Posts for feos

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This movie doesn't seem to reach the credits. I had to click through a few dialogs to show them. Please append this part to the movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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keylie wrote:
The skip to go past the statue that is used by RTA runners is not possible on the Linux version of the game.
But we're using the Windows version. Do you mean the launcher from Ryuku: Extinction makes it not work?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
- Last input is definitely over the minimal required input (standing on the platform if I understand)
I fixed this in the updated movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Added.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm using
CRC32: 9B1A5290
MD5: B2EF4DA23CE799C359F341B7930573F6
SHA-1: 6D0AD285AF2F7C649EC20F85E7FD0F253F1DB2C5
and loading it into desmume 0.9.9 makes it instantly crash. What is your ROM's hash?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Due to the jump at the end, this movie reaches the end 1 frame later than #3091: fsvgm777's PCECD Castlevania: Rondo of Blood "Stage X" in 00:15.78, because jumping wastes 1 frame (same as damage-boost). But that jump also makes the movie shorter by 78 frames if you only count gameplay. I tried comparing with human records and it's hard to determine if they are as fast, because most recordings are 30fps, which makes 1-frame delays almost invisible. Total time spent on reaching the end is different somehow. It's hard not to call this gameplay trivial. You have 10 frames to make a "frame perfect" jump leading to a damage boost. Final jump is done on the first possible frame, so it's the only input that has to be optimized here. And that's only if you measure this by movie length as opposed to when the game ends. Now how you end your movie is a stylistic choice, and we have 2 schools of thought here:
  • Minimize input length, the game should reach a stage where it completes itself, no matter how long it takes.
  • Game must be brought to a certain completion state as soon as possible, after which no normal game input can prevent the game from completing, even when this lengthens the movie file length considerably.
So there's no gameplay improvement here compared to #3091: fsvgm777's PCECD Castlevania: Rondo of Blood "Stage X" in 00:15.78, just a different ending style. Both movies are equally legitimate in terms of record value. Simply walking right at the end is completely trivial. While ending this movie optimally may take a human a bit of practice, it's the only input that need practicing, and even that won't end the game sooner than completely trivial running right. I can't help but agree that this game is trivial to TAS optimally. While there are future plans on lowering the triviality barrier (or getting rid of it), it's one of the farther plans. But looking at feedback, I'm not convinced that we should keep this movie in a limbo until then, especially considering that we don't even know when it happens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We can have them both as GEG, with only changing game version. The current UI doesn't display game version in pub name tho. For example, these are of J and U: https://tasvideos.org/Movies-2413M-2648M
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So in the end it's not about which setup is more optimal but which setup is optimal for what version/mode?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds good!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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scrimpeh wrote:
  • The previous posts being visible in the "create reply" page was immensely useful. Currently, I always find myself opening a second tab with the current topic to have the previous posts visible. Alternatively, the quick reply box could be reimplemented.
  • Move the Minor Edit checkbox to the "Post" button
Agreed!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think this list is worth maintaining, also I added Sonic 3. The question is whether we want to only flag full-movie encodes, and IMO it shouldn't be required. Just a single level, and then if a full game is encoded, the link gets replaced. That way we showcase more of this content and potentially encourage more of it even if it's single-level, which is still very cool. There was an idea of making console verification info for movies more exhaustive by having a separate page with all the related docs and videos, so having something like this for atlas encodes may also be cool. And yes I think until then we should just put atlas video links right into pub descriptions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's important to remember that when assessing quality of a judgment, time is a useless metric. If you are being properly thorough, and preparing and delivering a judgment takes you 9 non-stop hours in total, it doesn't matter if you do it all in one go or distribute across several months. It's not like the 72 judging timeout means you should spend exactly 72 hours on your judging work. If you're spending this many hours on judgment work, I'm actually worried about you! You don't have to overwork that hard just to keep things going! We're wannabe perfectionists here, but if you're this focused on a movie, you might as well make your own submission instead. Generally, it doesn't have to be so complicated that it needs insane amount of research. If the situation is so counter-intuitive, then the decision will also feel way too weird, and the community may not approve. Let alone the time it will take you to recover. And of course one can deliver a rushed judgment even after several months. It's really easy, just ignore everything. And if the community is upset and disappointed as a result, congratulations, neither grace period is enough for you! So yes, first and foremost, the key point here is the very culture of judging. 3 days won't guarantee the judgment is good. 1 hour won't guarantee the judgment is bad. What is important is taking due time on your own research, while hearing people out and addressing their concerns. And there are a few things to say about audience feedback in general. The tier system meant that for every single judgment we need to ask people to provide feedback on how entertained they are, to properly determine the tier. We can use votes and ratings of previous submissions, or of similar games, but feedback could still change over the years drastically while the movie is nearly the same. And there was a problem of people only giving positive feedback in the thread, and then only negative feedback in publication ratings. And also a problem of kinda wearing off, because a lot of submissions would sit there with little to no feedback and you have to repeatedly ask people to vote just to determine the tier. And then they don't have enough energy to participate in talks regarding site policies where community is meant to have a huge say. So the tier system was a lot of fun. The class system greatly reduces hard dependency on viewer feedback for whatever is acceptable to Standard, because let's be real, the feedback focused system was unsustainable. And we're not rejecting more, we're accepting more, so people must be happy that we don't explicitly need as much feedback anymore. But it's still important not to make people worry: "Hey so we don't matter anymore?". Even tho the overall trend feels like less people care about posting in submission threads lately (and I don't have the stats data over the years), it's still in our control if we want this trend to continue, or we want to encourage more people to participate somehow. Giving everyone who's not instantly around, an opportunity to share their opinion and be heard, is important on the long run. It's how you deserve people's trust. And there are also viewer's expectations that we're meant to meet with our decisions. My own feeling of when enough time was given for feedback is usually several weeks, of course granted people are actually posting! But does this mean we want the grace period to be several weeks just to make sure the judges remember to give people time? I don't think so. It shouldn't even depend on time at all. It should depend on experience and instinct, instructions and training, basically culture. And that in turn means, that we shouldn't be too hard on judges if they make a mistake. We should be helpful and nice, so they don't get overwhelmed either, because that job is too important to let people burn out. It's not like the site is collapsing and nothing can be helped even if a wrong decision goes through. We want it to be a learning curve, so we want to be encouraging and motivating. In the end, the judgment timeout is about the human factor. It's about giving people freedom to participate even if they don't want to do it. It's about acknowledging that even after several months on the bench there may appear some revolutionary post that flips everything upside down. It's about realizing that we can't be waiting for it every time, because most of the time it doesn't happen. There are no guarantees, and there should be no punishment. If somebody is being repeatedly disappointing, we invest effort in trying to help that person fix the flaws. But if there's no damage caused, it's not a big deal. So we should stay balanced. I haven't voted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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keylie, why do you take the detour to Catacombs of Ur (and to the thorns area) in the middle of the run? The RTA record goes straight to Cradle of Death, and counting from that point you only kill the final boss 5 seconds sooner. Judging by how quickly you navigate, is it really worth it to go to that other area? The movie is overall still shorter than RTA of course, but still.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah that's an important thing to outsource.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dwedit wrote:
My opinion: They are NES games. They are revised versions of games (often with enhancements) that have been slightly modified to run on an arcade machine which is 99% the same as the NES. They were even emulated by NES emulators (using the iNES format files and Mapper 99) long before MAME supported the games.
They are still Arcade games too. They were meant for standalone Arcade cabinets and they were coin based. So we're not being inaccurate by marking them this way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Unobsoleted Kirby's Avalanche.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Just a note before I forget: today a post from Spike game me a great idea for a replacement to Moons name: Miscellaneous (or Miscellanea). I think it perfectly gives the idea of a set of goals that can be literally anything (as long as they're different than Standard class goals).
Goals that can be literally anything is Playground (quite literally). Moons (or Showcase) is goals that are entertaining and different. Misc feels like what Playground is for as well (SRC calls Misc what we want to call Playground): random community driven ideas. Calling an officially supported, approved, and published class Misc feels bland (almost like the name Moons lol). We want it to sound encouraging!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll watch them ASAP but the article about the second game lists the new mechanics, that are also hopefully there in the port. And yeah, less levels is a silly reason for obsoletion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Another common goal is "inbounds". We just define bounds as "whatever the game doesn't want you to go past", be it death trigger or surface collision.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I agree that using in-game codes to showcase unique gameplay is a great reason to have a movie in Moons. The main problem with codes is when all they do is give you unfair advantage. If that's not the case, there are things like [2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf, total in 14:52.88 where the code not only makes it very entertaining, but also really hard and intense! If we don't make it clear that we encourage people to use in-game codes to showcase unique, entertaining, and challenging gameplay, we should tweak the rules to say it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I figured this out. VS games have archive names starting with vs, and VS is also in their game titles. So yes we know that they run fine in MAME. Also some of them have multiple screens. So since they are proper Arcade images, and iNES versions seem to have been created manually, we'd have to add extremely specific logic to parsing MAME-RR movies and movies from MAME in Bizhawk, if we want them to show up as NES, VS, or any other system. This would introduce questionable complexity into the system and feel like a hacky workaround. Instead of hacking the system, we should instead have UI on the site that displays related games on other systems, especially if the ports are nearly identical and there are cross-system obsoletions. We will work on this when we redesign game based navigation to be more usable. In terms of emulators and site logistics, marking VS games as Arcade is the cleanest approach.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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One hundred wrote:
I also strongly dislike the idea of depending almost entirely on YouTube.
It was always Youtube and Archive. Torrents are seeded only by Archive. But guess what? Archive always creates torrents anyway, so it's still possible to use them to download whatever is present in its item. So we were kinda doing this extra work all the time, while instead we could have relied on Archive's torrents. We just don't link to Archive items, only directly to files. So maybe this part can be improved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I used libsteam_api.so from https://github.com/rlabrecque/Steamworks.NET/releases/tag/15.0.1 and got the movie to sync.
CRC32: 413441BE
MD5: 25BF523623B5EE8E82B047327F9C1341
SHA-1: 74B93A8111FC19AF999459A5C230C498047CFDA7
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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