Posts for feos

1 2 50 51 52
440 441
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Nice. I think this is good to go now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Redhotbr wrote:
This is not the fastest way to watch the cutscene while having Oxide beat in RAM. As you can check in the item table, it's possible to manipulate the Oxide star (08FBB0 & 0x4) and then warp to the credits. This brings the discussion of what truly means to beat the game, and what state of the game should be considered to award completion. If you consider the oxide star as beating the game, then one item manipulation in Dingo Canyon is enough. If you consider star + cutscene, then you can obtain the star via item manipulation and warp to the cutscene. If you just consider the final state the ending cutscene, then warping to the credits is enough. I personally believe that obtaining the star via item manipulation (just like the keys are obtained) is a valid way to skip the final boss, since the game gives you all awards from doing so.
I agree that simply getting the ending from the Battle mode directly doesn't mean you've completed anything. And even if you do some memory corruption in other modes, triggering the ending from the Adventure mode is a legitimate ending in my opinion. And if you can skip the "boss beaten" flag and the items, I'd still consider it a proper "game end glitch". AleMastroianni, what do you think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
yep2yel wrote:
Hey, so, I have question. I've been working on a NG+ run of Phoenix Wright, but I was wondering if a clean sram run would be acceptable. What I worry about is triviality. One thing that makes the NG+ run non-trivial is that your inputs have to be spot on for every single text box to maximize speed, but in any%, this is gone, so it does become about speed reading. My personal opinion would be it's *technically* submittable, only because it's got a definite end, and the interactive parts do require precision to get perfect. Much like a game with copious amounts of cutscenes. Yes, the bulk of the game may be cutscenes, but you still need to play fast in the parts where there aren't, which makes it a legitimate, if boring, speedrun.
First of all, it has to be entertaining for NG+ to be published. Regarding NG, if it's challenging to route and execute, at least in some parts, it's not trivial, and therefore it's acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
weils wrote:
Hey, I was just wondering whether the Professor Layton series (or specifically in my case, the fourth game Last Specter) would be eligible to be submitted to the site?
While we're waiting for someone who knows the game, why wouldn't it be acceptable?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Firstly, "50 jiggy door skip" is very non-descriptive. I needed to read several guides (and to watch your commentary several times) to understand what it means. Secondly, is that the only thing that won't be used in the updated version of [4435] GBA Banjo-Kazooie: Grunty's Revenge "no levels early" by g0goTBC in 42:13.32? I know you plan to use all the superspeed tricks in 100%, but what about the other branch?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Sorry I meant "This is a Tool-Assisted Speedrun", not "This is watching a Tool-Assisted Speedrun". Also if you plan to encode movies that don't aim for speed (like playarounds), then the logo will need to say "Superplay" instead of "Speedrun".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
End the video after this screen (when the text disappears, before the new song stars): For the logo, spread the text a bit, it's too squished together. You can add your favorite character in the corner if you want. I'd also make the link white so it stands out more. Replacing "you are" with "this is" would feel more neutral. Overall, here's some logos that the publishers have used, that might give some insight on the style: http://tasvideos.org/SiteHistory/EncoderLogos.html Subtitles look good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
This looks similar to [4490] N64 Super Mario 64 "1 key" by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 & IsaacA in 04:18.98 and [2062] N64 Super Mario 64 "70 stars, no Backwards Long Jump" by Jesus, Kyman, MICKEY_Vis11189, MoltovM, Nahoc, snark, sonicpacker, ToT, CeeSammerZ, coin2884, Eru, Goronem, Mokkori, Nekuran, Nothing693 & pasta in 42:58.52 in how you can break through a physical barrier and skip most of the game, is that correct? The problem is that the major skip here is based on a combination of different tricks, and it's not clear which of them are being avoided in [4435] GBA Banjo-Kazooie: Grunty's Revenge "no levels early" by g0goTBC in 42:13.32 Is there a way to name them in some accurate yet generalized way?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Natetheman223 wrote:
There are games that are basically complete that were cancelled last minute and could nearly count as a real game
That's why prototypes are allowed in the first place.
Natetheman223 wrote:
this is a prototype that actually FEELS like a prototype in my opinion. Even the fact that it exists is the result of a leak.
I don't think we should start accepting incomplete games in general. At the very least, not in the Standard class. Just like you could TAS a corrupted game image, or emulate an incompatible machine, or enable noclip, this all feels like not using the authentic game or environment. If you can make a Moons level content out of noclip, that's probably publishable? But I can't really say it's Moons level feedback here either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Randomno wrote:
EDIT: Videos of the larger improvements for anyone interested https://www.youtube.com/watch?v=zWhk1O5XWs4 https://www.youtube.com/watch?v=KXocaIrBUps
These aren't in the latest movie, right? How much time do they save?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Uh sorry, by "a movie that goes through the credits tablets" I meant one that actually reads them. How much time would it add to enter them, and once the name appears, move on to the next one? (there's only 1 name on each, right?)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
And now this is the first movie goal that's being allowed for Standard class that wasn't allowed for Vault tier! Everyone in staff seems to agree that it should be the next step with the whole tier/class revamp, so now we need community consensus on where we should draw the line. Forgoes major skip glitch Definition http://tasvideos.org/MovieTagGuidelines.html#ForgoesMajorSkipGlitch
Applicable for movies where Major skip glitch is possible, but was not used for entertainment purposes.
Movies with the tag http://tasvideos.org/Movies-C3041N.html Reminder what Major skip glitch means http://tasvideos.org/MovieTagGuidelines.html#MajorSkipGlitch Our plan We want to allow for Standard, movies whose only difference from Fastest completion (any%) is the "Forgoes major skip glitch" goal. This goal is meant to represent TAS records that don't break the game into pieces on the most fundamental level. It was the standard any% goal before major skip glitches were discovered in a bunch of games, and people always wanted to see it, which is why it was in Moons almost always. Situation While most of the time, there's a single glitch that makes all the difference, there are cases when it's not trivial (or even possible) to draw a clear line.
  • If wall clipping may result in a major skip glitch, some people might want to limit wall clipping in some way not to skip most of the game, while others might want to ban wall clipping entirely for "Forgoes major skip glitch".
  • Memory corruption often results in a major skip glitch, but there are cases when it doesn't. Some people might want to ban memory corruption entirely from "Forgoes major skip glitch", others might want to only ban it if it's how you skip most of the game.
I personally think that whether major skip glitch is caused by memory corruption or breaking in-game physics, exact borderline will always need to be defined as a case-by-case consensus, depending on the game, how severe the skip is, and what the nature of the technique is. There can't be a simple clear-cut rule that resolves every known scenario nicely. Opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Please enable dithering. Also if the game ever outputs at higher resolution, that will be cropped. It's safer to make the window 640x480 and then crop the black area afterwards. And if there are segments with higher resolution, they need to be cropped differently.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
What are your video settings in the emulator?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I know the tutorial starts if you read the book. I'm asking for a movie that stops at "thanks for playing", so we could encode the whole tune while it stands on that clear ending screen. Since it's just a couple seconds of input, I don't think it makes this less of a record if it's included in the main movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Since we're dumping PSX in bizhawk using native resolution, even for 3D elements (increased internal res is imply not an option there), I think we can avoid increasing internal res in old PSX emulators too. So what you will need is figuring out native in-game resolution and dumping at that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
And the resulting rule has been added to the Standard goals section: http://tasvideos.org/MovieRules.html#SecondaryPlaythroughs
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
We have a dedicated package that resolves tiny subtitle halo in hires (makes subtitles hard to read on bright background): http://tasvideos.org/EncodingGuide/PublicationManual.html#Downloads_2 Also we use vorbis to encode audio for youtube, not aac. Encoder logo looks a bit empty.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Relevant rule:
Non-official games (hacks, homebrews, etc.) and prototypes wrote:
Non-official games are allowed for submission. However, they go through more scrutiny than other games. This is because the game itself also becomes subject to judgment, so it must meet a minimum standard of quality or notability to be eligible for publication. We look for games that can be played and completed, have some recognition or popularity, or are notable in some other ways as decided by the judge and the audience.
I personally don't feel it meets those standards.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Since the ending in this game is "special", can you post a movie that goes through the credits tablets and stops the movie on "thanks for playing"? Or maybe you wouldn't mind if we used that movie as a replacement, since post-completion input is preferred to be contained in the main movie? Also, which of the RTA branches is meant to apply to this movie, "Any%" or "Any% Current Patch"? Couldn't find explanation of the difference even in their rules.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Are you able to upload that file to http://tasvideos.org/userfiles/my#uploadfile ?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
This TAS is designed with the latest version of SWtG in mind.
Does it have a version information? If they update it and the movie no longer syncs, there needs to be info on what version of the game was used. If it doesn't have a version whatsoever, then at least some hashsums maybe? EDIT: Latest Steam version prints Super Win the Game (1.01.1039) NFML Game Engine (1.08.4348) to the terminal so that's probably it. EDIT: This movie needs workarounds described in Thread #21456: #6564: letcreate123's Linux You Have to Win the Game in 04:46.58 (lib versions may be different).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I think if the game explicitly marks the code as "you're making your life easier through an unfair advantage", we shouldn't use it regardless. If the game explicitly presents you the code as a 100% legitimate way of playing, the current rules allow it. It could be a level select code, and I'd feel uneasy if we ban it for "not skipping directly to loop N". But let's check it against my list.
  • If you can't skip directly to loop N, then it doesn't look like the only difference between with and without the code is difficulty, right?
  • If there are major differences and the modes are completely separate, I personally wouldn't mind skipping to "near" loop N.
  • If they have similarities but can still be separate branches, it could be discussed whether we want to allow skipping to "near" loop N. I wouldn't mind banning that.
  • If we want both in one, the problem is non-existent.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Memory wrote:
However, this does not address the initial question, which was "how should these be classed?"
  • If the 2 quests are identical aside from difficulty, using a code to play the hardest difficulty qualifies for Standard. Or if hardest difficulty is not worth it for that game, first quest belongs to Standard instead.
  • If there are major differences between the 2 quests, they are just separate modes and are both eligible for Standard.
  • If the differences are not major enough for separate modes, but significant enough for separate branches, I'm not sure which we want to pick for Standard - fastest or hardest?
  • Finally if the differences are not significant enough to have them as separate branches, we should prefer both quests in one movie.
Opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
That's one link to one page containing everything. Not links to pages containing specific lists.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 50 51 52
440 441