Posts for feos

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While this movie ends input 9 frames earlier if you count from the first jump, it beats the boss 6 frames later, delaying the ending. Probably a cool find, but we don't officially agree that it's enough to get the previous run obsoleted.
Judge Guidelines on Input Length wrote:
There are two basic opinions as to what kind of TAS ending is better:
  • Minimize input length, the game should reach a stage where it completes itself, no matter how long it takes.
  • Game must be brought to a certain completion state as soon as possible, after which no normal game input can prevent the game from completing, even when this lengthens the movie file length considerably.
The author can tweak their movie's ending as a stylistic choice, even after it was accepted (but before it is published). However, a run looking to obsolete a published run needs to do more than just tweak the movie's ending, as we aim to avoid meaningless publications. A run with real improvements is free to use a different ending than previous movies did.
Here's a submission where a similar thing happened 9 years ago: #3313: adelikat's NES Teenage Mutant Ninja Turtles in 16:26.23 I compared every room of this submission and the current publication, and while screen transitions are inconsistent here, leading to level durations looking slightly different, gameplay is 100% identical in both. This means that all this submission has to offer is a slightly tweaked ending. Even then, if it caused the ending to occur faster, I'd have no problem accepting it, but it just uses a different approach to ending input (admittedly with a new trick). Here's an example of the opposite, when entertainment was considered to be much better in the new run that only tweaks the very end of the movie and makes the game end much sooner: #4364: £e_Nécroyeur's Arcade Magician Lord in 07:17.73 With this submission though, we're only talking about 9 and 6 frames of difference, so no one is going to notice that it ends at a different time, and the difference in entertainment is insignificant (though I personally prefer shorter inputs).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Even though this looks okay for a bootleg of this kind, I don't know the original game, so I don't understand the routing here, and gameplay itself is way too boring to enjoy the whole movie. Not enough action IMO. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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libTAS will show what key was pressed to activate the command. And PCem does console logging, I just don't know if it reports image changes (it should).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's just a regular input, similar to what we have with playstation and fds, and we don't put that into encodes. I think this workflow would be ideal:
CD_path_var = file1.ext;file2.ext;file1.ext;file5.ext
In the cfg file for a given machine. This would queue 3 file paths in a specific order that the author plans to use them in, and after pressing the "next image" command, the emulator would simply load the next image in the queue.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If anything, this one feature could be sent upstream as a patch (PCen doesn't accept pull requests).
slamo wrote:
True, doing it that way would allow more CDs. If we need to swap to a previous CD, we can just repeat the file path in the list.
Yeah, or put them in the string in any non-linear order we want.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like we don't have a choice. I think having as many CD paths as the user needs, in the config file, would be a good approach so that PCem would load the paths, but only make use of them once the key is pressed. If it's a limited set of keys (0-9), we'd be limited in how many CDs we can use, so I feel having just "next CD" is enough, since the image paths would be in a certain order in the config file (would "previous CD" ever be needed?) Since it's a string field, we could provide several paths using a separator, instead of having several vars, each responsible for a single CD. Also won't the same approach be needed for floppy disks as well?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can any kind of internal queue be added to PCem, with a command (a hotkey?) to go over them and load the next one in the list, like that menu would load from a path?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To document this problem:
<slamo> not sure how we should handle hard drive space in the late 90s config...
<slamo> some of the games with FMVs have huge install options, and i don't know if we should support that
<slamo> for Fallout, installations range from 3 MB to 645 MB
<feoss> looks like a few things will have to be left to the user to finish the config (probably cpu speed too for example)?
<feoss> or we provide something that should be enough, it compressed well after all. tho I forgot if hdd size affects libtas savestate size
<slamo> it affects savestate size and speed
<slamo> hard drive size is not something a user can easily config, they would have to make another hard drive image
<slamo> or, we can offer 2 late 90s configs, one with a 200 MB hard drive and one with a 2 GB or something
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If a config from a different era appeals better to official requirements of the game than its actual time-wise era, that means it's a legitimate environment for that game too. I'd allow both in such cases.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
feos wrote:
c-square wrote:
I'm not certain this is what you're asking, but there are three published runs that are considered "overclocked" by the table I posted last, and by the current rules would require being recreated from scratch to improve them:
How does gameplay change between the divider that was used and the one that should be used?
The currently published runs play faster than they would under the new rules. That should be the only change between a faster divider and a slower divider. For what it's worth, I have no intention on revisiting the HHGttG run, so the grandfather rule isn't a big thing for me. I'm much more interested in having a list of one CPU divider per year to keep the choice simple without needing extensive research or fear of rejection due to someone digging up a specs doc after submission.
This kinda ended abruptly, but now I want to ask a more primitive question: all those runs use the default divider? Because if so, we have a similar clause in http://tasvideos.org/MovieRules.html#NoRandomizedOrUnverifiedCustomInitialRamState
Choosing an unverified custom initial RAM state which is identical to the state used by default for another accepted emulator for the same platform is frowned upon, but is allowed for compatibility reasons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's in line with what he said too
TiKevin83 wrote:
It's quite accurate that the international organization using the slogan as a name doesn't have much to do with local protesters
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Keylie fixed the windows build of PCem-single-threaded https://yadi.sk/d/jVBaAadea3LI1w
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's a relevant rule: http://tasvideos.org/MovieRules.html#PcGameEnvironmentMustBeLegitimate
In-game settings and environment parameters that are explicitly supported and intended for normal play are allowed.
  • This means there are limited options the game was designed to work with, for example a few speed variants. Explicit support can be proven by in-game options, official instructions and PC spec recommendations, release notes, source code logic and comments, etc. Burden of proof is on the TAS author here. If this information is completely unavailable for a given game, rely on the environment specs that were common and popular in this game's era.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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People we need your insight in this thread dedicated to supporting DOS games via PCem+libTAS: PCem configs tasvideos should endorse
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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UPDATE: Official rules are here: https://tasvideos.org/EmulatorResources/PCem#MovieSubmissions We finally started working on getting libTAS+PCem approved for submission, and we're starting with DOS. The goal is running DOS games in PCem that's hooked into libTAS, and that's on either Linux or Windows+WSL2. That way you will be able to TAS DOS games without having to rely on emulation hacks (think DOSBox) or poor savestates (libTAS captures state of the entire program it runs). The cost is having to set up the environment though. But if PCem is ever supported in bizhawk, we'll already have the setup figured out by then. What we want is to officially provide 3 emulated hardware configurations for PCem, to cover 3 eras of DOS games: late 80s, early 90s, and late 90s. Early 80s would be harder, because games weren't all that appealing back then, and PCem doesn't emulate the turbo button, but as a lower priority, maybe we come up with something later, as a 4th config. We will create packages including PCem config files, pre-installed software we can distribute, and ideally, 99% of DOS games would work in either of those 3 packages. That means we need to figure out what hardware we want PCem to emulate for each of those packages, and what software we want to pre-install (and pre-configure). Here's a full list of what it emulates as of v17. We want to ship FreeDOS wherever we can for this, here's an example package slamo created for testing how well it works and whether it can cover 99% of DOS games. For the sake of testing how well things work, you won't need Linux or libTAS, just grab this Windows build of PCem (it includes the single-threading patch that we need for TASing, so report all the errors you get, if they're not present in official PCem). If you're running it on Linux, here's the branch we're relying on, the build steps are mentioned in the readme. EDIT: https://github.com/TASEmulators/pcem/releases
TL;DR: What would be the most compatible hardware and software (that we can safely ship) required to run majority of DOS games of 3 eras - late 80s, early 90s, and late 90s?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah create an issue on github.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome run, voted Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Default means it is available from the start. But if the code makes the enemies more powerful, that's a possible pro. It should just mean that higher difficulty makes sense in that game and makes the TAS more impressive.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can have this trick if the movie goes to Moons, but for Vault we disallow this kinda stuff:
Movie Rules wrote:
Movies that aim for in-game time instead of real-time are only allowed for Vault if that goal makes game-play shorter. If optimizing for the in-game time makes actual game-play longer, such a movie is not eligible for Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not sure if it actually spends extra time on getting that ending.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anyone has a sreenshot suggestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does pausing cost real time?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you elaborate on
the NESHawk core doesn’t seem to emulate Karnov correctly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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