Posts for feos

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On the side note, what to do with cross-platform TASes of the same title by the same author? They're allowed now, but how to name encodes for, say, SNES Ghouls'n'Ghosts by Nach and Arcade Ghouls'n'Ghosts by Nach? natt?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cool, though we still can't name encodes automatically, because only a human can come up with their names, following the guidelines. But yeah, the Item header must be autocopypastable from the submission title (or just equal to the encode names?)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
I don't think there should be a branch for everytime a glitch makes the run look different.
All the glitched branches we have published made the games not just "look different", but turned them into something undescribable (or skipped). No problem with that particularly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp: yes, but I'm not talking of publishing just everything. Though the idea of "publication-worthy goal" is totally ambiguous. And I didn't speak of banning tricks (which can be proposed for future submissions, and only based on vewers opinion).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In advance, will it be faster than manual uploading? Do you still need to enter filenames (which are different each time)? How to pick the Item name from the submission page automatically?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A sudden thought visited my head. Some time ago I had an argument with adelikat and Zeupar about obsoletion obsession. I was told by those guys that no matter what, a faster movie MUST obsolete a slower one, ideal solution would be to keep just one speed-oriented branch for each game, but "the poo-shield isn't strong enough" to apply it right away. This point is about setting a record, which is quite sane (at first glance). You use a trick you knew as the most optimal, kept a record (published run), then someone either improves this trick (making your old aplication of it suboptimal), or finds a way to skip the whole segment where this trick is needed. That means your run is overall suboptimal from this point, and once an improvement is submitted, it must obsolete your movie. This perfectly fits into the old politics (keep amount of branches as little as possible). However, until now, no strict border was drawn to separate obsolete-worthy runs from legit goal choices. But this is quite important, because adding a new branch usually means the adjacent branches still use tricks that may be proven suboptimal by such new run. And this situation kinda contradics with the record-oriented politics explained above. Example: [1908] SNES Super Metroid "ingame time" by Saturn in 39:15.30 contains tricks that prove suboptimal the tricks used in [1368] SNES Super Metroid by Taco, Kriole in 38:41.52 but none of them obsoletes each other. Why? Because the goal was considered different enough. No one minded SM had 5 branches from that point (it was cool, and 2 more published branches to come). But in some cases, the branch wasn't considered different enough. And one movie obsoleted another one. Despite of having noteably different flow. Why? Some tricks used in one branch were proven subopptimal by a new branch. And it got obsoleted. Examples: [1564] GB Super Mario Land 2: 6 Golden Coins by andymac in 21:43.52 [1721] GB Super Mario Land 2: 6 Golden Coins "game end glitch" by andymac, MUGG in 02:28.08 [450] SNES Chrono Trigger by hero of the day in 4:21:11.83 [1285] SNES Chrono Trigger "save glitch" by inichi in 21:23.98 [1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 [2100] NES Battletoads "game end glitch" by TheZlomuS & DyLaX in 01:02.68 I was saying adelikat that a fastest branch is a gameplay-based TAS, and a glitched is different enough to become a side branch. He said that the trick used in any% branch was considered optimal when any% was published, but was proven suboptimal when glitched was submitted. He said the author might be trying to cut some more time with some trick in any% run, but couldn't, and the glitched run utilizes it better, thus must obsolete any%. He also suggested to obsolete all 3 Toads runs with one. Why such double standard exists at all? There might be a sudden border between a trick (SM cases) and a glitch (SML cases) - but no one ever mentioned that. It might be a personal decision of adelikat, but what it was based on back then? To keep branch amount minimal? This restriction was terminated. To avoid suboptimality? More or less suboptimal movies of same games have to co-exist (still, co-exist based on what?). To always keep only the fastest branch? It was never done officially. To satisfy the viewers who found the obsoleted run too outdated? SML2 and Toads still don't fit. Why then? Tell me someone? And now, when we no longer aim for branch minimum, we revive arbitrary goals as long as their submissions were not really sloppy. That system was successfully runned in for quite some time. But the obsoletion obsession still doesn't want to be revised. WHAT FOR we keep it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A cherry blossom Been eaten by opossum Is not that awesome?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This thread is complete garbage I'd wish terminated.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice job ALAKTORN.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Revive the INNOVATIVE award for this one!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Err... not a new section. We still have only 3 tiers. But as long as the movie is entertaining, it deserves a moon at least.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Stars are a showcase. But we don't only showcase FRAME achievemnts. Not only we showcase ENTERTAINMENT achievements. We ideally showcase everything innovative and jaw-dropping. This thing must have an innovatve TAS of 2012 award. Because it's a COMPLETELY new concept. Surely it doesn't shine with ALL its sides, but neither did Morimoto's smb3 judging it now. It will be improved I believe, frame wise and program wise.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know, it was just that encodes and torrents for Marco run had no branch in their names either. natt fixed that yesterday.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Program tetris to play inside pokemon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Don't forget NitroGenesis uses Guga to clean his Moth. Post #316304
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: New category suggestion - Management
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Wiki: MovieClassGuidelines The current list of movie classes lacks this one, while it says all about how carefully the run was planned out. The resources sometimes get traded so precisely, it's visible for an untrained eye. The main detector is when the player uses ALL lives he has and finishes with zero, spends all items that he has, or that may lose frames at bounses, spends HP right to the points where he can recover it, overall - HOW MUCH you spend and how much you gain back to spend again. Cases: Item, Life, HP management.
Wiki: StarmanGuidelines wrote:
A movie which earns a star should have overly visible attention to technical detail. Such as extremely precise health, item, and power-up management. Things which can help get these things noticed are:
  • Finishing many levels with just one unit of health or power-up left.
  • Throwing away unneeded items at the end of a level to not have bonuses calculated for it.
  • Manipulating enemies to get rare but needed item drops in quick succession.
Examples: [2078] SNES Super Metroid "reverse boss order" by Saturn in 46:42.38 [828] NES Ninja Gaiden II: The Dark Sword of Chaos by Scumtron in 09:14.32 [1810] NES Battletoads & Double Dragon: The Ultimate Team "2 players" by feos in 17:41.14 I got this one as well. Can't be sure for all marios and megamen, but I guess they have that too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then what, you tried to compress the 720p video lossily? Wow, why do such comlicated things at all? If you ONLY need the Youtuber, dump losslessly, point-upscale lossily, and there you go. You can add the framerate reduction. Everything may be perfectly done in VirtualDub. Video - Filters - Add - resize - Filter mode - Nearest neigbour. New size - Relative - 400 Video - Frame Rate - Convert to fps - 30 or 25 Video - Compression - x264vfw - Configure: Preset -> Ultrafast Tuning -> Animation Rate control -> Single pass - ratefactor-based Ratefactor - 5 or 10. Zero latency must be checked! But this is not necessary, you can directly upload the upscaled vid you got to YT.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The branched run for that game (published as "Marco") has NO BRANCH in the filenames. [1922] DS Metal Slug 7 "Marco" by mtvf1 in 23:10.70 How am I supposed to publish THIS one? How to name the files? WTF?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You said it was 720p. How did you get that at all? You must not be able to get that from the emulator for the platform you encode. The guide says you dump a losslessly compressed video and it's all, you give it to the script+x264.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee: the current publication system seems to support your Warps Walkathon once you finish it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Desert Bus is a troll game, watch their internal presentation.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just put that link to the pub description.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MUGG wrote:
Perhaps I should use it with a raw video taken from the emulator rather than this 720p lagarith file.
This line scares me. HOW did you manage to get lossless video of 720p in the first place?? Doesn't Manual say, dump lossless from emulator as described here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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