one of us has unalienable, objective needs. When those needs are being ignored, when natural strive is being depressed, the human nature suffers. Now, when someone doesn't want to stop causing someone else's suffering (regardless of rhethorics), it's a serious situation to consider. Knowing your nature and loving it, caring about it in a reasonable way is the only way to happiness. And happiness is the only way to loving others, as a result of knowing other people's nature too, knowing that we all have it in common. So yes, understand your highest natural priorities, your absolute needs, and reasonably prefer them to whatever other people's will may be. Without being straight and reasonable about it you won't make your will stronger. And will is the only way to connect the whole personality together.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Habreno wrote:
I seem to remember someone mentioning when the DPCM bug first was recognized to be exploitable that perhaps only the fastest game completed using it would be accepted, since at this point we aren't playing a specific game, we're effectively playing the console itself as our game. This way we aren't obsoleting anything unless a different game itself allows for faster execution of the DPCM bug to credits warp. Perhaps this is something to consider? Not sure...
Masterjun wrote:
jlun2 wrote:
How many games out of the NES library have the DPCM bug?
Every game on a NES console has the DPCM bug. Not all games implement a DPCM bug workaround. And even less games have a DPCM bug workaround that can be exploited. And in most of the cases where you can exploit from the first frame of input, you're just going to end up with a crash you can't manipulate. The principle applied here is not a rare way to trigger the credits, but a rare way to trigger a crash.
Also I find this note rather important in general:
Masterjun wrote:
The game itself is poorly programmed. It doesn't matter if the DPCM bug even happens or if it even exists in the first place. This run would also work on a theoretical NES 2 with the bug fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zaphod77 wrote:
The lack of authoritave sources is indeed an issue, but https://www.lemon64.com/forum/viewforum.php?f=10 is a pretty good resource. lots of people who used the computers are there.
I've never visited that forum but nonetheless it says:
You have been banned from this forum. Please contact the webmaster or board administrator for more information.
Not too helpful.
zaphod77 wrote:
the sid file for the game is clocked at PAL. verified at HVSC.
Elaborate?
zaphod77 wrote:
a tAS of one would not obsolete the other. in this case, even if the PAL one runs on ntsc, it's wrong to play it, because it's not the game that the NTSC region got. If we allow that, then we have to allow TASing PAL nes games at 60hz, which is known to be NOT okay.
It's feasible to ensure what the intended region is for, I would say, all consoles? If it was feasible for any given C64 game image, of course we would enforce that as well.
The situation around compatible formats and loading times looks really messy. Firstly, we have this rule:
The ROM image must be good wrote:
  • Do not use fan translations, cracked game versions, or otherwise hacked ROM images — translators do not want you to use obsolete versions and we prefer non-hacked games. Hacked versions are labeled [h] and [t].
  • Exceptions may be made for bad or cracked ROM images only if no good ROM images exist, or are not obtainable.
If there are several medium types that the platform supports, we allow conversion between them (to speed up the loading times, for example) only if the software itself remains the same, and if platform in question natively supports transferring the software from one medium to another without any unsupported modifications to the platform itself (hardware or software), and can execute the software when transferred to the new medium.
Secondly, we're limited to what C64Hawk emulates and supports: http://tasvideos.org/Bizhawk/C64.html And lastly, there's this rule too: PC game environment must be legitimate Even though it mostly refers to IBM-PC, any other computer platform with a variety of supported hardware specifications is affected. So we will need to know what peripherals and components were available and default, when, and where. Is this info obtainable these days?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think TASers must do research on every developer or publisher company even if the game runs in the NTSC mode without glitches. As for music speed, it's a subjective criterion because developers may change the speed arbitrarily as seen in NES titles using popular tunes (Disney's for example).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
When the encode of the run could just as well be simply a screenshot of the ending screen, perhaps some fine-tuning of the definition could be in place. I'd hate for TASes to just consists of ending screen screenshots and a note that "it can be achieved in 0.12 seconds". It would suck everything that makes speedrunning cool to watch out of it.
That reminds me of NetHack. IIRC the movie of it would be unwatchable in real time. Of course it would have lots of in-game actions and "traditional gameplay", but measuring it by real time alone can be misleading.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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