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Technickle, what's your TASing workflow? Most of us here do it like this: Post #499336 onward.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Was that a reply to my latest post or to TiKevin83?
Authorship is the only way to get player points so I dunno.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I haven't seen a huge argument over some partially game-show game that still had noticeable TAS merits, I haven't taken a strong opinion in that discussion, and I haven't discussed the hell out of potential future-proof rule for them, coming up with an improvement, and then a few years later with complete removal of the ban because the main problems are already covered in another rules I participated in improving. For this reason I don't have an opinion on game show game TASes. But if you are Masterjun, your approach to having this solved is causing step one in my description: the huge argument; and AFD is your canonical date for this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't know a complete answer until we come to an agreement. My personal opinion is this:
Resyncing should only be done if an old movie had audible or visible emulation errors and a resync fixes them, or the old run didn't sync on console and the new one does. When none of those issues remain anymore, new resyncs will be rejected.
A new run should sync on a versioned release of a currently approved emulator.
No known improvements are there to implement.
A resync is a new submission, and it obsoletes the previous run, but previous authors remain as if it was them who created the resync. Resyncer gets no points and no authorship. To get authorship and points, make an actual improvement.
Notifying the previous authors is not required.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have a whole bunch of reasons laid out on why resync should not compete with initial TASing. Authorship matters can be deduced from that as well.
If you create a TAS alone, you are its sole author.
If you improve a part of an existing TAS, and take the rest of the movie, you are a co-author.
If you reTAS from scratch and beat someone else's movie, you're a new sole author.
If you do not improve gameplay, you're not an author of a TAS.
Nothing prevents you from finding a real improvement if there is. If you know the game well enough, you very well may find it.
There's no way to measure effort that had to be invested into a resync. So there's no way to distinguish between low-effort resync spam just to gain points and painstaking work that involved a ton of research and trial-and-error. So there's no way to distinguish between cases when common sense says it's fair to become a co-author and cases when it's obviously an abuse. So if actual superplay is not improved, it's better to retain the unambiguous borderline we've always had.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't understand this sentence (the part after the dash). We don't expect emulation accuracy to get worse over time, so we don't explicitly invalidate gains new movies get from worse accuracy. Implicitly we do ignore such differences, but why does it affect priority of resyncs?
We don't disallow other people from resyncing movies to work on console. There's no explicit rule for resyncs, even though this thread was made so we could have one. The situation of console resync being added only happened once, and we can still tweak it as we need.
Mothrayas and adelikat disagree with changing authorship here (even to co-authorship). Nach isn't posting in these threads, but I can conclude that since he doesn't want non-gameplay improvements to be accepted, he also disagrees with authorship being changed upon resync.
Otherwise, I like the precedent of #1411: Phil & Genisto's NES Circus Charlie in 03:22.68, and majority seems to agree that submitting a resync is acceptable as a new publication, if conditions are met.
I like this.
I like this.
How do we verify this?
I like this.
I HATE this. We do not, ever, unpublish movies. We do not erase them from the database. If it was created, accepted, and published, it is a valid verified record. We are an archive of records among other things. We want to be persistent and reliable. And the work that was invested in it should not be undone. I'm scared to even think of other potential "reasons" to erase a movie from the site. The only reason this should ever happen is accidentally using an entirely wrong movie or having a movie containing illegal data in it somehow. Erasing it doesn't only say it's bad to have it on the site (we backwards-obsolete impossible movies that were proven to have relied on emulator bugs), it says it's dangerous to still host it! There's no reason to act like the pre-resync movies are that bad.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's impossible to check how hard it has to be to write a sufficient script. It's also hard to compare writing it with just using frameadvance+rerecords. In theory, for any trivial game a script can be arbitrarily complex, and for a hard game it may be impossible to make a tasing script. What we can try comparing is what can be achieved with just trial and error (manual tasing), and how greatly the result varies once you understand the mechanics.
This manual TAS matched in final time with a fully botted run. With highly RNG based games, especially on a hard to set up emulator, getting to try to tas it is already non-trivial, but that doesn't necessarily mean the game provides enough room for an optimization competition (making the record meaningful).
Might still be a good idea to unreject and rejudge it, to see how it stands against the updated rules.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Without knowing the game it's hard to recognize the challenge in puzzles when they're solved so quickly. Also the intermission screens are very slow-paced and feel longer than actual play, killing the pace. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's mentioned in official docs as a non-cheat feature so it's fine.
It's mentioned in official docs as a non-cheat feature so it's fine.
Depends on what official docs say.
We won't have to use those mods for a tasvideos publication. As long as a libTAS movie syncs on some official release of the game, it's acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I watched them and I didn't see any real playaround in them. More like some unexpplaiable actions with unclear goal. Not sure what to think of them. They just look too outdated in general.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Got a message from the author via youtube.
This explanation is convincing enough to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The game sounds and looks awesome, but gameplay gets old after a few minutes, and there's little to no variety after that. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wait a minute. Which major skip glitch does this movie avoid?
EDIT:
This seems to be The Corner Skip but there's still a question about its optimality when it comes to "all tools". If "all tools" is faster with the major skip glitch, then it should be used in a Vault movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Language: lua
local List = {}
List[0] = "BEN"
List[1] = "DEAN"
List[2] = "JOHN"
List[3] = "SAM"
a = memory.read_u8(КАКОЙ АДРЕС-ТО???)
gui.text(10, 15, List[a])
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm glad to welcome our newest judge, CasualPokePlayer!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hard to tell. If a game offers enough difference for 30 branches, I wouldn't mind. People feeling passionate about TASing something is an important factor we've never considered in the past. It needs some care.
Indeed this is what I suggested here. Though it looks like the system I suggested there is still too complicated. Maybe there shouldn't be a defined list of branches acceptable by default.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just going through all in-game options in some games would result in 20-30 branches (different combinations of characters, simultaneous player count, difficulty, warp usage, etc.). And the borderline of "different enough" may be tricky to define, for example if there is disagreement on which branches make sense to exist on their own.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe we need to ask this differently.
Question to everyone
How would you decide when there's too many branches if you had absolute freedom?
Even with objective branches it often feels like they need to be limited somehow, and even with subjective branches it often feels like some of them need to co-exist.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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WSL2 is a thing in Windows 10 that allows you to run some Linux things. Including libTAS. Though sdl-gnash may not work there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice find! But yeah it'd require going through the entire movie again, so it can wait for a new iteration indeed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.