Posts for feos

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Is it abandoned for Warpless run as well then? And I still need a clear definition on what is considered the "SAME GLITCH". EDIT: Another situation. I record a Warpless run without jet glitch. But I use object counter glitch to generate myself a stick (there's NO proof right now, that object counter glitch may end the game or someting). Then I succeed to use that counter glitch to end the game for Glitched branch. Will it obsolete Warpless as well because ot the glitch suboptimality? How can I know (doing the first run) if the glitch can or can not end the game, that info would be pretty sudden, and may never appear at all. EDIT 2: To clarify about the "editing out" thing again. The game has 4 RNG addresses, 1 of them is primary. They have insanely complex calculation of the resulting values, and they tick when there is free processor time. You can take away some of that free time by random input and moves, but IN NO WAY you can manipulate the exact values you need directly. This means that editing the game in the 3rd level will favour me with resyncing the whole freaking game over. And together with no gameplay finds, standing behind that editing work, I insist that this cross-goal obsoletion would have NO PRODUCTIVE SENSE. It can encourage no one to do the better and improve the movie gameplay-wise. It just demands dumb editing, and has much long-term effects of ambiguity and weirdness.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BimmyLee wrote:
discuss it in the workbench imo
Okay! First of all, I have to say more deeply, what happens here and in my and MESHUGGAH's run. Dying on a jet with race checkpoint not activated breaks the object pointer. It starts reading from RAM, jumping over 11 addresses each 4 frames, thinking he creates objects as when the level normally starts. Then it stops jumping. When it is at $16, it reads from $16 the temp input value. We created level end in previous run by pressing all buttons but A. That's all, the level ended. I see no memory corruption here, just lucky bug. But you can go deeper. You can stick the pointer to addresses you want, spawning objects, whose IDs were read from some irrelevant place, you can add them attributes that affect the game logics (some cause huge glitches, some don't). Insane debugging is involved here, and this is the essence of memory corruption. Here, this memory corruption was used to reach the authour's GOAL - break to the game end. It's interesting, that the game has other ways to reach that glitchy goal. It can break the object counter (slot pointer written to X or Y registers), reading irrelevant values as objects and attributes. This can write to some addresses, that may appear critical and cause huge glitches, but we didn't have time to investigate it. Here it is in Russian. Note, that this has nothing to do with the jet suicide. It needs only heavy lag. We also have Reset button. It is able to screw the objects in some way too, and it can definitely end the game, as was seen here. Above we have 3 ways to reach the GOAL - glitched game end. All of them, as long as they succeed to do so, and obsolete each other by speed, must be considered the Glitched branch. They may even be combined to make the thing even faster.
Now about the possible decision around this submission. People say, that if the same glitch is used in Default and Glitched branches, they must obsolete one another. And the glitch this way becomes exclusive for 1 branch, and abandoned for others. Okay! We obsolete the Default branch by Glitched here, abandoning the jet glitch. Then I edit out that glitch from my Warps (Default branch) run and it gets restored in it's rights as NEW Warps (slower than OLD). Then we suddenly succeed to use the reset glitch in stage 1 and end the game right there. The jet glitch becomes UNABANDONED again, I resubmit the OLD Warps run and it obsoletes the NEW Warps (that didn't use the jet glitch), because the OLD one was faster. Let's recall Rockman. It uses the bank switching glitch to end some levels. It didn't become the Glitched run, because it still BEATS the game. But what if it used the bank switching in the first level and break to the ending? Would it obsolete the Default branch? Why do we need that cross-goal obsoletion at all? To reduce the amount of branches? From the above, we will still get both Default and Glitched, just abandonong/unabandoning some arbitrary METHOD in one or another of them several times with no productive point.
Conclusion. METHODS can obsolete each other, GOALS can only if they are comparable. 2P Warpless can obsolete 1P Warpless, because it beats the game just the same logical way, but better in entertainmebt/speed. 2P Warps obsoleted 1P Warps because it was the fastest method to BEAT the very game. And if we use deadly glitches to skip the game to the ending - it is not PLAYING the game, it's BREAKING the game totaly. We must compare not by arbitrary tricks, but by the Superplay type involved, am I wrong? Memory corruption is pretty outstanding thing and must not be mixed with playing the game logically.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Brandon wrote:
Although I think this should become the main branch for Battletoads, or that the current main branch shouldn't coexist with this one, I don't want to see the current run get obsoleted. It's a very entertaining run, and it is by far the most technically proficient of the currently published runs for the game. I'd like to encourage feos & MESHUGGAH to make a warpless 2p run, which should obsolete the warped 2p run. Until then, I guess these just have to be published side by side. Yes vote.
Since when "Glitched" obsoletes general branch?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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input after suicide creates tons of broken objects that get read from $0B in RAM and then the pointer jumps over $B addresses each time (object descriptor line length), thinking he reads from ROM. giving him needed values is pretty much possible. especially creating objects by direct input (that is stored in $15 and $16). but some objects need special attribute values, that aren't read from descriptor lines, but loaded other ways. finding the ways to load the needed values, and figuring out the very values and addresses - will take time until this submission is obsoleted
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's no Dark Queen, Only Big Blag.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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People probably have missed this thing completely: http://www.youtube.com/watch?v=_e9xdvXR8m0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yep, it needs to save the state every frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Loved the jump race with goblins.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[18:35] natt throws steve ballmer out a window
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Scumtron: Did you watch my WIP above? I won't submit anything I end up with without your feedback!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Suggested screenshot:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fast encode... Watched it. Finally you make a superb thing. It may be imrovable by some seconds, but it would require rather hard work. And it is now DEFINITELY a pub worthy. After that's published, you can go to a pub.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Без понятия, я не слушаю. Можешь связаться с создателями и расширить формат.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Post the screenshot of VD error you get. I don't know of any methods without virtualdub. Probably you have some outdated or broken version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The first attack does no damage, but it somehow allows the rest to take effect. Whenever I make the very first hit, it does no damage, but the other ones can. And the first real attack that can damage him can't be done earlier. And if you mean the platform at frame 1736, it loses nothing, the speed is still 1.5 for all that place. But avoiding it will force me facing the warrior, losing frames jumping over him. As for the goal, no damage run is boring as hell, because all those route / damage boost decisions look cool. If this one gets rejected, one can finally try the second game, that looks WAY more difficult for such a goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HD'ing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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McBobX wrote:
CoolKirby wrote:
feos wrote:
I already uploaded it to youtube in highest resolution. Or what do you mean?
He wants FractalFusion to either tell him how to make an encode or post a video of him setting up the emulator to record and encoding it.
Yes,that's what I want.
I use almost totally automated setup for encoding. http://tasvideos.org/EncodingGuide/HybridEncodeScript.html#TasEncodingPackage The package allows you to encode in HD, but it uses the resolution that may seem too high for you. You can also do a native resolution encode to mp4 (512kb), but it can already be downloaded here: http://archive.org/download/McbobxsNesTheGoonies2In1507.69/goonies2-tas-mcbobx_512kb.mp4 Can you dump the avi from emulator at all? http://tasvideos.org/EncodingGuide/VideoDumping.html#FceuFceux
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Scaling by 8 the filesize decreases extremely comparing to x6 and stuff. Someday I'll see the size for DKC of 1.5 hour length. It shall not overcome the 3 GB border.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I already uploaded it to youtube in highest resolution. Or what do you mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HD'ing finally then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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YT will certanly suggest you partnership, as it did to me. I just unmark all runs but 2 (or 4, they are not watched by many people, so the % is extremely low). And I registered the Adds account to some fake address. I don't want these money lol. But I find posting my own thumbnails (that mirror pub screenshots) cool. I could add other beautiful stuff, but didn't want to bother learning it. As for money, let's just find out the amount. Like, what price for each view? We don't need to donate since the site is hosted by DeHackEd, so I can't invent a way to spend these potential money. Nach's lunch? Why not.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Seeing the holywar that rule has blown into on IRC, can we just allow the original author to host his run on his own YT channel if he wants and if it's properly encoded? For guys that earn money from views, that was voiced as a critical matter (like they would stop submitting), and for guys like me it's just pleasant to have your own TAS you care about on your channel (I don't mind having a copy on TVC not linked to from the pub).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Being a partner doesn't automatically mark all others' matches as copyrighted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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