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I think Flash needs a subforum, because of the obscene amount of games it has, and they will only be getting more and more attention now. Not sure about 3DS yet, since those games are arguably harder to TAS, so I expect activity to be increasing slower.
If we see that one thread is not enough anymore, we'll add the subforum back (tho moving former mupen64 subforum threads back would be a waste of time IMO).
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The difference is you can't go left here until 1 frame later, like there's an invisible block or a collision with the block at the bottom of the screen.
In the NROM version you can go to the left so you can turn right faster, gaining speed and falling to the lower platform earlier. Also in the NROM version you resurrect after death faster. The rest is level loading time difference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah your version is official actually, lidnariq just made a custom build that fixed some bug and ended up lagging less as MESHUGGAH mentioned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I mean DriarNROM(UE).nes used in the previous submission is newer judging by file metadata, it's mentioned in fm2 metadata, linked from the submission, and didn't require adding delay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Turns out the movie header is completely wrong, it mentioned the ROM filename used in the previous submission that this one doesn't sync on, and the hash does not belong to any existing ROM at all, since the fm2 this was converted from stores hash differently.
It syncs on the ROM hosted here http://www.driar.se/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't get this to sync on 2.8 or 2.7, the ROM matches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I'm using that bios from the movie header.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't get this run to sync using (sha1)
04fcfee8157a995e7f643ea71e962fe1 "Destruction Derby Raw (Track 01).bin"
ad24de8bbb40795d97b76a344962f58a "Destruction Derby Raw (Track 02).bin"
5de2753366d6f6ec5dc9d736eb5b23e1 "Destruction Derby Raw (Track 03).bin"
94015f72627252a568b3baad4f1bc85b "Destruction Derby Raw (Track 04).bin"
a3083ee927acfcdf5a3cb2974ec222df "Destruction Derby Raw (Track 05).bin"
3ccc73566be33f188b2ae6b472baa2b7 "Destruction Derby Raw (Track 06).bin"
75308294c150dee31a70e84d6e13d798 "Destruction Derby Raw (Track 07).bin"
c6a3134ff789b8ec7f4ad1a01e882c61 "Destruction Derby Raw (Track 08).bin"
9cd51b0469b0459068f3a2924e35d042 "Destruction Derby Raw (Track 09).bin"
6d3ec75966907431d766e6b37914a072 "Destruction Derby Raw (Track 10).bin"
a217fab3aacf8cdc520d4ecedc0d777d "Destruction Derby Raw (Track 11).bin"
e43d969dd150b60ceb59baeb1f3411f6 "Destruction Derby Raw (Track 12).bin"
369ff3006396bbca8d9a1fb9cc125af9 "Destruction Derby Raw (Track 13).bin"
67fc6b57495db8fa4039989a9c9badfc "Destruction Derby Raw.cue"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The run looks well done, and the idea to TAS an emulator using Hourglass is very unexpected, but it's what we do with libTAS officially, so adding support for PC98 should not become a problem I guess?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Better encode:
Link to video
Sorry, this movie doesn't feel like a playaround to me, but rather like aimlessly wandering around while occasionally clearing the sand. Playaround involves showcasing game mechanics in obviously entertaining ways. Which mechanics does this movie showcase? If the goal is clearing the sand, then it needed to be done more optimally, without having to turn around and hit an enemy without killing it every once in a while. Leaving a lot of sand behind and running to another part of the screen, then leaving a lot of sand there and running back, looks like the speed was not the goal at all. Finally, if the goal was clearing the sand, it needed to be cleared in the whole game in my opinion (for games without an ending we define game completion when all new content has been completed).
For the above reasons, I can't accept this movie for publication, and I have doubts that it will make sense in the Playground class too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This makes sense to me so far.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Of course I could delay this movie and run it for a year, though even then we can't be sure nothing bad happens ever. Since the goal of the mode is not "survive until the time maxes out, and then X", waiting until 59:59 is not a part of that goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah so it maxes out content and difficulty? The description says it uses a cheat and a lua script to avoid the crash, but that's fine I guess.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't figure out how to describe the goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think we need to have an explanation of whatever term we end up having, linked as something like [?] near the actual definition, similar to how there are tooltips in some apps and on some sites. That way we can have comprehensible sentences without cluttering the decision field itself. Also "unacceptable" has a "don't dare do this" vibe IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Declined" sounds ok, tho I'm not a native speaker.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any news so far?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like it's worth a feature request on github,
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds confusing.
For non-existent games there's nothing to catalog so yeah we can't do that. For low quality homebrews I don't see why it would become damaging.
Yes. And game resources too.
Agreed. We should always have an ascii-only name cataloged for easier searching if the game was called non-ascii, and having the non-ascii name cataloged on top of that also makes sense for non-ascii searching, whoever can afford it.
There's this potential issue if we're unlucky or too careless.
Depends on how well those tags work on YT itself, and I don't know enough about it.
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I feel it should be fine. Other opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You probably wanted to say "if the PAL version features enough unique gameplay to feel like a different branch, its movie should co-exist as a different branch". Which is exactly what we've been doing for years. Treating them as separate games (but only under very specific conditions with no clear borderline) does not look required.
I should correct this. The "50% unique content" requirement first appeared when we discussed whether to count certain in-game options as entirely different game modes, and for such, every mode would be treated as a separate game and be vaultable. With Moons branches, we were never required to calculate percentage of unique content, and this movie was rejected based on Moons requirements. Now that Vault is no more, we can still use this cutoff to determine what is a separate mode and can be a different branch in Standard. And in Moons, version differences are treated the same way as regular branch differences.
If selecting a different character results in half of the levels being entirely different, that's a different mode. But this definition has been questioned by staff since then too, so don't treat it as "YES WE WILL ABSOLUTELY DEMAND THIS AT ANY COST". To me it feels like the least arbitrary borderline tho: it's majority if it's more than a half, and minority if it's less than a half.
Is that stated anywhere?
I thought this originally too, but after having compared the 2 movies more closely (a bit after it got rejected) I concluded there's not enough obvious difference to keep them both in then-Moons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't have a strong opinion, but I need to add that "author's" is usually moved to the end, like in "Aladdin, Disney's". I can see how both positions can be confusing from one or another POV.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.