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Post subject: Re: Highlighting GDQ runs, runs specifically for GDQ, game ideas
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dwangoAC wrote:
disc-based console run
There's been some progress with this idea recently. Post #451802 and most of that thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Before I read the entire post, I'll just quickly say that changing the rules about PAL is my demand too, and I mentioned Moons exactly because I say PAL TASes should work as branches in Moons.
I remember just earlier this year a certain valued contributor approached some of the staff members with a question on whether a PAL TAS of a certain valued game that had the potential of being faster than the current NTSC TAS by tens of seconds could be considered for publishing if the feedback was good. He received a very firm "no" from at least two of them, which doesn't mesh very well with the procedure you suggest. I didn't care much about what happened to that run idea—I'm not a big fan of some of the tricks planned for use in it—but I felt bad for the player getting shot down using the same vague rule as a reference that could very well end up ignored in case with this submission.
Exactly. I suggested him to make a thread calling for rule clarification, but he never did. Now we will have to clarify the rules, thanks to this submission. "Absolutely clearly no, because of this 15yo* rule no one can explain" is an extremely weak point for a judge to make. * Found it. Just 5 years old. Yet it just says "generally not preferred", it became "generally not allowed" 3 years later. It's interesting how the rule was becoming stricter and stricter by mere clarification.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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moozooh, you're missing how the Moons tier works. We don't have to fully document every requirement attempting to make the rule perfectly objective. It's not possible. The way to resolve this is to rely on the audience opinion as one of the factors. If the majority of the viewers feel some number of branches has too many similarities, they can be combined, if a solid explanation can be found, that would feel right to the majority of the viewers and to the judges. Sometimes, when there's still ambiguity after such evaluation, staff members can have a dedicated talk about it, which would involve experience of each of them, so that can become the basis for a decision if all other factors betray us. This approach is called case-by-case basis.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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14:29	muggphone1		Guys
14:30	muggphone1		I missed my bus because the driver drove off 2 min too early
14:30	muggphone1		Now have to wait 30 min next bus. Entertain me?
14:34	TASVideoAgent	New submission! Go and see #5641: Hutchinson's GB Dr.Franken in 13:03.27 at http://tasvideos.org/5641S.html
14:34		TASVideoAgent сменил тему комнаты на: Official IRC channel of TASVideos.org | Latest publication: [3502] GB Mega Man: Dr. Wily's Revenge (JPN) by Mothrayas & Tremane in 16:56.52 >> http://tasvideos.org/3502M.html | Latest submission: http://tasvideos.org/5641S.html
14:34	TASVideoAgent	New topic by TASVideoAgent (WorkB: #5641: Hutchinson's GB Dr.Franken in 13:03.27): http://tasvideos.org/forum/t/19486 [a:1]
14:35	muggphone1		Ok guys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We need to decide on the branch for this movie, and for [2506] PSX Metal Gear Solid: VR Missions "100%" by theenglishman in 2:10:12.43.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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One problem with ACE is that we can't continue outdoing ourselves technically, because, as has been noted lately, there are basically only 2 ways to go ACE: - Streaming AV of arbitrary relevance and with little to no limits - Hacking the game and playing its improved version Both have been done live, the former doesn't even suggest any room for improvements to make it more entertaining anymore. The latter might have some potential, but still needs tons of dedication. ACE means no limit to me. And when there's no limit, it's hard to appreciate the work, because it gets hard to impress. To be impressed, the viewer should understand the limitations and then understand how they are overcome, in a creative and unique way. Boulder race was a great example of combining TAS, real-time play, novelty, and actual human emotions and entertainment. Dunno if something like this can be invented again, so I'd vote for some non-ACE glitchfest, as broken as [1955] SNES Ultimate Mortal Kombat 3 "playaround" by SDR, Thevlackdemonn2294 & Dark Noob in 30:28.38.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I only mentioned that as our general judging policy, and to address the idea of considering different region versions different games.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We don't want all PAL versions to be acceptable alongside NTSC versions. If you consider different region versions different games globally, you can't limit the acceptability of PAL (or other regions). We want the movie base that looks as good as we can achieve, quality, not quantity. But we don't want to limit the quantity if quality is high enough. To me, the only way to sanely change the PAL rule is to allow it on the case-by-case basis. Sometimes it will obsolete NTSC, sometimes it will be a new branch, sometimes it will be rejected. Various factors should be weighed in: internal gameplay differences, difference in the TAS content, entertainment value, technical value, audience opinion, maybe some more.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If we consider them different games, that would have to remove the limit entirely. We don't want this thing to lose limits. We want it to improve the movie base.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
maybe except for Battletoads, but even that is more technically interesting then really entertaining
I'm not making this up, look at the entertainment rating, and at the amount of the raters. I can talk about how good that movie is for hours, but I'd prefer facts to speak instead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: xy's list.
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Spikestuff wrote:
[1546] NES Gimmick! "100%" by Aglar & Hotarubi in 07:44.45 I need to point out one major thing that I have against this TAS. It needs to be updated before we actually consider it due to the glitches and newer tech that was found for it last year (or was it a year before).
Agreed. But even then, a human performs probably all the same tricks live, so it's not that unique anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dwangoAC wrote:
Can you, yes you dear reader, think of a run that would be a good fit based on past content already shown at GDQ events and based on length and entertainment? Again, I'm expecting we will not be doing console verification but we will attempt to do so wherever possible
link_7777 wrote:
Battletoads
A slightly modified version of the "2P warps" run has been console verified. For an emulator replay (unless it gets verified somehow), [3343] NES Rockman 4 Minus Infinity by Baddap1 in 34:52.44.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Saved 185 frames by using fists in that fight. http://tasvideos.org/userfiles/info/41138304929358473
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As it says, savestates have changed. Remove the greenzone from the tasproj and try again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So what's your plan on this, Mitjitsu?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This run is not a major skip thingy? What's basically going on here? Why is it so absurdly short?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You don't need to delete it, it's how movies work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Notice the difference in how the boss moves in the second half of the fight in your run and in the older run by Chaos42666, which was also done on the USA version. In the latter, the boss moves the same as in the Japanese version WRs, and probably that's what makes the main difference. Just compare the fight precisely. The key point here is that the difference in the boss fight is not due to the region difference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How did you enable the colored layout? Also, it'll be very good if for mame-rr submissions you explain the completion requirement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Habreno wrote:
Is there an explainable reason for not beating RTA? I have not watched either a run or the TAS and I have zero familiarity with the game so I don't know.
I haven't precisely compared why, but it seems the difference is in a better boss pattern. Also, in the RTA he's beaten with only fists, dunno if it makes the difference (still 6 hits).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Watched until The Deep Forest. Even thought the levels looks better than in the RTA, your fight with the first boss takes 3 seconds more than in the RTA. We can't publish runs that fail to beat unassisted records.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We finally sorted out how to do the best aspect ratio correction for youtube. Since now, we are upscaling directly to 2160p (4K) with PointResize(), setting the proper width right away, instead of resizing in 2 passes: 1 for scaling and 1 for ARC. Also the subsampling method for HD has changed from point to lanczos. If point is used, the midcolor artifacts are much more obvious on color edges. With lanczos they are way smoother. The updated package is here: https://github.com/TASVideos/TASEncodingPackage/archive/x64.zip
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To add to the hardship here, even if you decide to simply post WIPs and only if no one improves them, submit them, since it's C64, you're gonna end up with no feedback until someone who actually checks comes and beats you. I think this game is worth a tas, but I can't guarantee that I'll find time to check your other iterations on it until it's submitted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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