Posts for feos

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Fog wrote:
#3316: Saturn's SNES Super Metroid "any%, ingame" in 39:15.30 The branch name is "any%, ingame" in the submission, and "ingame time" in the publication. Nowhere in the branch name does it explicitly state that it's a non-game breaking branch. Perhaps if it was named "in game, no x-ray" like the previous submissions that it obsoleted, there would be more plausibility with it.
Branches don't need to list everything they avoid compared to existing possibilities. It's based on statistics: if some trick type is rarely used, it's use is labeled in the branch, and when it's not used, it's the default, common condition that doesn't need a label. See http://tasvideos.org/JudgeGuidelines.html#Branches
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
The IGT for this submission is only 6 minutes (00:06). If there was a retroactive obsoletion to take place, it would be the current x-ray run obsoleting the IGT run.
Exactly. When all the people were voting for publishing the ingame run, the X-Ray run was present and well-known. No one seemed to think that all the unique content the ingame run represents already is represented in the X-Ray run. Though it has a lower ingame timer. Did you try to think, why? Why all the crowd doesn't seriously think about X-Ray obsoleting ingame? Because game-breaking glitch spoils the legitimacy of any% run for half of our audience. That many people disagree with mixing the concepts of any% run and glitched run together. Ingame run looks like "traditional" any% completion, and satisfies the expectations in that regard. X-Ray and ACE runs don't look like it, and don't satisfy that expectation. This is why some other run should be discussed to obsolete ingame run, say, the branchless one. Because they can have the most content overlap between each other. But again, when ingame was published separately, the branchless run was also there. And the community decided to have both. Can you explain why do you completely ignore the main reason it was published - community support (which is why we publish new branches)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Manipulating memory and code is basically the very thing one needs to do to glitch a game to the ending. But it doesn't mean one has total control on the game's execution. Only the run that obsoleted 1945M used total control explicitly. Otherwise, most game end glitch runs we have just confuse the execution pointer to jump to the ending routine, not command it entirely.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
- Obtains the fastest in-game time (despite not being an initial goal)
Probably.
Fog wrote:
- Does not manipulate the timer in any shape
It uses a game-breaking glitch that the ingame run deliberately avoids.
Fog wrote:
- Is entertaining
It's not more entertaining than the ingame run itself. If you say "no one just tried to compare", it's why they can't obsolete one another - they don't feel comparable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
How is it arbitrary? There are perfectly valid reasons to obsolete the x-ray glitch, game end glitch, and in game timer runs.
Can you list all the reasons to obsolete the ingame run again please? Community support should be among them (because it was the reason that branch was restored).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
As it stands right now we have too many branches for Super Metroid.
"Too many" is subjective.
Fog wrote:
If this run is able to apply and obsolete three runs (which in my opinion it should), then that would reduce the amount of branches that we have, and streamline what the branch definitions should be.
Arbitrary obsoletions just to clarify branch names? Sounds silly. Once again, dealing with subjective things one needs to rely on statistics. Otherwise it well go like that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
Then why did no one downvote the ACE run where they did exactly that and got a 6 minute IGT?
Because it looked great within its goals.
Fog wrote:
The point I'm trying to make is that the IGT does not deserve to be in Moons if it can be easily exploited by multiple methods.
It can't. If some game-breaking glitch or super boring trick is added to that category run, it will be called "ingame, trick X". Have fun collecting votes for that to obsolete the normal ingame run. Also, see my signature.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
Theoretically, someone could get to 0hp, then pause/unpause forever to get a lower in-game time. Perhaps we should abolish the in-game time branch.
This is exactly why we rely on the audience's perception when judging Moons movies. Someone runs through the entire game pausing all the time? No problem! The crowd would just downvote it and it will be rejected. Because to obsolete something in Moons, the run must be either - faster, and not too distracting, or - more entertaining, and polished. If it's faster, but it looks terrible, it can be either rejected, or published to Vault. If it's more entertaining, it can be actually slower (for example, have speed/entertainment trade offs), or even have a different goal, and still obsolete another Moons run. To make sure one Moons run should obsolete another, if they have different goals, the direct question needs to be asked: which one is better and how. Well, I didn't ask "how" this submission is better than the 2 glitched runs, because it still can be understood and seen from the posts. But the fact that almost no one sees any similarities to other SM branches tells that they deserve separate branches. At least for now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
Nach wrote:
Thanks Fog. What about obsoleting the fastest in-game time run? This is the fastest in-game time, and doesn't do anything particularly crazy aside from messing with the Y coordinates (which our Metroid runs do too BTW). As is, in-game is rather arbitrary.
It doesn't use the RAM to modify the in game time, so I feel that it should obsolete that as well.
It is only faster than the ingame time run because it glitches straight to the end. It doesn't set the goal "minimal ingame time". It has 1) shortest real-time as a goal, 2) game breaking glitch as a method. On the other hand, the ingame time run deliberately avoided game-breaking glitches. Because with them, old (current) X-Ray run's ingame time was still smaller.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
There has to be clear non-arbitrary reasons which can be applied objectively across the board to differentiate runs.
"Non-arbitrary" is subjective. Entertainment is subjective. Moons allow arbitrary goals as long as they are entertaining. If one goal run looks a lot like some other goal run, people notice it. Cross-branch obsoletions can be legitimately done exactly as it is happening here right now. A direct question is asked, direct answers a given. If you feel all existing Super Metroid runs are so freaking similar they all should obsolete each other, no problem. I will base my judgment on opinion of majority though. Not that I will rely on it completely, but if some notion is the same for, say, 90% of the viewers posted here, it will be highly considered.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
And what about 1978M, did it overwrite RAM too? If no, then this can't obsolete it. If yes, then 2558M should be obsoleting 1978M.
You've heard of Moons, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That is why I believe only glitchfest/playaround total control runs should be actually a separate category with "total control" as a label. Because once total control is a slave of fastest glitched completion, it doesn't matter was it used or not. And it doesn't need to be in a branch name either, only "game end glitch", so that total control GEG could obsolete or be obsoleted by a non-total control GEG.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then either run the windows build on vmware or nothing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Whoever posts here, please tell if this run should obsolete any of the current ones, and which.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Config -> Video: Full Screen Settings -> Special Filter: NTSC 2x may also help. And try different options of DirectDraw.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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All the people who dislike lsnes. This is your chance! Vote Yes quickly!! Scripts don't work, it's gonna be banned!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Quality. /thread
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feos wrote:
Masterjun wrote:
feos wrote:
Guga wrote:
jimsfriend wrote:
Aqfaq wrote:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Quality. /thread
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Masterjun wrote:
feos wrote:
Guga wrote:
jimsfriend wrote:
Aqfaq wrote:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Quality. /thread
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Guga wrote:
jimsfriend wrote:
Aqfaq wrote:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hint: If you not just use a [code] tag, but [code=Script.lua], there will be a download button and a proper syntax highlight. And scripts can be ran just by dragging them into Gens window.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
This run initially. Same as this. Although both were published before the tiers system was implemented.
And both were unobsoleted, by the Moons rules, because the audience didn't feel they were actually obsolete.
jlun2 wrote:
Accepted, but lost a star. This movie, but the previous movie it obsoleted utilized a trick that would not be possible on real console (there's an extra lag frame for saving on the previous run) so I'm not exactly sure would it still hold regardless.
Both happened before Moons. The first one happened because it was extremely unclear back then how to handle such cases. Today we would most likely just reject it. As for Chrono Trigger, no one suggested the older runs to be unobsoleted in the thread of the same name. And what's the best, the new run that's being published doesn't corrupt memory.
jlun2 wrote:
In terms of votes, this one. Although I do agree on it's rejection.
Once again before Moons. But it's a board game, that even Vault doesn't accept. Rejected on game choice, and will be rejected again if submitted.
jlun2 wrote:
This movie, but it seems more of the lack of posts before publication that made it seem like the majority enjoyed the movie.
It was just a wrong tier decision. We keep a room for a judge to change it after publication. Nothing regarding rejection or obsoletion chains. All in all, I still don't see any flaws in our current branching system.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm tired of theory and abstractions. Please report the submission threads where people were saying "this is so different and good that it needs a new branch" but the judge rejected or obsoleted, or a thread where people say "it's too similar to branch X, but is more boring overall" that was accepted as an improvement. Where exactly the judging was wrong, as in contradicted to the majority of viewer opinions? Or where the majority of viewers was wrong and following their opinion was also wrong? Some examples please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We don't rely on absolutes anymore, only on statistics. What's so wrong with that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Are you saying we should keep an obsolete branch simply because a community for this game decided to? That's.....quite pointless to keep the current branch.
What makes Moons movies obsolete? Having better content. If something is faster it doesn't mean it's better. If you personally can't enjoy anything Super Metroid other than "GT code/game end", it doesn't mean all the rest branches of it are obsolete. We don't rely on absolutes anymore, only on statistics. What's so wrong with that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hint: if you upscale by factor 8 (encoding with x264), the file size will be much smaller. Aspect ratio correction can then be done via youtube tags. http://tasvideos.org/forum/viewtopic.php?p=340333#340333 Watched the beginning of that encode. Without logo and subtitles it can't be used as an official youtuber.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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