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Hopefully final review.
Hertz is shortened to Hz, not hz.Maybe it makes sense to turn these 2 into nested points?Hack itself should also be a finished release, or at the very least abandoned.Linux is automatically implied here.It sounds like someone would casually hack an emulator for a TAS, while we already state that only official emulator releases are allowed.Do we need to specify the purpose?I'm not sure why both parentheses are bold there.I think we should mention that this includes cosmetic improvements to the game.We should probably mention the situation with Dolphin interims. Also of we otherwise reject movies that don't sync on any official release, it should be stated more clearly.https://www.speedrun.com/ too I guess? Don't wanna be losing to human play :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks good now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Showing the password is not necessary, because we don't rely on password visibility in our rules. If you need to actually use some password, and there's a good reason for that, you're considered an omniscient being who just knows all the in-game info in advance and uses it for optimization. But if the password gives unfair advantage, showing it on the screen doesn't prevent it from making the game easier, so it's generally not allowed to use it. If you don't use it at all, showing it is also not needed.
If the game records your completion across soft resets or something, they're still allowed: [1901] NES Rockin' Kats by FatRatKnight, Tompa, pirate_sephiroth & MESHUGGAH in 16:33.71. So existing the course is also allowed, unless it contradicts your primary goal. Some people might argue that exiting levels early does contradict the goal of completing all levels.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Indeed. When we want majority of regular viewers to have enjoyed the movie, we need game mechanics to be clearly comprehensible and fun, or we need the game to be popular enough so more people could relate to it. That is essentially our Moons requirement. But when it comes to hacks, anything that's less known or less obvious risks to get ignored or disliked by general audience.
This situation feels very similar to how the site worked before tiers. Moons requirement was kinda universal, and games that couldn't meet it were rejected, even not hacks. Vault was meant to provide room for technical achievements that have speedrun record value, because the demand was kinda high: for every Vault-ish game there was some niche audience that would watch and enjoy even the least obvious and the most monotonous gameplay, as long as they have personal relation with that game, or the genre, or anything else objective or subjective.
The tier system teaches us that niche audience should not be ignored. We want people to make high quality movies, to push games to their limits. The more productive people we have around, the more creative freedom they have, the better the net gain is. If you're only into some insanely popular franchise and hate all the rest, people who used to TAS Vault-ish games may contribute to something very entertaining within your favorite franchise some day! And technical expertise is a great thing in and of itself. Sharing experience and ideas, generating something unique on variety of levels.
So no, we do not want niche audiences to feel outcast. We don't want them to have to split away. If we want to be future-proof as a site, we want to embrace variety of tastes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What was the culprit?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dacicus's encode has credits, while this video ends abruptly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's weird discrepancy between how this video ends and how the AVI SD ends, but even stranger is the fact that the latter shows 1 more rerecord in subtitles. I suspect it was edited by Bisqwit just for that encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's a strange audio glitch at 37:56 not present in the SD encode: like a few frames of audio were dropped.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Probably final suggestions for this version:
Somebody might read this as "us" and get confused.
Not sure why I changed the console when I copied the logic from the current rules. It says GameCube there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Uh I didn't read the whole thing in the original rules. It sayswhich is super outdated, because the rules already allow this kinda stuff. I think this bullet point can be removed.The list would not be as wordy. I wonder if it still feels too technical:Actually feels like it belongs to legitimate environment rules instead, but we can always just link.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How was that database created? Also it says "THIS DOMAIN IS GOING AWAY" so I'm not sure if it will reliably persist.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Almost a month in the queue, and very little interest. For ROM hacks, we need them to be entertaining enough to get to Moons, and also to feature obviously unique content compared to the main game.
Last time (11 years ago), this hack absolutely didn't fly. Now, as someone who doesn't know the game, I found it extremely boring (tho I can say the same about the base game too maybe because it doesn't feature Mike's actual fighting style at all). And the only gameplay difference I see without prior knowledge of either game is that this hack does indeed look easier. Voted No.
It would be great if more people watched this movie and posted opinions about how entertaining it is, and how different it looks from the original game!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds good now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's only independent if it doesn't depend on prior completion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not many:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Your improvement movie may even be slowerlonger than the published run, but it is still considered an improvement if it improves upon gameplay.
"Slower" feels like it describes execution. The case we're describing here is then the movie is at the same time faster and longer.
Glitches that specifically rely on poor emulation must be avoided, evenespecially if the published movie uses them.
In those cases we want to explicitly encourage an improvement.
Some exceptions are made to this, though these exceptions are usually explicit in the published run's judgement or publication text.
Not obvious what an exception may be made for. Also do we still make such exceptions? I think we prefer fixing the rule to match the agreed scenario.
There are a few mentions of obsoletion in other chapters. I think it would be useful if everything related to obsoletion is grouped in one place (which is also why we grouped all Vault/Standard clauses together).This also needs to be mentioned in some form:
For movies of games without a definite ending, a movie which chooses a later ending point can obsolete one which chose an earlier ending point if the rest of the content is matched between the two.
For games that have a second quest or loop, you are allowed to play only the first quest. The second quest is only required to be included if gameplay is significantly different.
If the nature of the second loop is that it's a harder difficulty mode, we may allow it without the first quest. Same spirit as when you use a code to access this hard(est) difficulty.
SRAM and in-game codes are under "Movie must be complete"
That's true, but it doesn't mention that save-anchored movies must be entertaining (as of right now).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The sound of the countdown at the end is still behind the visuals (easy to check by when it stops).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try replaying it until the last frame and saving the movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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keylie wrote:
Unfortunately this game has been updated since, so the runner executable does not work anymore.
Is there no way to get the version that works?
- Download the Windows version of Unworthy through Steam while using the "speedrunner_spirit" beta branch (right-clic on game > Betas > speedrunner_spirit)
This also sounds like it will only (probably) work for a short period of time. Using a beta version is questionable in itself, and without info on what exact version it's known to work on, this may be a future problem to get this movie to replay (provided it still works).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alternately, you may end when the in-game difficulty (enemy speed, AI, etc.) stops increasing.
I don't mind to make this an alternative ending point, but I should clarify that currently it works as an extension of "all content". If you want, you can play even further after all content is completed, but not instead of completing it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
The idea that a custom framework absolutely needs to have built-in lossless AVI capture for us to accept it is kind of an absurd thing to ask of people. With our publication standards as they are currently, the argument is really just a them or us situation regarding the heavy amounts of work that goes into our current quality standards for publication. Either we have to spend days or possibly weeks figuring out how to encode something to our insanely perfectionist standards, or we have to force every custom framework dev to implement features that are specifically only for us.
It's always a scale.
There are things that are absolutely necessary (ability to rerecord and replay movies), things that are extremely good to have (determinism, ability to dump audio-video at all, AV sync), things that are nice (ability to capture on-screen display into video), and things that are only for uber geeks (debuggers).
If it's feasible to have the most good things, we're happy. If things are limited, but reliable, we like it. If basic needs are hard to satisfy, we don't like it, but still do it (accept and process). If the most basic needs are impossible to meet, we don't accept.
For any candidate tool, there would be this list (possibly with priorities assigned), and some agreement on minimal acceptable cutoff. I'm fine with lowering the standards.
The most painful publications I remember were still not about lossless encoding of every frame being hard, they were about no way to capture syncing AV while also syncing the movie itself. Sounds like the only painless solution for those is capturing them using some kind of an external screengrabber. Which is probably worth discussing as an option.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.