Posts for feos

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Any news?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Рандомчик. Скрипт теперь тут: http://pastebin.com/rgSaSJbd Для работы надо еще это скачать: http://pastebin.com/xh4JNGVe Изначально мой план - отследить ВСЕХ врагов, которыми нам надо будет так или иначе управлять, у нас есть их имена, кто, когда и сколько раз крутит рандом. Только чот 3 уровень не показывает нифига.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Разбег и так на месте, я просто про него попозже вспомнил. ХП арбалетчиков не врет, там какая-то муть в коде, они дохнут, но флаг смерти не выставляется, так как хп не ноль. Я так и не понял как они убиваются. Можно сравнить логи за них и других врагов, если сильно надо.
Archanfel wrote:
Ее, кстати наверно надо обнулять при прыжке.
Как игра хранит, так и выводим. EDIT: У лучников своя логика, их хп ваще не учитывается, они дохнут с 1 удара по харкоду. Сделаю им отображение еденицы вместо 40.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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С дронами надо полную манипуляцию делать, для этого надо будет разобрать на винтики всю их работу. Думаю этим далее займусь. Замечено, что одни и те же шипы могут оталкивать в разных направлениях! Пока не понимаю как. Так же надо будет заняться вплотную дропами, например враг может дропнуть щит или лечилку.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Новый скрипт, с нужными вещами и без ненужных. Если чо добавить - свисти. Кстати, в игре совершенно отсутствуют субпиксели. Все просчеты позиции делаются в лоб, прибавлением и отнятием констант. Так что скорость вывел как разнице между прошлой позицией и текущей.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Я потворяю, дамаг идет только при касании шипов серединой хитбокса, левый и правый мелкие кубики. Сколько бы из там ни было, хоть 100 подряд, хоть 1 шип. Вот если ты начнешь ехать на них сверху по стенке и каким-то образом не получишь урона до тех пор, пока середина хитбокса не въедет полностью в верхний блок шипов, уберу. Но самое главное - они читаются из игры на лету, я ничего от себя не добавляю и не убираю. EDIT: Так как игру делала та же контора, что и Maui Mallard, можно допустить, что некоторые трюки оттуда сработают и тут. Например, там этот нижний щуп сам притягивает тебя к платформе, если ты запрыгиваешь на нее сбоку на соответствующем уровне по высоте. Еще там можно проваливаться сквозь стену, если прыгнуть с угла и вовремя развернуться. А вот для проникания в пол там не помню условий.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
ALAKTORN wrote:
scrimpeh wrote:
psxhawk is cancelled sorry :(
Really?
No.
Really?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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True wrote:
Does this run even sync? When I tested MM1 runs they didn't sync. Though IIRC you weren't interested in verifying this time around, so I imagine you might use the opportunity to show off critical sections at slow speed / frame advance and / or pause while explaining?
+1, rewinding is also good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Раз нарисованы, значит они там есть XD Просто дамаг от шипов проходит только при касании их средним кубиком, нижний только для коллизий с полом. Потому он желтый, а не циановый.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Дизасм исполнения функции GolRunLOGIC http://pastebin.com/ZJnsyfvX Замечено, что пол иногда имеет двойной уровень желтого. По верхнему персонаж идет на спуске, по нижнему - на подъеме. Хватательная атака имеет силу 32 только если перед ней не было простого удара, а был налет с прыжка (сила 32), если после обычного удара (его сила 4), то также имеет силу только 4. Скорость будет разбираться потом. Проскальзывание сквозь пол надо тестить, видно, что там идет ломание обычной скорости падения и прыжок через уровень склона. Случаи, где ныряние под пол идет сбоку все в принципе ясно и видно. А вот скольжение внутрь стенки дай-ка в виде мувика.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Он все еще очень сырой. В принципе шипы показаны, щас доделываю контуры пола, но координаты пока врут даже у шипов, так что придется обождать. Все в процессе.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Тем временем...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tangent wrote:
I'm pretty sure that the Super Mario World ACE runs apply input that no controllers can generate, so the answer is seemingly yes.
I'd draw the line between what a game can handle and what a console can handle. If something that a console can't handle is sent to the game, it's breaking the rules. But as long as the console can receive some input, it's legit. So ACE runs that use buttons not present on 1st generation original controllers isn't automatically illegal. Dancing with a tambourine around your console is illegal input, the console has no idea about it. So yeah, if it's possible to send input to Doom that computer can not generate with any of its device supposed to send such input, it is also illegal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
feos wrote:
MESHUGGAH wrote:
- do we really want to rely on a demo format...
The second half of Post #404554 addresses it.
I don't understand. So it's a "no" from the judges but accepting LMP files because... ?
It's a personal opinion of a single judge (that I agreed with finally), but the site policy is to allow internal Doom demos as the least harm, since not having any Doom TASes here is worse. Then we will eventually be able to improve the situation, but no one knows when. Everyone seems to agree that Doom demos being accepted is an exception, not a rule, whenever possible we try to accept only stripped inputs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ты каждый раз говори сколько кадров выиграл с предыдущего варианта.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
- do we really want to rely on a demo format...
The second half of Post #404554 addresses it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
Если работать так, то по сути будет абсолютно безразлично как хорошо и глубоко я оптимизирую определенный участок игры на генсе, все равное его будут переделывать с нуля на хавке.
Я понимал несколько иначе: чем чаще переделывать участок, тем лучше он будет. Притом, переделывать надо не каждые например 1000 кадров, а целыми уровнями, потому что делая следующие уровни, в целом свыкаешься с игрой больше и находишь таймсейверы, которые бы неплохо примнеить в предыдущих. А для того, чтобы легче словить эти улучшения, надо максимально абстрагироваться от того, что уже сделано. Делать на двух разных эмулях, и потом просто все наработки сливать в один общий котел. То есть моя цель была не просто максимальное причесывание, но и тест разных подходов.
Archanfel wrote:
В случае с обычными игровыми позициями это еще куда не шло, можно например прыгнуть в той же самой координате, но когда RNG пойдут и сложные манипуляции с врагами это станет совсем неповторяемо.
Не должно остаться ничего неповторяемого. Единственное ,что реально может сунуть палку в колесо - это какой-нибудь глобальный таймер, который будет отличаться в худшую сторону. Однако: 1) может и в лучшую, 2) Genesis+GX ядро на порядок более точное, эмулятощики его важают, потерять кадры за счет точности - не западло :D
Archanfel wrote:
С дронами там придется колдовать, даже не представляю как именно.
Пока только планирование и тест, после дебага уже напряжемся, может все будет не так страшно.
Archanfel wrote:
Ладно пока начнем так. А потом начиная с 3-2, вероятно пересяду к тебе на Хавк.
Ну как тебе удобнее.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Because no one will watch all Stars. Also, there's that thing "mind blowing". I made a thread asking people what run blew their minds, and picked Newcomer corner runs basing entirely on their answers. The goal is to start people's familiarity with TAS with something that can be easy to comprehend, since the games there are widely popular, and their runs are TASed to death, AND are considered extremely entertaining. Newcomer Rec is a small (yet heavy) teaser.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
Станислав Лем wrote:
Тризувий давно уже разрабатывал усложнистику, то есть утруднение бытия; однако мне пришлось разъяснить ему его ошибку, которая в том заключалась, что он хотел извести машины другими машинами, а именно: пожиралками, терзаторами, мучильнями, сокрушильниками, вырваторами и бияльнями. Лекарство оказалось бы хуже болезни, к тому же это было бы упрощенство, а не усложнистика; история, как известно, необратима, и нет иного пути в добрые старые времена, как только через грезы и сны.
Выражайся яснее XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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А я не буду переносить, я буду просто повторять страты, с нуля. Там кстати еще одну вещь надо сделать. Протестить все возможные комбинации прыжков/ударов на предмет прерывания одного другим, всяких багов, ложных срабатываний. Такой тест в Иксменах2 привел к феноменальному увеличению скорости перемещения, а в Бетмене - к нахождению идеально быстрого багнутого комбо, выносящего боссов в секунды.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Не знаю к чему у тебя больше рука набита. Если прям навострился в редакторе, то первую версию можно делать с ним, я планировал потом вникать и реимплементить все это в бизхоке попутно пробуя улучшить. В тастудии пока острая нехватка бранчей. Вобщем начинай в чем удобнее, а я в хоке буду. Но сначала дебаг, в выхдные иду в отпуск, займусь. Глядя на эту игру, мне думается это может и год занять. Зато это единственная моя мечта в тасинге, за которую я еще не брался. И скилл накрутил как раз за 5 лет.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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1. Newcomer attention: Lurk no further, watch them all! 2. Stars: Pick your favorites and be surprised. 3. Moons: You're really into it, here is some more of what might entertain you, but we don't guarantee. 4. Vault: Are you really sure you want to dive that deep? My thought is, if we simply publish any%/100% to one tier, all the rest to another, and let users do the hiding part, or even sort by rating, it won't be as good in promotion as it is now. But Demo tier or allowing board/sports games for Vault has no contradiction with this intent, neither has Middle tier and whatnot. So I'd consider discussing revising Vault's purpose done, but Demo and board games have no disadvantages to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
Edit: Как вариант, можно будет схитрить и начать записывать на изи, и если достаточно лишнего здоровья все-таки останется, то отменим использование меню и сделаем рассинхрон. В первых уровнях случайностей нет - так что никаких проблем с синхроном быть не должно.
Как насчет наоборот? Не тратить время на меню и сразу по факту смотреть, где хватает, где поднапрячься приходится, а где явно нужно больше. Удлиннить меню всегда успеется.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Happened to xipo too, and most likely due to that, but I'll check later. EDIT: fixed in SVN.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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