Posts for feos

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I don't think we ever cared about continues in other games, but they are indeed rare. There are also many games with infinite continues, so I'm not sure what we're fearing to lose exactly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rules for in-game codes changed drastically over the years, and it probably can't be handled like arcade continues anymore. When the arcade continue ban was added, the rule about codes was basically resolved by the guideline about difficulties. If the code makes the game harder, it was allowed, otherwise not. Since arcade continues make the game much easier, they were banned. Then we allowed certain in-game codes for Standard (ones that add gameplay), and we allowed all in-game codes in Alternative as long as the result is entertaining. If we blindly extrapolate the codes clause to arcade continues, then they'd be banned from Standard (unless they actually manage to add gameplay) but fully allowed in Alt. Personally I don't have a strong preference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I did figure it out eventually. It requires Japanese language to be installed on the OS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AmaizumiUni wrote:
4プレイヤー(ジョイスティック2P)の入力がムービーに反映されません。なにか設定がありますか? ポート2のプレイヤー4入力設定とexpansion設定は行っています no recording 4player input to setting? port2 player4 setting ok famicom expansion port 4-player adapter
AmaizumiUni wrote:
電源を入れたままカートリッジを抜き別のカーとリッジを差し込むものを実装できますか? Can I mount something that inserts and removes cartridges with the power on? (super mario 256 world to tennis)
I don't think it's possible.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes it's allowed for submission. It can only be considered sub-optimal if it's easy to significantly improve quickly, which is not the case for this game. And there's no complete movie that is faster, so the current record is good to go.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't get the game to run on my new winxp vm. Installing vc2005 redist made it start but it shows a black window. directx9 didn't help. According to the log it's dying at GetGlyphOutline function failed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
However, if the author has a preference towards no oob click in the level skip branch, I feel we should take that into consideration and consider no oob click a speed/entertainment tradeoff. I generally think we should lean in favor of accommodating artistic choices when possible.
InputEvelution wrote:
That said, I think since both of these movies are made by the same runner, it's important to ask Spikestuff what they want to do about things. (If the movies can't exist side-by-side due to similarities and lack of entertainment, which one would she want to have up? This one through an obsoletion, or the other by sending this to Playground?)
Spikestuff, do you have a preference?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Exact count of the things obtained in full completion is only mentioned in the branch label if it's iconic (like 96 exits in SMW). And for compound definitions, it's okay to just use "100%".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Interesting idea for obsoleted goals in general.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That would make sense, but we can't move published runs to PG currently.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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The first page used to have actual modules that embed issue info, but it wasn't implemented on the new site and that rendered the page useless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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warmCabin wrote:
Oh boy, here comes Cabin to delay another Rockman 2 submission!
Do you have a complete movie? Do you plan to work on improving this submission?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe it's possible to just resync the existing one without redoing the whole thing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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The ROM this run syncs on after the patch is applied is Mike Tyson's Punch-Out!! (U) (PRG1) [!].nes (goodnes title) Mike Tyson's Punch-Out!! (Japan, USA) (Rev A).nes (no-intro title) But that's not the ROM the patch was made for. It was made for Punch-Out!! (U) [!].nes (goodnes title) Punch-Out!! (USA).nes (no-intro title) The hashes for the correct ROM are provided on the hack page on RHDN that you linked, as well as its no-intro filename.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Inability to use dipswitches on the fly indeed causes a problem for games like this. On actual MAME they are just regular inputs and can be changed at any time, but when implementing them in the hawk port I thought that having a way to set them initially once would be enough. On the other hand if we make them editable on the fly, that opens room for potential crazy abuse like tweaking certain switches every frame to confuse the game. While technically that's a normal part of TASing (just like pressing Left+Right at once on an NES controller), it borders with abusing unintended environment IMO (for example we don't blindly allow passing all command line arguments to a PC game because of things like noclip). So I'm not sure how to solve it in the neatest way going forward. Allowing it to be pre-configured before running the movie feels acceptable at least, if no gameplay has been completed during the preparation. I wouldn't even make such movies as save-anchored via movie tags.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OtakuTAS wrote:
You mention the "accepted" emulators and this is an interesting point as it's a huge gray area and an abusable loophole that should be corrected going forward. i.e. I could run a Game Boy Color game on BizHawk 1.0 on save a ton of time due to emulation inaccuracies, luckily nobody seems to have tried this strategy to my knowledge but it presents an interesting issue
OtakuTAS wrote:
for new submissions I'm surprised there's no rule setting that you can't use an emulator several years out of date just for the heck of it
There is.
Wiki: MovieRules#Obsoletion wrote:
Any time saved or lost from version differences and/or emulation accuracy is considered unavoidable, and is discounted. Your improvement movie may even be longer than the published run, but it is still considered an improvement if it improves upon gameplay.
  • You should always use the most accurate emulator available and a good ROM of the game, even if the published movie does not.
  • Glitches that specifically rely on poor emulation must be avoided, even (and especially) if the published movie uses them.
Wiki: JudgeGuidelines#ImprovementsAndObsoletions wrote:
A new movie may involve emulation accuracy improvements. Emulation accuracy often adds extra lag, resulting in improvements that appear longer than the movie they're trying to obsolete. Always ensure the new movie has gameplay improvements. If the new timesavers can be applied to the old movie, they count as improvements.
Example: #7183: Jigwally & CasualPokePlayer's GB Boxxle in 4:58:58.88
OtakuTAS wrote:
Nonetheless, if going with FCEUX, it should be ran on the newest version.
While this is true as we can see from the quotes I provided, the fact that certain emulators (and certain versions of emulators) are not banned, means they are generally okay to use. We just think that people tend to prefer the better ones, and we have protection against actual abuse. Also a judge can rule for a certain game that certain versions of some emulator must be used for future submissions (for example if some feature started working properly). And in case of fceux specifically, it barely got any notable accuracy improvements over more than a decade, aside from occasional fixes for individual games. Most of the time the difference is just in timings of things.
OtakuTAS wrote:
Samsara wrote:
Honestly, Otaku, if you're going to try and suggest sweeping changes to site policy regarding deprecation of emulators, the best thing you could do is actually give us proper evidence for why it should be done
Download any run from several years ago and it will not sync, this is well-known. Again, not emulators, versions. I know you know this as well which is again why I think you are misinterpreting what I am saying as a whole and I attempted to clarify above
Technically, accuracy is not an objective category. It does not necessarily keep increasing with every code tweak that devs do, and sometimes some changes even have to be reverted from release to release. Because the way to check if something became more accurate requires deep technical research and a lot of tools that very few people have in the emulation hobby. For this reason we don't obsolete old movies by their resyncs on new emu versions without gameplay improvements. To get banned, an emulator (or its version) has to be considered bad by the community, both objectively (apparent issues with emulation or usage) and subjectively (effectively abandoned).
OtakuTAS wrote:
Samsara wrote:
the consistent edit spamming
Apologies for that, I'm still working out the BBCode differences between the forum posts and the submissions/wiki. I was expecting that to be standardized but it is incredibly different (URL linking for example) and often... most times... confusing. The link to the markup usage guide isn't on the same side of the text box and is a different size, so there's been a good few times I got lost and tried to find the guide, and got lost finding the guide too. Lol. I do often make little edits to complete a whole picture as this is live stuff, but I'll try and consolidate it further.
Just mark your edits as minor in the dedicated checkbox when sending them.
OtakuTAS wrote:
Hell, half the reason I even write walls of text is because half the time you say something here it feels like you piss somebody off or somebody misunderstands the whole point of what you are trying to say, but apparently that isn't working either. I'm just not going to say anything anymore.
This is definitely a thing, but it can be helped by leaving more room for corrections in the way one posts. For example you can see how many posts have been made based on the assumption that we don't care about different emu versions at all, and it was also a misinterpretation. Just like in TASing, the only mistakes we make are those we don't go back and fix. If we've fixed them, nobody has the right to blame us for trying, because that's how people live.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11302
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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While we already have a couple others as "glitchless", [4923] Flash Sniper Assassin 3 "inbound mouse" by Spikestuff in 02:37.50 uses a glitch to skip levels, and this submission uses OOB mouse clicking on top of that. The published one doesn't have good feedback, and I can't say it has unique content compared to this run, so there's a question: While the time difference is 16% (not tiny), there's barely any real action that's being skipped here. IMO restricting mouse movement would fit perfectly under "glitchless", but I don't know of a good way to categorize anything between that and any%. OOB mouse without the level skip glitch could fit into Alternative, but wouldn't that be too similar to "glitchless" anyway? I have a feeling OOB mouse in this game fits the artistic decision to use or forgo speed techniques for entertainment, but reducing the wait is arguably also more entertaining, so I'm not sure what the current publication could showcase.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Renaming this branch to "inbound mouse" as explained in the judgment for #8334: Spikestuff's Flash Full Moon "mouse glitch" in 00:01.42. Any opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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"glitchless" tag. Should it supersede all mentions of avoided glitches?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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YoshiRulz wrote:
I only intend to keep a couple of the subpages
Which ones?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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