Posts for feos

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Sour wrote:
After that, I still need to make some sort of TAS editor, but that may still take a while (I personally haven't ever used one and don't really know what features people want/need from one)
http://www.fceux.com/web/help/taseditor/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Shamelessly doing it again. [01:33]    TASVideoAgent:    Movie [499] NES Rush'n Attack (USA) by Arc in 09:37.27 edited by Dacicus: Deleted torrent: rushattack-tasv4-arc.avi.torrent --> http://tasvideos.org/499M.html [01:33]    TASVideoAgent:    Movie [499] NES Rush'n Attack (USA) by Arc in 09:37.27 edited by Dacicus: Deleted URL: http://www.archive.org/download/TASVideos_Nes/rushattack-tasv4-arc.avi --> http://tasvideos.org/499M.html [01:33]    TASVideoAgent:    Movie [499] NES Rush'n Attack (USA) by Arc in 09:37.27 edited by Dacicus: Deleted file/URL: http://www.youtube.com/watch?v=2kRjjLOT_Y0 --> http://tasvideos.org/499M.html [01:33]    TASVideoAgent:    Movie [499] NES Rush'n Attack (USA) by Arc in 09:37.27 edited by Dacicus: Added mirror site URL: http://archive.org/download/rushnattack-tasv4-arc/rushnattack-tasv4-arc.mkv --> http://tasvideos.org/499M.html [01:33]    TASVideoAgent:    Movie [499] NES Rush'n Attack (USA) by Arc in 09:37.27 edited by Dacicus: Added online watching URL: http://www.youtube.com/watch?v=lULyH9K7EeI --> http://tasvideos.org/499M.html [01:33]    TASVideoAgent:    Movie [499] NES Rush'n Attack (USA) by Arc in 09:37.27 edited by Dacicus: Added torrent file: rushnattack-tasv4-arc.mkv.torrent (size: 22317042) --> http://tasvideos.org/499M.html [01:34]    TASVideoAgent:    Movie [499] NES Rush'n Attack (USA) by Arc in 09:37.27 edited by Dacicus: Added mirror site URL: http://archive.org/download/rushnattack-tasv4-arc/rushnattack-tasv4-arc_512kb.mp4 --> http://tasvideos.org/499M.html [01:34]    TASVideoAgent:    Movie [499] NES Rush'n Attack (USA) by Arc in 09:37.27 edited by Dacicus: Added torrent file: rushnattack-tasv4-arc_512kb.mp4.torrent (size: 31001685) --> http://tasvideos.org/499M.html [01:35]    Dacicus:                and that should finish off the Rush'ns [01:37]        feos dies
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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General rules on the player entries http://tasvideos.org/PublisherGuidelines.html#GeneralRulesOnTheEntries We're currently in the process of renaming all player entries to meet this ruling. It's a lot of work, because no consistency was applied ever, and there's a ton of entries. Publishers, always follow these rules, don't let it become a bigger mess!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Some thoughts regarding the definition. Sure, Major skip glitch is also heavy abuse of glitches. But the meaning we've been giving it when the movie class was created is way more specific. Back then, there has been a lot of runs branched "glitched", which would exactly cut the time dramatically, compared to the fastest runs without such glitches. There wasn't any special movie class for them. We were getting more and more of such runs and attempted to organize them better. And, importantly, to provide a way to group them, to observe by that group alone. Typical behavior of a tag. Due to collapse of the branching system that I mentioned, caused by the lack of sane policies, we had to invent terms that would reduce the ambiguity and work long-term. This is what is there now. But it was still imperfect, because some definitions weren't documented. Dropping a tag a few people don't want to try to define doesn't resolve any problems at all, and doesn't improve the site. The site has tags/movie classes that allow to sort by some parameter one is interested in. Some parameters can be parts of others, or overlap differently, but the goal is not just to mark something, but also to make that mark useful for site navigation and content consumption. So this is what we've been putting into the term. Major skip glitch - a glitch that allows to deny the internal game mechanics entirely and to beat the game dramatically faster than without that glitch. That approach was already a thing, we just structured it. Looking at the most canonical examples like [2926] SNES Super Mario World "game end glitch" by BrunoVisnadi, Amaraticando, Masterjun in 00:41.81 [3424] SNES Super Metroid "game end glitch" by Sniq, total, Aran Jaeger in 07:09.68 one can get the idea what is meant by this, regarding amounts of time saved and regarding fundamental nature of the glitches. We do not have problems with the tag itself. Literally, nothing that would lead to collapse on a long run. Just lack of definition that would make tag use more consistent and grounded. So I repeat, dropping the tag doesn't solve any problems, because there aren't any. Instead it takes away a factor we're grouping movies by. If you guys see nothing common between these, you're being ignorant. If you don't see any difference between these, you're being ignorant.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The tags (= categories = movie classes) are there to indicate which runs have similar qualities. You're not making the system easier to search through if you just drop some tags.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys are you serious? You're telling me the complete collapse of the branching system due to unapproved mass renaming, as well as this whole thread, which caused all site staff members to unite their mental efforts and come up with a solid approach, happened over something completely meaningless?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think naming game breaking glitches in branches started with this post: http://tasvideos.org/forum/viewtopic.php?p=374098#374098 The point is to describe what the glitch achieves: instant game end, skipping most of the game but not to its end, SRAM corruption, are the most common ones. If the effect of the glitch can't be easily abstracted and described with the above terms, we invent new ones. Demo glitch sounds fine to me and is easily definable, but it can actually result in all kinds of events, with each of them already having naming standards. The question is, should we revise them and insist of mentioning the setup conditions of the glitch instead of its results? I dunno. SRAM glitch mentions conditions too. tl;dr: I don't object, "demo glitch" sounds good, we just need an agreement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bravo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The problem is, we don't have any explanation here http://tasvideos.org/MovieClassGuidelines.html of what this movie class means and how to apply it: http://tasvideos.org/Movies-C3041Y.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like nobody dislikes my definitions, huh?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Congrats Aglar! I hope I'll make a comparison video this weekend.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Exactly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Definition of "Major skip glitch" movie class
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I cleared such class in A2600 Kangaroo. [2564] A2600 Kangaroo by yep2yel in 01:13.01 [2571] A2600 Kangaroo by NitroGenesis in 00:34.79 The latter improves by using the thing we all know from Donkey Kong: horizontal screen wrap. In case of this game, it cuts half of the time, with a simple OOB glitch. I don't think it's a Game Breaking Glitch. The problem is, how do I prove it isn't? Sure, we know what kind of game breaking glitches we're used to: credits warp, ACE, SRAM corruption, skipping from level 1 to level 1000, all that stuff. But where do we actually draw the line to fix ambiguity and misinterpretation? Back when the term "Major skip glitch" was introduced, we were looking for a term, and SDA already had this "with/without major skips" thing. We do such skips using glitches, so we called them major skip glitches. Here's what SDA has:
SDA Rules wrote:
Some games have tricks or glitches that allow you to skip a major part of the game. In this case there will be a with large-skips category for the game (for instance, skipping entire dungeons in Zelda games). Runs using warps that skip large parts of the game (e.g. warp zones in Super Mario Bros.) are treated the same as runs with large-skips, but will be labeled with warps instead. with uber large-skip glitches: Some games contain glitches that go beyond skipping portions of the game and allow you to literally skip the vast majority of the game. Credit warp runs typically go into this category.
Most of us were thinking about the latter category when adding Major skip glitch class, with examples like I described. My own impression has always been that Major glitch skip is when you skip most of the game using a elaborate glitch that goes beyond Heavy glitch abuse movie class, which can be called "usual" already due to its extreme popularity and long history. Heavy glitching is traditional already. Major skip glitch is still somewhat exceptional. If you look through http://tasvideos.org/Movies-C3041Y.html it's probably not always possible to simply go by time comparison with the "fastest without that glitch" movie. I'll check them against my definition within a week, as there's quite a few of them, but maybe someone already knows of ones that don't fit into that list at all, or don't fit into my definition, or are missing from the list? Put them here. And also put your thoughts on what the definition should be.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Kangaroo (1983) (Atari) [!].a26 from Good2600 v3.14 (Missing 16) doesn't leave the core busy loop. CRC32: 1D961D5A MD5: 35AE38B0DCA275C89C565355CCEBD7AC SHA-1: 982B8016B393A9AA7DD110295A53C4612ECF2141
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No, it's inside explicit tastudio logic (if (Movie is TasMovie)) that was wrong all along.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No idea why the current pub has a branch. Gonna publish this branchless and clear the old one's branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: TAStudio input duplication bug
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Sophira wrote:
input duplication bug in TAStudio
Thank you!!!!!!!!! This controller test rom revealed what bizhawk fails to catch. Duplicate input is sent to the core if we're capturing new frames. It's been there forever, and now it's finally fixed. I'd just like others to test if this fix breaks everything else including completely unrelated stuff like infecting your dog with panic attacks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since the "score should be known to be maximum" requirement originated in my judgment of http://tasvideos.org/5478S.html I'll point out that its meaning is that we can't consider max score a version of full completion, if we're not sure it's actually full completion score-wise. This only applies to the current Vault rules, and I haven't read this thread at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I mean you don't have to duplicate markers, I just wonder how many places are there that you want the other user to instantly navigate through. Back in my days we had just one: taseditor can keep a single greenzone frame on your playback position. So can you work with branches for such navigation, of you need so many key frames that it's just easier with markers? Also note that tasstatemanager will probably need to get fully rewritten before this happens (it was kinda in progress).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
Would it be possible to store "marker" savestates in a separate file from the main greenzone file? This way when passing a .tasproj between multiple authors, you could delete the greenzone file to reduce the file size, while keeping the marker savestates intact so they don't have to rewatch the entire project from the beginning to restore them. Also since errors that wipe the greenzone clean also delete the marker savestates most of the time, this might keep them intact when that happens as well?
See if having a branch saved at your desired frame(s?) and loading it with no greenzone at all does what you want.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
Catch the movies when they're submissions, not when they're publications.
Whose ruling is that?
Spikestuff wrote:
reviewing published movies is quite sad honestly
Trying to demotivate users that do no harm is quite counter-productive honestly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LOL, fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Omnigamer wrote:
I echo the prior comments for better support of the various tools, especially trace logging and eventually debugging. Beyond that, I think it would be good to have support changing controller inputs during input poll events, rather than at video frame boundaries. This might only be helpful for a few systems/games, but it's still an extra TAS capability that's not available on at least some of the cores.
Trace logging mostly just takes using some disassembler for an existing core, so it's the easiest among what you mention. Debugging isn't happening soon, because bizhawk fundamentally can't pause midframe at all, nor does it have any idea what it is. Poll-based movies are even less probable, because all cores and all movies (and all their ecosystem) are designed around frame-based movies. I'm the one interested in both of these, but it takes admin level decisions and efforts to happen. Debugging is becoming a big thing lately, more and more people request it for bizhawk, so maybe it has some chances, but you need zeromus to tell exactly.
OmnipotentEntity wrote:
Updating the Linux and/or MacOSX support is something I would like very much. It would make my life much easier.
p4wn3r is alone in the Linux journey, even though he's made some serious progress. Mac support requires porting the GUI over, and Sappharad is alone in that. So if anyone cares about these, help is greatly needed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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21:19   feos            "Support EEPROM (93c46) support for SMS" 
21:19   feos            does anyone support the EEPROM support support for SMS?
21:19   Sophira         xy2_: I can't use a VM as I only have one GPU and IIRC last time I tried to try BizHawk in a VM it didn't like not having a GPU to work with. I don't quite remember though, I should try again.
21:20   Warepire        If you pay me enough money I support as much support of EEPROM support as you need feos.
21:20       feos pays Warepire 3 Nachs
21:20   adelikat_       feos, feel free to fix my typos 
21:20   Warepire        As much as I like Nachs, that's not a valid currency in my country
21:21   feos            Warepire: move to tasvideos pro country
21:21   feos            yu can buy everything for 1 Nach, and then 2 times everything
21:22       Warepire moves to tasvideos pro country, buys tasvideos pro country, and 2 feos
21:22   Masterjun       good job
21:22   Masterjun       now what?
21:22   Warepire        Masterjun: Then the world, obviously.
21:23   Masterjun       you bought away our precious tasvideos pro country, but what is your ultimate goal
21:23   Warepire        Taking over the world, Masterjun.
21:23   Masterjun       and then what?
21:23   Warepire        The Unvierse!
21:24   Masterjun       yeah yeah, I mean it makes sense, but I guess there is not the one ultimate goal you're aiming for
21:24   feos            then destroy it
21:24   Warepire        Nah, first, I will take over the multiverse, and tame Korroth to do my bidding.
21:25   TASVideoAgent	Page Bizhawk/ReleaseHistory edited by feos (drop eeprom support support): http://tasvideos.org/Bizhawk/ReleaseHistory.html
21:26   Fog^            add eeprom eeprom support support support
21:26   feos            see what you've done Warepire. we can't support eeprom support anymore
21:26   Warepire        Sorry feos =/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So after most of my unique new innovative additions have been sorted out, I'm encoding this now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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