Posts for feos

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I didn't mean that I didn't understand, I'm following everything you guys are doing, this was just completely unexpected: that fceux startup ram is more accurate in the end.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That article is from 2011. bsnes core was ported to bizhawk in 2012. It just has 3 versions: accuracy, compatibility and performance. All of them were in bsnes back in 2012, just not all of them got ported, because bsnes is a hell to get to rerecord. If you run latest Higan in compatibility mode, it will most likely give you the same glitches you see in bizhawk.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BTW, if you see some code in that disassembly that isn't converted from raw data, let me know, I can force conversion to code for such places.
aji wrote:
For example, I went to write a basic jump predictor and found that apparently BizHawk Lua has no equivalent to gens.emulateframeinvisible(), or even a way to automate frame advance at all since every call to emu.frameadvance() just defers the script.
To force advancing a frame you client.unpause() and then client.pause() on the next frame. emulateframeinvisible() can be probably hacked in in some way. I successfully converted this to bizhawk after all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
I also reverted BizHawk's start up state back to a previous one similar to FCEUX, this combined with the random VBLank flag and I got precisely the same desyncs as true got on MM4, and Streemerz superb Joe. I also got the same battletoads desyncs, but it required a few more tweeks then just that.
That's... What!?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zaphod77 wrote:
the genesis version is horribly mangled.
So why won't we obsolete it? It's in Vault, people barely care. All its run has to offer against this one is different graphics and one different glitch used once. All the rest is weaker. Challenger, so have you tried other speeds? My take is that the original one is better due to feeling authentic, but what impression do other speeds give?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Из аськи с Сергуновым (который фанатеет от lmms):
Феос (13:36:01 22/01/2017) зацени историю Феос (13:39:03 22/01/2017) на марафоне gdq услышал трекан из соник 3д бласт. думаю хуя какой крутой, дай-ка скачаю. качаю, переслушиваю, думаю превый раз чот мне ваще не понравилось а тут прям половина шедевров, причем от того чела который писал для соник 3 и соник накзл. пишу WST мол чо никто 3дбласт не тасит, он грит хз, двиг другой, нет столько фанатов. проходит несколько дней. сегодня в теме 3дбласт на тасвидеос отписывается чел который взялся за проект и постит видео. иду на его канал, слухаю его мозончик и тут хуяк, тутор по lmms Феос (13:39:32 22/01/2017) оказывается есть ле только лево право но и центр и фон, их можно по-разному обрабатывать Феос (13:39:46 22/01/2017) https://www.youtube.com/watch?v=nKqZHRcr7j0 Феос (13:39:54 22/01/2017) зацени его музло evgs (13:43:52 22/01/2017) Нифига се Феос (14:08:44 22/01/2017) https://www.youtube.com/watch?v=K3VTyKBcguM
И тут Марзо сообщает, что мое предложение было по сути поддержано.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Paused wrote:
there was a previous submission that could be used as a basic reference.
Pretty much.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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marzojr wrote:
Talk about coincidences... I was talking to WST on Skype about teaming up to TAS this game a few days ago.
How about this. I asked him why no one TASes 3DBlast exactly 5 days ago! That game's music tracks composed by famous Tetsuyuki Maeda are fantastic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I followed their instructions and here's the asm file, but it has no names, so I dunno how helpful it will be. The names are stored separately in text files I guess? https://yadi.sk/d/Q6v29ihz3AHQFM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zaphod77 wrote:
but this run will be quickly obsoleted when someone changes the game speed to do it faster. :)
Elaborate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I didn't mean those who have already posted should reiterate. I was hoping for new people.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The votes don't quite agree with the posts, and I gave it a Meh. The action is so much slower, even though it feels neat to see a co-op. And it's hard to follow with 2 separated screens. I personally feel 1P is a moons run as it's a smoother watch, and this one should go to vault. It's hard to predict with only one vote for the published run. We know of occasions when thread posts and votes didn't help when a run only really had vault content, so if there won't be some more enjoyment posts, I'll send it there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Challenger wrote:
Thanks for the encode, feos. Yet my internet of my computer can't work since 7 days ago and I can't upload my temporary encodes.
feos wrote:
Also, should this probably obsolete the Genesis version? The latter has no music, same level design, and its run has less glitches.
The Gameplay's mechanics of Genesis version works very different than DOS/Sega CD version: * None of these glitches that I used on Sega CD version works on Genesis version. * You can't crouch while walking (or running). * Due of very slower gameplay, you can't bypass several guards (Such as guards of Level 2).
So have you seen what he did at the end of level 10 in the genesis run? Instead of damage boosting through that gate he walks into it backwards while having the sword equipped, skipping the guard fight as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So I compared with the Genesis version a bit. https://www.youtube.com/watch?&v=9b2_93RQWjI#t=862 Also, should this probably obsolete the Genesis version? The latter has no music, same level design, and its run has less glitches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So it can't be done several times in a row, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This time I'm really busy with my other project. Probably ask Alyosha?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's spreading. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Неожиданненько! Ну зато я теперь эту чертову башню как свои пять пальцев знаю, ей не победить и не убежать. [offtopic]Чож там Трункейтед такого никак сделать не может, что его столько ждать приходится?[/offtopic]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is this what you need? https://yadi.sk/d/mFpfwTDf39thNP
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dwangoAC wrote:
Having said all of that, the largest damage was to my family - not paying enough attention to my team members at the event is one thing, but not paying enough attention to my wife and children over the past several months is another entirely. This is what I must change, and why I must step away for a good long while. I have to take the time to realign my way of thinking and re-focus on the things that are really important.
Right, that's why I kept suggesting dropping SGDQs. But still, your "damage" to the gaming community completely fades before your contribution. PS: Will you be available for the Demo tier conversation in the next months? I can delay it as long as needed with no problems, if your break also includes abstaining from posting on forums.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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В этот раз я реально вернулся, весь вечер дрюкал шипастую башню, нашел способ постратить на ней здоровья на 1 удар меньше тебя, но не успел дотестить другое место, где очень много терял, может получится созранить здоровье, не теряя времени. А на подходе к тому месту одной оптимизацией выбил 12 кадров. Там прикол в том, что если в определенном месте прилипнуть к стене и шагнуть вверх, можно с прыжка обогнуть шипы, не поранившись. Делал так еще в реалтайме давно, только сегодня вспомнил. Если прсто снизу ползти, Голиаф не шагнет в такую высокую точку. Еще взвыл от сложности оптимизации двойных прыжков идущих подряд, уже подумываю как-то рисовать итоговые дуги каскадами, а то все варианты кнопки прыжка перебирать, потом еще все варианты прилипания к стене, все варианты убивания об шипы... чокнуться можно. Ну и как всегда нашел целую кучу багов тастудии. Постараюсь максимально отложить их правку ради таса. Вип выложу как добью башню. Тест еще продолжается, но такое и запостить не стыдно. http://tasvideos.org/userfiles/info/36450731796831044 А можешь примерно померять сколько кадров выигрывает тот урон в 2-1, полученный благодаря лишнему хп?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Use whichever of the last 3 logos you like more and go ahead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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