Posts for feos

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Spikestuff wrote:
To zeromus: Thank you for taking your time in implementing PSHawk/Octoshock/PSXHawk
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd give my kidney for j2me rerecording.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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scrimpeh wrote:
We in there.
hifive
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samlaptop wrote:
How do I create a bot?
/me chokes with a cookie
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Стены вырубил, больно тормозят. Download GargoylesBH.lua
Language: lua

-- Gargoyles, Genesis -- feos, 2015 --== Shortcuts ==-- local rb = memory.read_u8 local rw = memory.read_u16_be local rws = memory.read_s16_be local rl = memory.read_u32_be local box = gui.drawBox local text = gui.drawText local line = gui.drawLine local AND = bit.band local SHIFT= bit.rshift --== RAM addresses ==-- local GlobalBase = 0x1c76 local GolBase = 0x2c76 local MapA_Buff = 0x4af0 local mapline_tab = 0x0244 local LevelFlr = 0x00c0 local LevelCon = 0x00c4 local levnum = 0x00ba --== Other stuff ==-- local XposLast = 0 local YposLast = 0 local camhack = false local div = 1 -- scale local size= 16/div -- block size local mult = 2 function main() if camhack then box(0,0,320,240,"#00000066") end if memory.readbyte(0xF6D4)==0 then gui.text(100,0,"LAG","black","red") end camx = (rws(0x010c)+16) camy = (rws(0x010e)+16) backx = camx backy = camy mapw = rw(0x00d4)*8 maph = rw(0x00d6)*8 -- text(100,0,mapw.." "..maph) Xpos = rws(0x0106) Ypos = rws(0x0108) health = rws(0x2cc6) facing = AND(rb(GolBase+0x48),2) -- object flag 1 working= rb(0x0073) if camhack then camx = Xpos-320/2*div camy = Ypos-224/2*div end run = rb(0x1699) inv = rw(0x16d2) rnd1 = rl(0x001c) rnd2 = rw(0x0020) Xspd = Xpos-XposLast Yspd = Ypos-YposLast XposLast = Xpos YposLast = Ypos if rndlast~= rnd1 then rndcol = "red" else rndcol = "white" end rndlast = rnd1 for i=0,20*div do for j=0,14*div do GetBlock(i,j) end end Objects() PlayerBoxes() HUD() end function GetBlock(x,y) if working>0 then return end x = camx+x*size*div-AND(camx,0xF) y = camy+y*size*div-AND(camy,0xF) if x>0 and x<mapw and y>0 and y<maph then local x1 = x/div-camx/div local x2 = x1+size-1 local y1 = y/div-camy/div local y2 = y1+size-1 local d4 = rw(mapline_tab+SHIFT(y,4)*2) local a1 = AND(rl(LevelFlr),0xffff) local d1 = SHIFT(rw(MapA_Buff+d4+SHIFT(x,4)*2),1) local ret = rb(a1+d1+2) -- block local col = 0 -- block color local opout = 0x33000000 -- inner opacity local opin = 0x66000000 -- outer opacity local op = 0xff000000 d1 = rw(a1+d1) a1 = AND(rl(LevelCon),0xffffff)+d1 memory.usememorydomain("MD CART") if rb(a1)>0 or rb(a1+8)>0 then box(x1,y1,x2,y2,0x5500ff00,0x5500ff00) for pixel=0,15 do retc = rb(a1+pixel) -- contour if retc>0 then gui.drawPixel(x1+pixel/div,y1+retc/div-1/div,0xffffff00) -- text(x1,y1,string.format("%X",retc)) end end end memory.usememorydomain("68K RAM") local lol = 0 if lol==0 then return end if ret>0 then if ret==0x80 then -- WALL col = 0x00ffffff -- white line(x1,y1,x1,y2,col+op) -- left line(x2,y1,x2,y2,col+op) -- right elseif ret==0x81 then -- CEILING col = 0x00ffffff -- white line(x1,y2,x2,y2,col+op) -- bottom elseif ret==0x82 then -- CLIMB_U col = 0x0000ffff -- cyan line(x1,y2,x2,y2,col+op) -- bottom elseif ret==0x83 then -- CLIMB_R -- col = 0x00ffffff -- white -- line(x2,y1,x2,y2,col+op) -- right col = 0x0000ffff -- cyan line(x1,y1,x1,y2,col+op) -- left elseif ret==0x84 then -- CLIMB_L -- col = 0x00ffffff -- white -- line(x1,y1,x1,y2,col+op) -- left col = 0x0000ffff -- cyan line(x2,y1,x2,y2,col+op) -- right elseif ret==0x85 then -- CLIMB_LR col = 0x0000ffff -- cyan line(x1,y1,x1,y2,col+op) -- left line(x2,y1,x2,y2,col+op) -- right elseif ret==0x86 then -- CLIMB_R_STAND_R col = 0x00ffffff -- white line(x1,y1,x2,y1,col+op) -- top col = 0x0000ffff -- cyan line(x1,y1,x1,y2,col+op) -- left elseif ret==0x87 then -- CLIMB_L_STAND_L col = 0x00ffffff -- white line(x1,y1,x2,y1,col+op) -- top col = 0x0000ffff -- cyan line(x2,y1,x2,y2,col+op) -- right elseif ret==0x87 then -- CLIMB_LR_STAND_LR col = 0x00ffffff -- white line(x1,y1,x2,y1,col+op) -- top col = 0x00ff00ff -- cyan line(x1,y1,x1,y2,col+op) -- left col = 0x0000ffff -- cyan line(x2,y1,x2,y2,col+op) -- right elseif ret==0x70 then -- GRAB_SWING col = 0x0000ff00 -- green box(x1,y1,x2,y2,col,col+opout) -- elseif ret==0x72 then -- FORCE_TURN (for enemies) -- col = 0x0088ff00 -- green -- box(x1,y1,x2,y2,col,col+opout) elseif ret==0x7f then -- EXIT col = 0x00ffff00 -- yellow elseif ret==0xd0 or ret==0xd1 then -- SPIKES col = 0x00ff0000 -- red box(x1,y1,x2,y2,col,col+opout) else -- LEVEL_SPECIFIC col = 0x00ff8800 -- orange box(x1,y1,x2,y2,col+opin,col+opout) end box(x1,y1,x2,y2,col+opin,col+opout) -- text(x1,y1,string.format("%X",ret)) end end end function HUD() if working>0 then return end local c1 = "black" local c2 = "yellow" local c3 = 0x88000000 box(286,0,320,54,c3,c3) -- if camhack then ch = "on" else ch = "off" end -- gui.text(270,0,string.format("cHack: %s\nscale: %d",ch,div)) gui.text(4, 0,string.format( "x:%4d", Xpos),c1,c2,"topright") gui.text(4,15,string.format( "y:%4d", Ypos),c1,c2,"topright") gui.text(4,30,string.format( "dx:%3d", Xspd),c1,c2,"topright") gui.text(4,45,string.format( "dy:%3d", Yspd),c1,c2,"topright") gui.text(4,60,string.format( "hp:%3d",health),c1,c2,"topright") gui.text(4,75,string.format("run:%2d", run),c1,c2,"topright") gui.text(4,90,string.format("inv:%2d", inv),c1,c2,"topright") gui.text(4,4,string.format("rnd: %08X %04X",rnd1,rnd2),c1,rndcol,"bottomright") end function Objects() if working>0 then return end for i=0,63 do local base = GlobalBase+i*128 local flag2 = AND(rb(base+0x49),0x10) -- active if flag2==0x10 then local xpos = rw(base+0x00) local ypos = rw(base+0x02) -- local anm = rl(base+0x20) local dmg = rb(base+0x10) local type = rw(base+0x40) local hp = rw(base+0x50) local cRAM = rw(base+0x76) -- pointer to 4 collision boxes per object local col = 0 -- collision color local xscr = (xpos-camx)/div local yscr = (ypos-camy)/div if type==0 then -- gui.text(mult*xscr,mult*yscr,string.format("%X",anm)) end for boxx=0,4 do local x1 = (rws(cRAM+boxx*8+0)-camx)/div local y1 = (rws(cRAM+boxx*8+2)-camy)/div local x2 = (rws(cRAM+boxx*8+4)-camx)/div local y2 = (rws(cRAM+boxx*8+6)-camy)/div if boxx==0 then col = 0xff00ff00 -- body if type==282 or type==258 then hp = 1 end -- archer hp doesn't matter if hp>0 and type>0 then gui.text(mult*x1+2,mult*y1+1,string.format("%d",hp),"black",col) end elseif boxx==1 then col = 0xffffff00 -- floor elseif boxx==2 then if dmg>0 then col = 0xffff0000 -- projectile else col = 0xff8800ff -- item end if dmg>0 then gui.text(mult*x1+2,mult*y2+1,string.format("%d",dmg),"black",col) end else col = 0xffffffff -- other end if x1~=0x8888 and x2<320 and x1>0 and y2<224 and y1>0 then box(x1,y1,x2,y2,col) end end end end end function PlayerBoxes() if working>0 then return end if working==0 then box( (backx-camx- 1)/div, (backy-camy- 1)/div, (backx-camx+320)/div, (backy-camy+224)/div, 0x0000ff00) box( 0-camx/div+size, 0-camy/div+size, mapw/div-camx/div, maph/div-camy/div, 0x0000ff00) end xx = (Xpos-camx)/div yy = (Ypos-camy)/div local col = 0xff00ffff local swcol = col -- usual detection if Yspd>0 then -- gimme swings to grab!!! swcol = 0xff00ff00 elseif Yspd==0 then -- can tell that too swcol = 0xffffffff end if facing==2 then box(xx-0xf /div-1,yy-0x2c/div-1,xx-0xf /div+1,yy-0x2c/div+1,swcol) -- lefttop else box(xx+0xf /div-1,yy-0x2c/div-1,xx+0xf /div+1,yy-0x2c/div+1,swcol) -- rightttop end box(xx -1,yy-0x2c/div-1,xx +1,yy-0x2c/div+1,col) -- top box(xx-0xf /div-1,yy-0x1f/div-1,xx-0xf /div+1,yy-0x1f/div+1,col) -- left box(xx+0x10/div-1,yy-0x1f/div-1,xx+0x10/div+1,yy-0x1f/div+1,col) -- right -- box(xx -1,yy-0x1f/div-1,xx +1,yy-0x1f/div+1,col) -- center box(xx -1,yy-0x0f/div-1,xx +1,yy-0x0f/div+1,col) -- bottom box(xx -1,yy -1,xx +1,yy +1,0xffffff00) -- feet -- box(xx -1,yy+0x10/div-1,xx +1,yy+0x10/div+1,col) -- ground end --event.onframeend(main) while true do main() emu.frameadvance() end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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28 кадров реалтайма. http://tasvideos.org/userfiles/info/24084391748814111
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Напиши на английском тут http://tasvideos.org/forum/viewtopic.php?t=12519
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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moozooh: fun fact: the first person from an online community (other than livejournal, i treat it differently) that i met in person was actually a swede you know by the name of Truncated feos: Truncated FUKKEN ROCKS feos: how does he look like? moozooh: a skinny towheaded guy, about average height. speaks and behaves pretty much like i expect a swede to (doesn't mince words, thrifty to the point of absurd, etc.) SamsaraTF: i read that as twoheaded SamsaraTF: and for a moment i understood how he could follow the doom runs
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The thing is, I wasn't a judge until Vault appeared. Maybe grassini confised me with DarkKobold?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Доделал с нуля до того же места, обогнал тебя на 15 штоли кадров, нашел баг в ядре сеги, отследил, исправил, фиксим мелкие баги тастудии, сильно мешающие работе, добавляем фичи в луа, считающие не только лаг инпута, но и внутриигровой, вот это все. В выходные буду тасить дальше. Тема такая. Так как genesis+gx более точен и кошерен, лаг в нем немного оличается от генсовского. Это ставит ту самую палку в колесо максимально точного сравнения наших тестов, вот например кадр прыжка сильно влияет на игровой лаг, то есть я подгоняю инпут под бизхоковский лаг и думаю, что он оптимален, а в генсе у тебя лаг может быть вообще другой, в итоге я не могу быть уверен в твоем генсовском мувике, а ты в моем бизхоковском. СЛЕДОВАТЕЛЬНО я предлагаю таки перелезть на более точное ядро и более продвинутый редактор, чтобы уже до опупения все иметь возможность вылизать, находясь в равных условиях. Мувик вышлю как условились, по завершении комнаты.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dwood15 wrote:
If it's not too tightly coupled, we could make a plugin API so people can write their own scripts using managed .dll's.
I remember coming up with this idea (with a bit different intent) 2 years ago. Feels nice to see evolution going (to go) this direction.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since botting SMW isn't going to wane as this idea gains popularity, maybe it's about time to add snex9x to bizhawk?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The game is Gargoyles, but it can be easily tweaked for any other. Doesn't work outside tastudio, because for normal savestates it needs another (working as well) function - userdata.get/set. Only for the latest interim. Download TastudioCustomLagCounter.lua
Language: lua

laglog = {} function ColorCallback(index, name) if laglog[index]~=nil and name=="MarkerColumn" then return "Red" end end function Lag() local lagcount = 0 local lag = (memory.readbyte(0xF6D4)==0) local frame = emu.framecount() if lag==true then laglog[frame] = true else laglog[frame] = nil end for i=0,frame do if laglog[i]~=nil then lagcount = lagcount+1 end end gui.text(0,48,"Lag: "..lagcount,"black","red") end tastudio.onqueryitembg(ColorCallback) while true do Lag() emu.frameadvance() end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
I not figured how to replicate the glitch
Bro, don't even start! Let me do one thing then request my debugging of another XD Otherwise I'll never resume.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FUK FUK FUK FUK FUK FUK FUK FUK FUK HOW CAN THAT FUK HAPPEN I CHECKED FUK FUK
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Еще на день отложу, надо сделать счетчик игрового лага.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sad but true, this is how all too broad emucoding questions end up being answered. It's not frequent at all that someone who can do things also cares about teaching others do all of them. So out of a whole bunch of coders only one will write a guide. But can there be a guide for writing an emulator from scratch (the most common question)? There can be some story of how some guy wrote it, but it never was intended to guide some newbie. Who wrote it was just using his knowledge and showing off how he applied it. There can not possibly be a guide for someone who's new to coding about how to design a successful software product, right? It's even worse: no one is ever going to teach anyone emucoding. This sphere is too specific for big guys to care, everyone is on his own. This is why the only way to be productive is to ask concrete questions about implementation problems, like on StackOverflow. Concrete questions - concrete answers. All the rest is up to you. Kurabupengin, if you still care about the topic, here's how one comes from seeing the code for the first time to committing to official repo: - practice basic understanding by something maximum simple, like lua, then try writing complex things with it - look at emulator code and try changing something you want to be changed, gaining understanding of what serious guys do (the hardest part) - as you get familiar with how the code works, add some feature you'd write from scratch (also quite hard, but most importantly one needs to spend A LOT of time with this), using google like crazy - as you learn how to properly code, start committing some simple features to the repo See how there's nothing more complex in this list? It's only for true geeks! :D If you keep wanting, you may THEN look at how existing cores look, try to learn how they work internally (until it starts making no sense), how they are connected to the client and then how the client uses them. Only then you may try applying that picture to something that didn't have it, as in, port a new core. PS: if the admin of the project isn't harsh from time to time, one doesn't care about how good something he did is, that he wants admin to adopt to the project. No one wants to adopt crap, right? And it's just reality: coders don't like to be gentle about crap. What is crap in the eyes of a coder? That's a very good question. But someone who's not a coder has no way to understand the answer. Unfortunately.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
feos wrote:
пофиксят тастудию, все сделаю как надо, это ровно то, о чем я говорил - полностью контролируемые наработки. То есть я теперь понимаю, что делаю.
Это хорошо. А ее примерно когда пофиксят?
Готово. Завтра приступаю.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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natt wrote:
Indeed; puNES is almost 10% more accurate than a real NES!
Or rather than that flash cart implementation. Anyway, emulator accuracy is something like full NES palette: no game uses separate emphasis bits, let alone changing them within one line, but NES can do it, and some emulators try to, even though you'll never see that outside some test ROMs. Zero benefit for actual gamers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Better? Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is how it's dumped from glboom. All other options I tried last time were worse, like av desync. Here, it runs like this: 1 1 2 2 3 3 4 5 6 7, repeat.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Location: RU
Guys please check if this video looks/sounds correctly. Ignore the first frame blink though. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Moving the "all souls" star is especially tough, since it's a "newcomer rec", that was proposed by really a lot of people.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
I'll wait for votes anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
XYZ wrote:
Heartless his message edit lover!
I second this. This habit is anything but good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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