Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Challenger wrote:
During my work on pacifist tas, I discovered an possible improvement for dracula phase 1 that works on any% run too. Probably I'll spend some days testing the entire dracula battle again, but once finishing it, I'll send a new movie file ;)
How is it going so far?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CasualPokePlayer on Discord wrote:
Since 5.0-5700, a hardware bug of the GameCube was emulated revolving the sample rate. This resulted in the sample rate being changed to 32029/48043Hz. This however was inaccurate, as the GC actually outputs at a non-integer sample rate. Rounding to an integer backfired here, as these sampe rates do not have an even CPU cycles per sample rate. So the code ends up actually outputting different sample rates, which were several hertz off (32024.2488139/48040.3301537Hz). Since 5.0-16788, this has been corrected, so the correct sample rates are output and this discrepancy no longer exists (32028.4697509/48042.7046263Hz). However, wav files can only store an integer sample rate in their header, so while the code outputs an accurate sample rate, it is rounded off in the wav header (or more so it's now less than a hertz off from reality). This program resolves the issue by simply taking wav files and resampling them back to 48000Hz. It will be able to correctly identify the true sample rate from any Dolphin wav file, including pre-5.0-5700 builds. Usage is simple, if you only have a single file you can just drag and drop the file in. If you have multiple files (i.e. split due to changing sample rates) you can give all of them at once, and it will concat them together. The order used is the order given, so you probably want to make a simple batch script to give all the files, e.g.
Language: batch

fix_gc_audio.exe "path1.wav" "path2.wav" "path3.wav"
Of course, anything before 5.0-5700 along with Wii games on any Dolphin version do not have this issue, so this program isnt super useful. It can be used just for concatting multiple audio files together, but that's already possible with AviSynth anyways. https://github.com/CasualPokePlayer/fix-gc-audio/releases/tag/v1.0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Regarding directions, I agree that SRAM based goals are standard in the gaming world, but I'm not sure how standard SRAM simulation is. On SRC mods probably just judge by the effects, but how do they verify the initial info about those effects when accepting a new category?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
A lot of games lock things like modes, difficulties, and characters behind sram. It'd be far-fetched saying that using sram is a non-standard way of playing the game. Preventing movies that require sram from reaching standard means locking such goals behind an entertainment requirement that many cannot reach. Some only reach it barely.
I don't think anyone is against using SRAM-anchored movies in Standard. The argument was about whether or not we should require a verification movie for SRAM in Standard. While I'm absolutely for allowing simulation of SRAM effects via external tools in Moons, allowing that for Standard would mean something really daring: allowing external codes/tools for Standard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
IMO, a SRAM verification movie should be provided if it is convenient enough to do so. If there is a good reason for not providing an sram verification file, we can accept it on a case by case basis.
To Standard?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The main thing I wanted save-anchor to be allowed to Standard for was explicit "newgame+" modes, and it's the most objective thing. But just like with codes, there can be other in-game goods that are only unlocked post-completion, and I feel we should treat save-anchor similarly to codes that unlock things. So as long as it remains its own branch, it should be fine in both of those cases. I don't want save-anchored movies to compete with power-on ones in Standard, because the former kinda give themselves a handicap which would somehow not count as a part of its completion time. I feel it's fair to instead have more branches. But in Moons, I think we can obsolete goals with and without save-anchor if they are too similar, and if there's consensus. I'd argue save-anchored would generally be more entertaining. I can't come up with ways to verify legitimacy of save-anchor other than by making a verification movie, be it the author who makes it or the judges. I'd argue it's generally harder for judges to make one because they may see the game for the first time and be unaware of gotchas. Without a verification movie, what do we even compare the provided save-anchor to? Simply editing RAM to flip some flags may not be enough, even if there are online resources that explain how memory is mapped in a given game. In order to verify, we will need to complete the game ourselves. And even if we poke memory to skip directly to the final boss and beat the game that way, there's still too many variety and unknowns. I would not want that in Standard. But I may be fine with it in Moons!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To make this game launch I needed to get midssio.zip and move 82s123.12d from there into tron.zip.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't have anything to add, as long as the goal is still to display those runs as a leaderboard in the end. So individual pages for PG movies would be a part of this goal, and they would allow us to not overcomplicate submission branching in general.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great run! I think we can finally rename this branch to just "maximum score" since that's a Standard goal on its own now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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jlun2 wrote:
For Harry Potter And The Sorcerer's Stone (GBC), there's a glitch where if you use a card combo out of battle, you can death warp anywhere any time. The previous run, due to lack of cards, the combo chosen causes the screen to flicker a lot. Like, from using the bug, to the rest of the game: https://cdn.discordapp.com/attachments/698993369321308240/1003722532307881984/SPOILER_HP1_Flicker.gif Warning: Flashing lights, do not click if sensitive. How long is this sequence? I'm ~15 minutes in to an hour long run, so 45 minutes of flicker. Choosing a different combo loses ~5 frames per use (so around 45-60 frames lost since I will death warp multiple times) , but does not cause the game to look like that. The current run has 4.8/10, clearly Vault material. Is this tradeoff fine?
Sounds fine... even tho I don't know how much time it will cost overall.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DeathKontrol wrote:
* The final input frame is 149777, I included lots of blank space to roll credits during the movie, so the final time is a good bit less than 46:33.
We'll remove the blank input upon judging.
DeathKontrol wrote:
* I was reading the submission guidelines and it said you could put your real name to protect your work, is that still relevant? I couldn't find a field to enter it.
Updated! Real name is not used anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh wow, I didn't even think we could have anything for this hack. I'd still have only found the submission tho, since the userfiles have a different game selected.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Don't feel sorry, feel proud that you made it better! I'll wait as long as needed if you still have ideas to try. And please make new posts for new improved movies, it makes it easier to notice for me (I don't get email notifications for post edits).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrTASer wrote:
Hi I'm facing a problem with TAS Studio : https://youtu.be/KGVbQKznf4U
I got it a few times myself with PSX, hard to tell how to fix it, what I did was changing the controller and it kinda went away.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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tom_mai78101 wrote:
I believed this has entertainment value to it, unlike the other submission, so I'm submitting this run based on entertainment.
I watched both side by side and I can't agree that there's 0 entertainment in the other submission but non-0 here. Without knowing in advance what exactly to look for, they both feel somewhat similar to someone who doesn't know the game. What should we be looking for when comparing the entertainment value of the 2 runs?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dekutony wrote:
I just want to mention that Neko Project 2 isn't in the "Preferred Emulators" list on the Wiki: EmulatorResources page on the site, despite the site now accepting PC-98 TASes. It's only present in the Sub-pages section at the very bottom of the page.
Added.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DeathKontrol wrote:
Sorry about not having much written on the submission page right now, I intend to fill it out later but I just wanted to get it submitted so it doesn't have to wait any longer. I should honestly probably just translate the TeX document to whatever formatting the site uses so that it's visible right here. But it's 23 pages, is it too much?
Should be fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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M1D wrote:
I can still see any chances of optimization in ACT 3-3, 6-1 & 6-2. I may delay it for 3 days or more.
Nice! Don't hesitate to try improving it further, even the craziest ideas are often worth checking, as long as you feel the potential is there. I put some advises about this approach on Wiki: TasingGuide/TASArt.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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M1D wrote:
I've just updated the new one in my userfile
This links to userfiles of whoever is opening the link. To link to your file you need to be on its info page to get the permanent link Which leads to https://tasvideos.org/UserFiles/Info/637940787633340433 in your case.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To get the link to your actual file you need to copy the link to its Information page.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I promise not to do any more changes before the completion of judgement
Do as many changes as you need, just announce replacement files here in the thread instead of the submission text. That way it will be easier for me to notice. I can delay the judgment if you still have tests to do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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teoheel wrote:
And watching this makes me curious if Pacifist No Damage run even possible...
Thread #6848: "pacifist" Ninja Gaiden 1,2,3
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We don't have a problem with lower difficulties in other games. At this point difficulty is up to the author.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We have this:
Gameplay must be accurate to hardware wrote:
You are not allowed to run a console game in an unintended environment, including modifying emulator settings for unintended speed advantages.
  • Backwards compatibility modes, such as running Game Boy games in Game Boy Advance mode, are allowed if a physical console (or the game) supports it, unless there are noticeable audio, video, and/or gameplay-affecting glitches.
For PC games, environment settings explicitly supported by the game or its documentation are allowed.
  • If a setting is not mentioned in any way, it's allowed if it doesn't cause noticeable audio, video, and/or gameplay-affecting glitches.
Arcade games are standalone machines so they allow some unique configuration, but ideally it should be emulated the way it was intended to be played. DIP switches can also be considered the same as in-game codes because they can enable features that give the so called "unfair advantage". I'm afraid there can't be a generic rule that handles all settings of all arcade games. It depends on what the setting is doing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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1UPMushroom wrote:
i would implement all of this myself, but the problem is for some reason, fceux wont register any inputs in tas editor.
Which version of fceux? Are you using this manual? https://fceux.com/web/help/taseditor/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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