Posts for feos

1 2 42 43 44
440 441
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
EZGames69 wrote:
For us publishers, this just means we have 6 less frames to work with for a publication screenshot
I don't remember having such a rule.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Fortranm wrote:
I fail to see how this is a sign of failure by itself. It doesn’t sound surprising for a group that cares more about one game in particular and one that cares more about TASing in general to not have much overlap as the focuses and interests can be very different, especially when either side has enough size, and that’s perfectly fine.
See we're asking ourselves a question if this is exactly what is best for both communities. It's fine if it has to be that way, but who gets to decide how it is in the end? We do! All of us, as a community. We're basically rewriting the site from scratch, so it makes sense to rewrite the policies to better serve the hobby, to make it more fun if that's possible. To answer directly, it may or may not be a sign of failure considering former (probably outdated) goals of the site, but we should also check if it makes sense to preserve this situation in the future as well.
Fortranm wrote:
The entertainment value of a thing more often than not exists in relation to the external world. If there really are 121 categories with one for each quantity of stars, one might still find each of them entertaining by themselves, but does that mean the same person in question is likely to enjoy watching all of them? Is it a good idea to include all 121 of them after all to account for the possibility of someone looking for each of them? If uniqueness as a factor is ignored completely, we will immediately run into a paradox where a slight alteration of a highly entertaining movie is still entertaining, and the smaller the alteration is, the more “equally” entertaining they are! In fact, if we publish the current "1 key" movie again completely unchanged under the label “0 stars / low%”, it will double the amount of entertainment this site has to offer from that one movie file! Or does it?
Uniqueness is going to remain a factor, and slight alterations of some goal may be treated as speed-entertainment tradeoffs within the same goal that's different enough from other goals. Once again over the years the whole goal of the site was to minimize branches. Different branches could obsolete one another not even because they're nearly identical, but because there's just "too many" of them. Some of this was fixed by unobsoletions years ago. But the stated goal is still minimizing them. So we ask ourselves if it's a good idea in general to aim for this. Isn't our goal providing room for TASers and their audience to have fun together? If there's enough people interested in working on some esoteric goal, and enough people willing to watch and enjoy it, why do we need to limit them explicitly? Only allowing the very best of the very best results in too many instances of hard TAS work to be disregarded due to formal policies that we don't know if they are still relevant after almost 2 decades. We ask TASers to think outside the box, but we should do the same with our policies too! I'm saying this as a person who managed to keep the status quo as a senior judge for 3.5 years, while finding reasons why some rule needs tweaking and another should stay as is. Also as a person who managed to improve a few of our policies over the years, I say that if the barrier is too high, people will get exhausted and demotivated.
Fortranm wrote:
Part of what I said is in response to your argument of it being a good example with being “incredibly popular in RTA” as one of the reasons. There are plenty of games with RTA categories involving playing a game up to a certain point with the result being identical to a partial any% for most part, and again, in a lot, if not most, of these cases the factors that make the category exist for RTA in first place rely on the fact that things are done in real-time. Being “incredibly popular in RTA” is bad argument for accepting a branch for a TAS. Period.
Have you seen my post?
feos wrote:
Yeah I should say that popularity of some branch among RTA players does play a role in the end. Because people keep competing, keep finding new tricks, which makes the category still relevant in a TAS too. Since long ago there's nice synergy between the 2 scenes, so I'd like to support it more.
Fortranm wrote:
Samsara wrote:
It doesn't surprise me that the previous 16 star TAS was rejected with a slight majority of No votes, because TASvideos was never going to accept it in the first place. Our rules did not account for it back then, those rules reflected on the community, and the community turned against the run as a result. ...Nach was gaslighting the staff into thinking that his views were the site's views, and that the site needed to stay that way or else it would die, that bounced around within the staff and only furthered a highly negative culture within itself, which once again reflected on the community.
when there are mechanisms for feedback, those still don’t count because, for some reason, they must be a simple reflection of the rules at the time and have little to no value? If those aren’t meaningful in showing consensus, then what is?
The main questions are: 1) Has anything changed since then? 2) Should it? 3) Why?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Radiant wrote:
Now about 16 stars, though. I doubt most people find it entertaining to have 121 separate movies, one for each quantity of stars. Now I fully admit I may be missing something about SMB64, but "that's how we used to do it when we knew less about this game" doesn't strike me as a compelling reason for a separate branch. I'm all for expanding the site goal, but I still don't feel the site would be improved by allowing e.g. no-glitch, or one-glitch, or low-score, or low-key-press, or no-left-plus-right as distinct runs for e.g. Super Mario Bros. It's just too easy to make up goals like that that end up looking pretty similar to already-established goals, and having two or more runs that look indistinguishable to layman doesn't strike me as entertaining. $.02
Look at this from a different angle. How many different+entertaining branches would TASers want to make for a given game? At what point will they say "Okay there are a few more wild goals we could do but they are entirely esoteric even from our POV"? At which point will new branches stop entertaining even the target audience of that game? For almost 2 decades we used to answer that it doesn't matter. All we cared about was general audience. Now obviously I'm not advocating throwing general audience out of the window. But can't we finally start meeting somewhere in-between? It's the only way to embrace the hobby as a whole, which will make the community more stable and vivid.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
ikuyo wrote:
Let's say, just as a theoretical example, that a movie gets submitted by author X and accepted, but during publication process we find out that the movie was plagiarized and belongs to someone else. This is a clear violation of our movie rules that require proper crediting. From what I've gathered, what would happen here if the movie was already published is that it would be modified to credit its proper author. However, that implicitly assumes that said author consents to their movie, which they did not submit, to be in this website. And said author could have completely legitimate reasons to not want their movie published. Do we just go against the author's wishes, probably guaranteeing that they won't even want to submit to the site again? This would certainly be a problem, because we clearly like what they do (we accepted a movie made by them, after all). The proper solution, if the author does not want the movie to be published, is to delist it. Maybe the author themself will end up submitting something else, or an improvement to this one, but if we fail to have a solution for this case, we might push away an author that under other circumstances would be featured in the site.
This is worth brainstorming when it happens. I can't guarantee that we will have resources on figuring out potential problems in advance (we might). We used to invent rules in advance, for years. It's very exhausting and hard, results in bloated Movie Rules, and then we may still throw that rule away because reality changes or something obsoletes our prior knowledge.
ikuyo wrote:
For another, completely random case, let's assume that a published movie contains a racial slur as part of its gameplay input. Note that I here say gameplay input and not dialogue or cutscenes, so let's assume this was a deliberate part of input in a movie that otherwise would not have such words. Obviously, such a movie would probably not get accepted, but if for some reason it does, a way to remove it should exist. And even if another submission existed for the same game that removes that word from the input, it doesn't solve the problem: the problem is not that the movie is not entertaining or suboptimal, the problem is that it contains language that should not exist in our site and that actively pushes people away. It is an ethical problem, and cannot be solved by technical solutions such as obsoleting the movie.
I didn't know it was pushing people away. There are examples of disclaimers that try to preserve the artistic part. We don't have a Movie Rule for this, but we have a Site Rule saying:
Additionally, this site is frequented by people of various races, nationalities, and sexualities. Hate speech will not be tolerated.
In Family Feud's case, I don't think we can conclude from the context of that movie that the slur was used as an instance of hate speech. But I don't have exhausting knowledge about this subject. Overall, I feel like every situation when we could want to unpublish something is unique enough, involves different issues, and there can not be a generic solution. But if there is a consensus that we need to hide some publications, we'll probably implement hiding them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Fortranm wrote:
Sorry if this has been discussed before, but does the credit warp really count as beating the game in this case? Apparently, there is no save file generated from this run because the credit sequence itself does not change game progression. The memory address 0x7917 (and 0x793D) seems to be the progression counter that gets incremented by 1 every time a level is complete or a big button is pressed. The counter progression for the final stage happens around the time the full moon gets turned into a crescent after the final boss fight with the save file being updated at the same time. The player can reset at this point without losing progress, and if all big buttons have been pressed by then, the Extra Game mode would be unlocked as well. So... yeah. This movie basically ends with triggering a sequence that doesn't change the game progression whatsoever. Given the precedents of movies triggering the credits in a similar fashion not being accepted as beating the game (#3903: Masterjun & FractalFusion's GBC Pokémon: Red/Green/Blue/Yellow Version "glitched" in 01:10.47 and probably more), should this movie (and the other ones in this obsoletion chain so far) really be considered to have achieved game completion?
We've had this discussion with MM1 GEG. The main idea is that those are 2 separate things, and the sequence you're describing is a part of another level's gameplay. We can't jump to that level, so we can't do the things it does. To check more precisely, somebody needs to see game code probably. Checks didn't happen in due time because reasons. One of the submissions was accepted by me, but I was busy dealing with other aspects of this branch (framewars, encodes).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I couldn't find images of Manual's internals where the game name is spelled out, but on the Manual cover it has the "2" so I changed game name to that. So encode is good too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I did this to preview correctly
bighaloCutoff = 100
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Most likely due to difference in relative font size between SD preview and HD encode, there's now a gap below the subs. I avoided it by previewing with ng_bighalo directly. fsvgm777, does this look like it's worth redoing once again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Fortranm wrote:
Is maxing out the visible score counter considered a valid "maximum score" goal for a game with no clear ending point? If the answer is no, maybe it's better to explicitly state this in the rules as that can seem ambiguous.
Score is not mentioned as a completion factor for such games:
The movie must be complete wrote:
  • If there's no clear ending, end after all unique content (enemies, level layouts, game mechanics, etc.) is exhausted.
    • Alternately, after completing all unique content, you may end when the in-game difficulty (enemy speed, AI, etc.) stops increasing.
I don't think we should list everything that is not considered completion. Explicitly listing what is, is enough IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I think this would be acceptable: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
LGTM (use the VBA one).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Fortranm wrote:
[1759] GBA Castlevania: Aria of Sorrow "all souls, inbounds" by Kriole in 24:56.10 Maybe "all souls, inbounds" can stand as a separate category for this game? Or move the 2 newest movies to "all souls, warp glitch" instead?
It was brought up a year ago, now we can resume that discussion. My first question is, are "warp glitch", "out of bounds", and "zips", the same thing?
Tompa wrote:
I'm requesting that the non-ACE run of A Link to the Past would be its own category: http://tasvideos.org/2449M.html
This will need some accompanying notes according to Post #355723, as well as feedback.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
The goal is having a YT alternative that's easy to use and high in quality. Archive can only stream 4:2:0 h264 inside mp4, and from my tests, it's not perfect at seeking, and may even be too slow with playback. Honestly 4:2:0 makes this option look shittier than on YT. I tried out the DASH format today. Even without the .mpd file, dash stream loads much faster on Archive than regular mp4. So I wonder if your tool will be able to support dash mp4+mpd taken from another site like Archive. That would probably solve a bunch of problems. Overall, due to problems with 1x subtitles, I'm not sure if we want to use the soft-scaling functionality to resize 1x encodes. But I like how much better it looks compared to the best format Archive can stream. And yeah if it can only work with files I have locally, it hardly compares to just watching it on YT, because as the poll shows, almost nobody watches SD encodes anymore. They are slow to download and don't really look that good if chroma is subsampled (at least below 4:2:2). One of the reasons we're switching to 480p is to fully control resizing. Some games have weirdly wide or narrow resolutions that need to be normalized for the TV look. Some games have scrolling pixelated backgrounds that look jumpy if we don't upscale them evenly or with some amount of blur. Could it be possible to stack different scale filters with this player? Like point to 2x and then lanczos to 4:3?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Good now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
What command do you use to make those encodes?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Good now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
For a vertical arcade game meant for a sideways CRT TV, aspect ratio should be 3:4. Post #449540 Post #451786
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I feel the second subtitle entry is way too late. If you split subtitles into 3 or 4 entries, won't there be enough space at the very bottom?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
The last screen in this encode is actually the first screen of the game again. fsvgm777, should it be trimmed away?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Haven't read the thread, only the OP. How about this: Any user can make a submission and set it to a certain status (not just New or Canceled) that would mean the same as sending it to the Showcase class. After that it won't have to be judged, but would still have its own dedicated discussion thread (you can't even subscribe to userfile comments right now), properly working submission page with all the usual stats, etc. In the relevant game related page like http://tasvideos.org/Game/nes-battletoads.html such submissions would show up in their own tab. I think it would be fitting to call this tab User Playground. Or just Playground. And different branches would need to be grouped together somehow. Yeah I suggest calling this whole concept Playground, and make it fully managed by users.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 42 43 44
440 441